Anthem Redesign Plans

There is an update on the BioWare Blog where Casey Hudson offers a status report on Anthem a year after the release of their multiplayer action/RPG. He describes their realization that getting the game into the state that they want "will require a more substantial reinvention than an update or expansion." He says they will continue running the current version of Anthem, but that over the coming months they will embark on a longer-term redesign of the experience, "specifically working to reinvent the core gameplay loop." Here's the post:
One year ago, we were preparing to launch Anthem – a game that represented a big leap into new territory for us as a studio. It was an exhilarating and terrifying experience to go out to the world with something new and different, and we are grateful to all the players who have come along with us on the journey. It has been a thrill for us to see the creativity of our players in designing customized Javelins, and watching them master Anthem’s flying and fighting gameplay. I am so proud of the work the team has put into this game, and at the same time there’s so much more that we – and you – would have wanted from it.

Over the last year, the team has worked hard to improve stability, performance and general quality of life while delivering three seasons of new content and features. We have also heard your feedback that Anthem needs a more satisfying loot experience, better long-term progression and a more fulfilling end game. So we recognize that there’s still more fundamental work to be done to bring out the full potential of the experience, and it will require a more substantial reinvention than an update or expansion. Over the coming months we will be focusing on a longer-term redesign of the experience, specifically working to reinvent the core gameplay loop with clear goals, motivating challenges and progression with meaningful rewards – while preserving the fun of flying and fighting in a vast science-fantasy setting. And to do that properly we’ll be doing something we’d like to have done more of the first time around – giving a focused team the time to test and iterate, focusing on gameplay first.

In the meantime, we will continue to run the current version of Anthem, but move away from full seasons as the team works towards the future of Anthem. We’ll keep the game going with events, store refreshes, and revisiting past seasonal and cataclysm content – starting with our anniversary towards the end of the month.

Creating new worlds is central to our studio mission, but it’s not easy. Sometimes we get it right, sometimes we miss. What keeps us going is the support from players like you. Your feedback gives us guidance on how we can improve, and your passion inspires us with the courage to create. I look forward to working together with your involvement and feedback towards the best possible future for Anthem.
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6.
 
Re: Anthem Redesign Plans
Feb 10, 2020, 14:41
6.
Re: Anthem Redesign Plans Feb 10, 2020, 14:41
Feb 10, 2020, 14:41
 
"" Yeah, 1 entire year later and we really have done nothing.... but believe us, now we will spend the next few months focusing on a redesign & giving a team time to test it out.""

Really the press release is so expertly worded to make you think a great experience will be forthcoming but that isn't really the promise. In fact, there actually is no promise at all. It is just something they would like to do.

So after another 6 months or so , they release another statement saying they spent their time feverishly discussing all the work they need to do & decided it would be best to start from scratch on a new version would be the best way to proceed .
They will talk about how it was such a hard decision to make to abandon the current game in favor of a new one...& how they were disappointed they couldn't figure out a way to fix it but in the end they had to make the hard choice ...etc....etc....

We have learned so much from this and promise to make the next game so much better.....etc..etc...

See everyone at the launch party !!!

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