"In an era of streaming and purchasable premium functions, cheat software can have a direct impact on revenue"
Who else can see them coming from a mile? Give them an inch, they'll take a yard.
In the context of multiplayer, I guess it has some merits ( not that I condone the stupid microtransaction systems of some games for online content NOR online cheating, I think both are plagues).
But cheating software for online is far from easily accessible ( often behind a paywall contrarily to free ram scanners like cheat engine ), and now some games even try to sell you "game currency" for singleplayer offline play, but this kind of data, locally kept on drive and/or in memory can be modified through much more mundane means like Cheat engine / Tsearch / Winhex.
See where this is going now? The endgame is they want to police your ram and your hard drive and tell you what you can and cannot do with your files, your data, on your own PC, then turn around and sell you what you could get for free with a ram scanner, hex editor, etc.
They'll probably also try to ban or make it impossible for the most part to mod games so you can have an easier time grinding, or easy gold, etc.
I'd bet a 100$ that that the worst publishers as far as this is concerned, you know who they are, will try the dick move of, incrementally, at first only online multiplayer, then online singleplayer, then offline singleplayer, making them one after the other illegal or impossible by 2030.