Ubisoft Shakeup to Improve Gaming Experience

A statement on VGC from Ubisoft announces a shakeup to the company's editorial team to create more varied gameplay experiences. They tie this back to last year's news that the publisher/developer was delaying three games to rethink their approach after disappointment in the response to Ghost Recon Breakpoint and The Division 2. VGC says: "It’s believed that by spreading editorial’s responsibilities across a group of leaders, the team can help bring a more distinct identity to their respective games. VGC was also told that simply expanding the group’s resources and giving it some presence outside of Paris could have just as much of a positive impact." They offer this quote from an anonymous source: "In the previous system that editorial had, there were often the ideas of just one or two people getting put into every game. That’s why you tended to see such similarity, because it’s the same taste and opinion being replicated." Here's the short statement on the topic from Ubisoft:
“We are reinforcing our editorial team to be more agile and better accompany our development teams around the world as they create the best gaming experiences for players.”
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Re: Ubisoft Shakeup to Improve Gaming Experience
Jan 19, 2020, 12:38
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Re: Ubisoft Shakeup to Improve Gaming Experience Jan 19, 2020, 12:38
Jan 19, 2020, 12:38
 
Jonjonz wrote on Jan 19, 2020, 07:07:
Ubisoft's enemies seem notoriously brain dead to me like the Serious Sam, Duke Nukem and old school Doom style, with the only surprises coming from clever hiding/ambush set ups and "I don't believe that many just spawned and keep spawning" type scenarios.

I disagree completely here, that is what makes all of their cookie cutter games much better than the rest, they actually do have AI. That is also the #1 thing I can't stand with FPS Unity games (probably could say Indy games), they have no AI beyond zombie, it is all just Serious Sam AI, which is Zombie AI which is bee-line to the player AI for the most part.

Using Division 2 again, it has amazing AI overall and on top of just their tactics, there is a shit ton of verbal discussion going on that is really well done and many games have next to none of this.

However when I say Div 2 is worse than Div 1, it is the same engine I'm sure but they purposely dialed it back, so something in market research has told them that. The one that really sticks out is AI fire reaction time. Say I get flanked an baddy shows up right next to me and then I need to reload. There have been too many times where they just stand there like they've froze and I should be dead to rights, I get reloaded and then kill them, things like that, that is what is slightly off here, not general AI tactics those are good. My guess is that this has something to do with gamepad reaction time. Another thing is when you shoot and hit baddies their bodies react realistically flailing around reacting to the force of the hit, cool. You like bosses though just take the hits, no disruption at all, probably is more fun to play that way, but shows another advantage the players have over the AI. One Advantage they probably have though is in rainy/foggy weather, no doubt the player is affected, chances are the AI doesn't equate that in, could be wrong.

I haven't done heroic yet, each difficulty level it seems they just throw more at you, higher ranking mobs and that they can take more and deal more damage, nothing to their brains. Reading the post about Sniper Elite makes me want to give that a try now.

But all their other games FC5, Wildlands, Odyssey, MadMax their overall AI and mechanics are as good as I see in games vs PVE. Another thing we don't see in Unity type games is intricate melee combats and the like, I call it Batman mechanics as to me that was my first introduction into really well orchestrated combat mechanics. I don't know but I find these games really fun to play and I do think of the programming involved with that and AI and how I wouldn't even know where to start... aka why Unity AI is the way it is, if there isn't a module you can buy for it, you get what they have because avg joes aren't programming this into their games. To me this is the power of corporate programming, they all should have amazing tools that an indy can't compete with.

I do like looter shooters, to me it is basically Diablo in a FPS pov and that alone makes it so much more immersive and the Div's do it well, but still plenty of room for improvement.
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