Dead Cells: The Bad Seed Next Month

Motion Twin and Evil Empire announce a February 11th release date for The Bad Seed, the recently announced DLC for Dead Cells, the roguelike metroidvania action/platformer. "This is the first paid extension to the game after sixteen major free updates, content additions and overhauls since Dead Cells hit Steam Early Access in 2017," explains Joan Blachere of Evil Empire. "And there are still a butt-load of things we’re planning to add to the game." They celebrate the news with a new Gameplay Trailer. Here's are the details:
Once the DLC is released into the wild, players will be introduced to new path choices in the early game, ensuring that all players, no matter their level, will be able to experience crushing new ways to die. With two new biomes inhabited by their own distinctive bestiary, The Arboretum, a lush paradise to deceivingly adorable creatures, and The Swamp, where an overgrown arboreal settlement inhabited by ambushing blow gunners and spear wielders is your only escape from the gargantuan purple ticks that reign uncontested on the ground. Bleh.

Triumphing over the numerous perils means you will be rewarded with a conceptually unique armoury, including the first double slot weapon as well as a very dedicated and loyal mushroom companion. Of course, vengeance visited upon the monsters and conquering the challenging new biomes that once slowed you down is its own reward, but a few new weapons never hurt anybody.
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9.
 
Re: Dead Cells: The Bad Seed Next Month
Jan 30, 2020, 17:20
9.
Re: Dead Cells: The Bad Seed Next Month Jan 30, 2020, 17:20
Jan 30, 2020, 17:20
 
Prez wrote on Jan 30, 2020, 10:23:
PHJF wrote on Jan 30, 2020, 08:54:
The game is entirely roguelike, nearly everything is randomized. The only things not random are the map progressions (though there are branching paths everywhere so you can take different routes from one run to the next) and the bosses.

I always get confused when the 'Roguelike' vs. 'Roguelite' discussion pops up. Does a game have to be everything Rogue was short of using Ascii characters to be classified as a roguelike?

Well, to me the most roguelike things are perm death (which this doesn't have) and procedural generation for level design.

I don't really like the term. People seem to use it for all manner of things now, but for me it means like NetHack or ya know, Rogue.

Whatever Dead Cells is, I think we can all agree it is fun.
I'm like the man who single-handedly built the rocket and went to the moon. What was his name? Apollo Creed?
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8.
 
Re: Dead Cells: The Bad Seed Next Month
Jan 30, 2020, 16:47
8.
Re: Dead Cells: The Bad Seed Next Month Jan 30, 2020, 16:47
Jan 30, 2020, 16:47
 
I will be buying this DLC immediately. Supposed to only be $5 , right? Anyway, Dead Cells is great, the movement and combat are spectacular, I love the art/music, everything about the game is amazing except for the fucking roguelike virus it contracted, but this DLC should help with some more random maps on replay.

Arguably Dead Cells is the best of the new roguelike trend in Indie games. I would have bought copies for everybody I know if the game had a real campaign and save system though, developers! Maybe we'll get lucky for Dead Cells 2.
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7.
 
Re: Dead Cells: The Bad Seed Next Month
Jan 30, 2020, 15:08
Beamer
 
7.
Re: Dead Cells: The Bad Seed Next Month Jan 30, 2020, 15:08
Jan 30, 2020, 15:08
 Beamer
 
phinn wrote on Jan 30, 2020, 14:43:
Prez wrote on Jan 30, 2020, 10:23:
PHJF wrote on Jan 30, 2020, 08:54:
I always get confused when the 'Roguelike' vs. 'Roguelite' discussion pops up. Does a game have to be everything Rogue was short of using Ascii characters to be classified as a roguelike?

I think they just call it Roguelite because when you die and start over you keep weapon and outfits unlocks. It's not much, but it's not 'purely' Roguelike because of that.

FWIW Dead Cells is one of the best 2D style side scrollers I've ever played, up there with Symphony of the Night and Super Metroid if not better because of the randomness and awesome combat, although the setting is certainly less interesting.

Did you play Hollow Knight? That's up there for me, outside the boss battles, which I've discussed with others here, but utterly hated.

