PC Halo: Combat Evolved Anniversary Testing Nears

A post from 343 Industries announces that closed beta testing for the PC edition of Halo: Combat Evolved Anniversary will begin this month (thanks Polygon). To be eligible for an invitation you should have a Halo Insider profile where you have verified your email, opted into communication, opted into PC flighting, and provided an updated DxDiag. Here's word on the plan:
MCC PC Flighting Update
The team is currently working towards having the first Halo: CE PC flight to Rings 1 and 2 by the end of this month with the goal of expanding to Ring 3 in February. For those who are wondering, “What are these rings you are talking about? Do we need to locate the Ark to join these flights?” No, you are safe from the Great Journey with this test. These Rings are different external groups we work with to help validate the builds we are wanting to flight and help us isolate critical issues prior to expanding to large scale flighting. A full breakdown of Flighting Rings and can be found in this previous Flighting Update from last year, HERE.

The content planned for this flight will include both Halo: Combat Evolved (H:CE) and Halo: Reach on PC.

Our goal is to kick off flighting in January for Rings 1 and 2 but it’s possible it could end up slightly delayed. Recently, a new crash has been identified in Halo Wars 2 on PC that is stopping play for keyboard and mouse players. You can read a bit more about that in this thread HERE. To help fix, test, and deploy a new build that fixes this will require the expertise of some of the team members that help us with making flighting possible. Once we have determined the dates and full scope of content for flighting, we will share those details. Continued below is our current scope for content and goals for the next planned PC flight. In the meantime, it’s always good to make sure your Halo Insider preferences are up to date so we have a means of contacting you once flighting is ready to begin.

Halo: ReachFlight Content
With the addition of Halo: Combat Evolved Anniversary coming to PC in the near future, we will be validating our Intelligent Install systems on PC as both games will be in the same packaged build. This will allow you to choose which titles and parts of each you want to install to help personally scope your install sizes to include the content you want to play.

The second part of this flight is to get improvements and updates we have made to Halo: Reach into your hands for feedback. An example of one change that will be included is that there is a new crouch behavior that has been added which allows players to crouch while moving. This change is supported for both mouse and keyboard and Gamepad players and is a change we’re excited to roll out as it’s generated a lot of community feedback.

Halo: Combat Evolved Anniversary PC Flight Content
For this title, we are looking to flight and gather feedback on a wider range of content prior to its launch this year. These areas are focused into the following gameplay elements which will include validating dedicated servers, peer-to-peer connections, crossplay between Steam and Windows version, new UI for customization in H:CE, and the next season’s progression for H:CE. Below are the core pieces of content that we are aiming to validate and receive feedback on:

  • Single Player and Cooperative Campaign
  • Multiplayer
  • Customization
  • Progression

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4.
 
Re: PC Halo: Combat Evolved Anniversary Testing Nears
Jan 21, 2020, 09:20
4.
Re: PC Halo: Combat Evolved Anniversary Testing Nears Jan 21, 2020, 09:20
Jan 21, 2020, 09:20
 
Orogogus wrote on Jan 20, 2020, 00:44:
HoSpanky wrote on Jan 19, 2020, 14:20:
Hump wrote on Jan 19, 2020, 13:58:
Not sure why they simply don't use the existing PC port since it runs smooth as hell

The PC port is of the original game. This version has had a makeover. I found that it made weapons SUPER hard to spot on the ground, as the new grass covers them up...but you can switch between the updated look and the original with the push of a button, making it easy to spot those guns. Still, a little vertical light plume would have been handy.

The original didn't have the cooperative campaign, either, so that's nice.

The OG on Xbox had split screen co-op for the full campaign. Worked amazingly well if you could handle 480p split screen! But maybe the PC version dropped that feature?
3.
 
Re: PC Halo: Combat Evolved Anniversary Testing Nears
Jan 20, 2020, 00:44
3.
Re: PC Halo: Combat Evolved Anniversary Testing Nears Jan 20, 2020, 00:44
Jan 20, 2020, 00:44
 
HoSpanky wrote on Jan 19, 2020, 14:20:
Hump wrote on Jan 19, 2020, 13:58:
Not sure why they simply don't use the existing PC port since it runs smooth as hell

The PC port is of the original game. This version has had a makeover. I found that it made weapons SUPER hard to spot on the ground, as the new grass covers them up...but you can switch between the updated look and the original with the push of a button, making it easy to spot those guns. Still, a little vertical light plume would have been handy.

The original didn't have the cooperative campaign, either, so that's nice.
2.
 
Re: PC Halo: Combat Evolved Anniversary Testing Nears
Jan 19, 2020, 14:20
2.
Re: PC Halo: Combat Evolved Anniversary Testing Nears Jan 19, 2020, 14:20
Jan 19, 2020, 14:20
 
Hump wrote on Jan 19, 2020, 13:58:
Not sure why they simply don't use the existing PC port since it runs smooth as hell

The PC port is of the original game. This version has had a makeover. I found that it made weapons SUPER hard to spot on the ground, as the new grass covers them up...but you can switch between the updated look and the original with the push of a button, making it easy to spot those guns. Still, a little vertical light plume would have been handy.
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1.
 
Re: PC Halo: Combat Evolved Anniversary Testing Nears
Jan 19, 2020, 13:58
1.
Re: PC Halo: Combat Evolved Anniversary Testing Nears Jan 19, 2020, 13:58
Jan 19, 2020, 13:58
 
Not sure why they simply don't use the existing PC port since it runs smooth as hell
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