In a post on Instagram
Cliff Bleszinski offers his frank reflections on what he could have done
differently to increase the chances of succeeding with LawBreakers
debut title from his now defunct developer, Boss Key Productions (thanks
). The former Epic Games designer admits that along with being a
direct competitor to Overwatch
, the multiplayer first-person shooter was
probably harmed by the insertion of his personal politics and efforts at being
woke. Here's his postmortem on LawBreakers, which only survived for about 13
Ever since the studio closed I've been wracking my brain what I
could have done differently. Pivot HARD when the juggernaut of Overwatch was
announced. Been less nice with my design ideas and more of a dictator with them.
One big epiphany I had was that I pushed my own personal political beliefs in a
world that was increasingly divided.
Instead of the story being "this game looks neat" it became "this is the game
with the 'woke bro' trying to push his hackey politics on us with gender neutral
bathrooms." Instead of "these characters seem fun" it was "this is the studio
with the CEO who refuses to make his female characters sexier." Instead of "who
am I going to choose" it became "white dude shoehorns diversity in his game and
then smells his own smug farts in interviews" instead of just letting the
product ... speak for itself.
It's okay to be political when your company or studio is established for great
product FIRST. But we were unproven and I regret doing it. (This will be quite
the doozy of a chapter in the upcoming memoir.)