And I enjoyed the GBA Castlevanias more than SOTN, but that's partially because they built upon the foundation SOTN set (and I played it after), and partially because I played via emulator so I could save anywhere, letting me avoid arduous saving schemes.
6.
 
Re: Dead Cells: The Bad Seed Next Month
Jan 30, 2020, 14:43
6.
Re: Dead Cells: The Bad Seed Next Month Jan 30, 2020, 14:43
Jan 30, 2020, 14:43
 
Prez wrote on Jan 30, 2020, 10:23:
PHJF wrote on Jan 30, 2020, 08:54:
I always get confused when the 'Roguelike' vs. 'Roguelite' discussion pops up. Does a game have to be everything Rogue was short of using Ascii characters to be classified as a roguelike?

I think they just call it Roguelite because when you die and start over you keep weapon and outfits unlocks. It's not much, but it's not 'purely' Roguelike because of that.

FWIW Dead Cells is one of the best 2D style side scrollers I've ever played, up there with Symphony of the Night and Super Metroid if not better because of the randomness and awesome combat, although the setting is certainly less interesting.
5.
 
Re: Dead Cells: The Bad Seed Next Month
Jan 30, 2020, 10:27
5.
Re: Dead Cells: The Bad Seed Next Month Jan 30, 2020, 10:27
Jan 30, 2020, 10:27
 
"roguelike"...DRINK!
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4.
 
Re: Dead Cells: The Bad Seed Next Month
Jan 30, 2020, 10:23
Prez
 
4.
Re: Dead Cells: The Bad Seed Next Month Jan 30, 2020, 10:23
Jan 30, 2020, 10:23
 Prez
 
PHJF wrote on Jan 30, 2020, 08:54:
The game is entirely roguelike, nearly everything is randomized. The only things not random are the map progressions (though there are branching paths everywhere so you can take different routes from one run to the next) and the bosses.

I always get confused when the 'Roguelike' vs. 'Roguelite' discussion pops up. Does a game have to be everything Rogue was short of using Ascii characters to be classified as a roguelike?
“The greatness of a nation and its moral progress can be judged by the way its animals are treated.”
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3.
 
Re: Dead Cells: The Bad Seed Next Month
Jan 30, 2020, 08:54
PHJF
 
3.
Re: Dead Cells: The Bad Seed Next Month Jan 30, 2020, 08:54
Jan 30, 2020, 08:54
 PHJF
 
The game is entirely roguelike, nearly everything is randomized. The only things not random are the map progressions (though there are branching paths everywhere so you can take different routes from one run to the next) and the bosses.
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2.
 
Re: Dead Cells: The Bad Seed Next Month
Jan 30, 2020, 06:58
Dev
 
2.
Re: Dead Cells: The Bad Seed Next Month Jan 30, 2020, 06:58
Jan 30, 2020, 06:58
 Dev
 
MattyC wrote on Jan 30, 2020, 02:33:
Dell Cells was not on my radar at all and I would have missed it entirely if it hadn’t popped up on game pass. It is actually really fun game and worth a look if you like platformers.

I have no idea what an “action platformer” is and nothing about the game is particularly roguelike, so just ignore that marketing drivel.
You repeatedly die, and earn cells to spend on upgrades. Over time you figure out how to get further and further. Learn about all the baddies of the game, tricks to get by.
I would say there's a lot of roguelike in the modern sense.

And I agree, it's a fun game, I've enjoyed it.
1.
 
Re: Dead Cells: The Bad Seed Next Month
Jan 30, 2020, 02:33
1.
Re: Dead Cells: The Bad Seed Next Month Jan 30, 2020, 02:33
Jan 30, 2020, 02:33
 
Dell Cells was not on my radar at all and I would have missed it entirely if it hadn’t popped up on game pass. It is actually really fun game and worth a look if you like platformers.

I have no idea what an “action platformer” is and nothing about the game is particularly roguelike, so just ignore that marketing drivel.
I'm like the man who single-handedly built the rocket and went to the moon. What was his name? Apollo Creed?
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