Video Game and Tech Workers Unionization Campaign

A story on the Los Angeles Times outlines an effort by the Communications Workers of America to unionize employees of video game and tech companies. This involves what's called the Campaign to Organize Digital Employees (CODE, get it?). This arises from a grassroots effort from a couple of years ago called Game Workers Unite rather than the pitch last year from the AFL-CIO. The article also reports a separate new formal relationship between the Toronto chapter of Game Workers Unite with the Communications Workers of America. The story details some of the issues facing the game industry, including crunch, production schedule-related layoffs, and forced arbitration of sexual harassment and workplace discrimination claims. Here's a bit more quoting both CWA lead organizer Tom Smith and Game Workers Unite co-founder Emma Kinema:
The new project charts a path away from organizing video game workers along the Hollywood craft union model. SAG-AFTRA has represented video game voice actors for years, and called a strike in 2017 over pay and royalty structures. But CWA largely follows the industrial union model, which organizes entire companies at once rather than splitting workers who perform different jobs into specialized unions.

Smith, for his part, said that CWA could accommodate craft-based organizing if that’s what video game or tech workers want, emphasizing that the workers will ultimately decide how to organize. But Kinema saw the decision to join CWA in starker terms.

“We believe workers are strongest when they’re together in one shop in one union, so the disciplines can’t be pitted against each other—none of that’s good for the workers,” Kinema said. “I think in games and tech the wall-to-wall industrial model is the best fit.”
View : : :
24.
 
Re: Video Game and Tech Workers Unionization Campaign
Jan 7, 2020, 16:01
24.
Re: Video Game and Tech Workers Unionization Campaign Jan 7, 2020, 16:01
Jan 7, 2020, 16:01
 
Nimh wrote on Jan 7, 2020, 13:39:
The Half Elf wrote on Jan 7, 2020, 13:30:
Question:

If they do unionize, are we going to see more microtransactions in games to offset the development costs?

EA CEO made about 20 million last year.. I'm sure he would love for you to believe game development would be negatively impacted by him having to provide a better work environment.

In the 1950s CEO salary was 10x the average worker salary. Today it's 300x. It's not secret where all the money is going. Also, I'm sure that game devs don't necessarily feel they're underpaid. They just want to work a normal 40-45 hours per week and have a life.
To prevent CV-19, avoid the Serious Seven: weddings, funerals, faith-based activities, bars, gyms, house gatherings and other small events.
Avatar 22024
Date
Subject
Author
44.
Jan 8, 2020Jan 8 2020
45.
Jan 9, 2020Jan 9 2020
46.
Jan 10, 2020Jan 10 2020
47.
Jan 10, 2020Jan 10 2020
         Re: Call Of Cthulhu Trailer
48.
Jan 11, 2020Jan 11 2020
          Re: Call Of Cthulhu Trailer
49.
Jan 11, 2020Jan 11 2020
           Re: Call Of Cthulhu Trailer
50.
Jan 12, 2020Jan 12 2020
           Re: Call Of Cthulhu Trailer
51.
Jan 15, 2020Jan 15 2020
            Re: Call Of Cthulhu Trailer
43.
Jan 8, 2020Jan 8 2020
 24.
Jan 7, 2020Jan 7 2020
     Re: Video Game and Tech Workers Unionization Campaign