NVIDIA and ASUS Introduce 360Hz Monitor

NVIDIA gets a headstart on the CES festivities with the announcement of the ASUS ROG Swift 360 monitor, a new G-SYNC monitor with a 360Hz refresh rate. This is aimed at esports, where the lightning reflexes of players can benefit from technical advantages that may be lost on ordinary gamers. They say the new 24.5" monitors will debut later this year, but a price point is not mentioned at this time. Here's word on the new display, which they will be demonstrating at the show beginning tomorrow:
Developed in conjunction with NVIDIA, the ASUS ROG Swift 360 is specifically designed for esports competitions and features a 24.5 inch form factor to keep every pixel of action in the field of view. The ASUS ROG Swift 360 features ASUS’s new sleek ROG finish that feels at home on the grand stage at any esports event as well as:

  • Blistering Fast Refresh Rate: 360Hz delivers crystal clear visuals, extremely low system latency for faster reaction times, and the smoothest motion to keep pros on target.
  • Designed for Esports: Play how the pros do and never miss a critical moment with the highest performance 24.5 inch Full HD display.
  • Superior Clarity: No distracting tearing, stuttering, flicker, or artifacts with NVIDIA G-SYNC VRR technology.
  • Quality Certified by NVIDIA: All G-SYNC certified displays undergo a rigorous validation process and are subjected to 300 image quality tests to ensure they deliver consistent quality and maximum performance.

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32.
 
Re: NVIDIA and ASUS Introduce 360Hz Monitor
Jan 7, 2020, 19:16
32.
Re: NVIDIA and ASUS Introduce 360Hz Monitor Jan 7, 2020, 19:16
Jan 7, 2020, 19:16
 
natx wrote on Jan 6, 2020, 18:35:
higher refresh rate = more information = better gaming performance but the gains decrease most likely logarithmically

check this to see the difference - pro FPS gamers playing on 60/144/240

a huge boost in performance going 60-144

https://www.youtube.com/watch?v=OX31kZbAXsA
Thanks for that, good info.

Burrito of Peace wrote on Jan 6, 2020, 11:54:
55"? Fuckin' pleb! At least sack up and buy a 75" 8K QLED like a REAL man would! /s
30 hz hurts, ain't no real Texan gonna stoop that low.
"I expect death to be nothingness and by removing from me all possible fears of death, I am thankful to atheism." Isaac Asimov
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31.
 
Re: Evening Legal Briefs
Jan 7, 2020, 04:18
NKD
31.
Re: Evening Legal Briefs Jan 7, 2020, 04:18
Jan 7, 2020, 04:18
NKD
 
JTW wrote on Jan 6, 2020, 20:06:
With that, we're pretty much at the limit of what's humanly perceptible. Higher resolutions and refresh rates past this point are completely pointless, as they're improvements that exist beyond human perception. "Hey, our new monitor displays color clear into the infrared and ultraviolet! You can't actually see it, but it's there!"

It's actually significantly more complicated than you imply here. For example this experiment Shows that depending on what's being displayed, the rate at which humans can perceive flickering is as high as 500hz, but can also be much lower.

For resolution, it's a lot simpler. That's simply a matter of distance and display size. The larger the apparent size of your display in your field of vision, the more resolution you need. And again, it depends on what is being displayed. A movie that is just some people walking around doing shit isn't going to reveal its pixels to you as much as a video game where there could be extremely detailed elements on the screen that give away the pixels when in motion, like a distant fence or powerline.

And since we're not made in an assembly line to high tolerances, there's going to be a reasonable number of people who lie well outside the average.
Do you have a single fact to back that up?
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30.
 
Re: Evening Legal Briefs
Jan 6, 2020, 20:06
JTW
30.
Re: Evening Legal Briefs Jan 6, 2020, 20:06
Jan 6, 2020, 20:06
JTW
 
With that, we're pretty much at the limit of what's humanly perceptible. Higher resolutions and refresh rates past this point are completely pointless, as they're improvements that exist beyond human perception. "Hey, our new monitor displays color clear into the infrared and ultraviolet! You can't actually see it, but it's there!"
29.
 
Re: NVIDIA and ASUS Introduce 360Hz Monitor
Jan 6, 2020, 19:27
29.
Re: NVIDIA and ASUS Introduce 360Hz Monitor Jan 6, 2020, 19:27
Jan 6, 2020, 19:27
 
Burrito of Peace wrote on Jan 6, 2020, 11:54:
ForgedReality wrote on Jan 6, 2020, 11:33:
LUL. Imagine using a 1080p monitor in 2020.

I do, daily. Six of them at 144Hz. 4K can blow me. It brings nothing to the table for my usage and, according to the latest Steam survey, nothing to the table for most gamers, either. 4K monitors represent less than 2% of the market.

ForgedReality wrote on Jan 6, 2020, 11:33:
And it's 24" why? That is way the fuck too small. 40" is the smallest I will go these days. I use a 55" 4k currently and it's blissful perfection. I'll take screen real estate over a few extra frames per second any day.

