There is an
update on the BioWare Blog where Casey Hudson offers a status report on
Anthem
a year after the release of their multiplayer action/RPG. He describes their
realization that getting the game into the state that they want "will require a
more substantial reinvention than an update or expansion." He says they will
continue running the current version of Anthem, but that over the coming months
they will embark on a longer-term redesign of the experience, "specifically
working to reinvent the core gameplay loop." Here's the post:
One year
ago, we were preparing to launch Anthem – a game that represented a big leap
into new territory for us as a studio. It was an exhilarating and terrifying
experience to go out to the world with something new and different, and we are
grateful to all the players who have come along with us on the journey. It has
been a thrill for us to see the creativity of our players in designing
customized Javelins, and watching them master Anthem’s flying and fighting
gameplay. I am so proud of the work the team has put into this game, and at the
same time there’s so much more that we – and you – would have wanted from it.
Over the last year, the team has worked hard to improve stability, performance
and general quality of life while delivering three seasons of new content and
features. We have also heard your feedback that Anthem needs a more satisfying
loot experience, better long-term progression and a more fulfilling end game. So
we recognize that there’s still more fundamental work to be done to bring out
the full potential of the experience, and it will require a more substantial
reinvention than an update or expansion. Over the coming months we will be
focusing on a longer-term redesign of the experience, specifically working to
reinvent the core gameplay loop with clear goals, motivating challenges and
progression with meaningful rewards – while preserving the fun of flying and
fighting in a vast science-fantasy setting. And to do that properly we’ll be
doing something we’d like to have done more of the first time around – giving a
focused team the time to test and iterate, focusing on gameplay first.
In the meantime, we will continue to run the current version of Anthem, but move
away from full seasons as the team works towards the future of Anthem. We’ll
keep the game going with events, store refreshes, and revisiting past seasonal
and cataclysm content – starting with our anniversary towards the end of the
month.
Creating new worlds is central to our studio mission, but it’s not easy.
Sometimes we get it right, sometimes we miss. What keeps us going is the support
from players like you. Your feedback gives us guidance on how we can improve,
and your passion inspires us with the courage to create. I look forward to
working together with your involvement and feedback towards the best possible
future for Anthem.