55"? Fuckin' pleb! At least sack up and buy a 75" 8K QLED like a REAL man would! /s

It's bringing plenty new. Problem currently is graphics bottleneck to drive a 4k display.

4k will be the norm once you can maintain over 60fps, which no single video card can do on most titles yet. The resolution is very nice of you have a 32" or larger screen.

For games where you want clarity and sharpness on distant objects, e.g. Space and flight sims, then 4k is amzing
_________________________________________________
"Money doesn't exist in the 24th century, the acquisition of wealth is no longer the driving force in our lives. We work to better ourselves and the rest of humanity." - Jean-Luc Picard
28.
 
Re: NVIDIA and ASUS Introduce 360Hz Monitor
Jan 6, 2020, 19:24
28.
Re: NVIDIA and ASUS Introduce 360Hz Monitor Jan 6, 2020, 19:24
Jan 6, 2020, 19:24
 
If I had the horse power to push 360fps in 1080p I would absolutely be happier with a 4k resolution running at "only" 144hz / fps
_________________________________________________
"Money doesn't exist in the 24th century, the acquisition of wealth is no longer the driving force in our lives. We work to better ourselves and the rest of humanity." - Jean-Luc Picard
27.
 
Re: NVIDIA and ASUS Introduce 360Hz Monitor
Jan 6, 2020, 18:35
27.
Re: NVIDIA and ASUS Introduce 360Hz Monitor Jan 6, 2020, 18:35
Jan 6, 2020, 18:35
 
higher refresh rate = more information = better gaming performance but the gains decrease most likely logarithmically

check this to see the difference - pro FPS gamers playing on 60/144/240

a huge boost in performance going 60-144

https://www.youtube.com/watch?v=OX31kZbAXsA
26.
 
Re: NVIDIA and ASUS Introduce 360Hz Monitor
Jan 6, 2020, 17:40
26.
Re: NVIDIA and ASUS Introduce 360Hz Monitor Jan 6, 2020, 17:40
Jan 6, 2020, 17:40
 
are these the new monitors that will finally let me see more of my excel spreadsheet faster?
25.
 
Re: NVIDIA and ASUS Introduce 360Hz Monitor
Jan 6, 2020, 17:23
25.
Re: NVIDIA and ASUS Introduce 360Hz Monitor Jan 6, 2020, 17:23
Jan 6, 2020, 17:23
 
wtf_man wrote on Jan 6, 2020, 13:55:
ForgedReality wrote on Jan 6, 2020, 11:33:
LUL. Imagine using a 1080p monitor in 2020. :D

I run 1080p and I'm perfectly satisfied with it. 27" monitor about 2.5ft - 3ft in front of me.
I also don't do competitive gaming.

So what gives?

It's Cheap.

Since 1080p became the "bottom resolution target" and 1440p is now "mainstream"... I get a lot more lasting time with the GPUs I purchase. The days of me spending 1000+ every 12-18 months on a gaming rig are gone.

All my TV's are still 1080p too. No need to upgrade when 1080p is still clear enough to see the pot marks on that actor's face under the makeup.

/shrug
Until you've experienced FTL in glorious 4K, you have not lived, sir.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
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24.
 
Re: Saturday Safety Dance
Jan 6, 2020, 17:19
24.
Re: Saturday Safety Dance Jan 6, 2020, 17:19
Jan 6, 2020, 17:19
 
I can guarantee this will do nothing at all for me.
My reflexes just aren't that good
23.
 
Re: NVIDIA and ASUS Introduce 360Hz Monitor
Jan 6, 2020, 15:59
23.
Re: NVIDIA and ASUS Introduce 360Hz Monitor Jan 6, 2020, 15:59
Jan 6, 2020, 15:59
 
RedEye9 wrote on Jan 6, 2020, 14:06:
wait till you see 800HZ Razer burn and pimples on pron at 4k!

/ROFL
Get your games from GOG DAMMIT!
Avatar 19499
22.
 
Re: NVIDIA and ASUS Introduce 360Hz Monitor
Jan 6, 2020, 15:34
22.
Re: NVIDIA and ASUS Introduce 360Hz Monitor Jan 6, 2020, 15:34
Jan 6, 2020, 15:34
 
Monitor companies are just adding more blades.

https://www.youtube.com/watch?v=UjAZnGeBcgg
21.
 
Re: NVIDIA and ASUS Introduce 360Hz Monitor
Jan 6, 2020, 15:10
21.
Re: NVIDIA and ASUS Introduce 360Hz Monitor Jan 6, 2020, 15:10
Jan 6, 2020, 15:10
 
This is all bullshit.
What's next, Mach 2 speed for refresh rate?
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20.
 
Re: NVIDIA and ASUS Introduce 360Hz Monitor
Jan 6, 2020, 15:02
20.
Re: NVIDIA and ASUS Introduce 360Hz Monitor Jan 6, 2020, 15:02
Jan 6, 2020, 15:02
 
RedEye9 wrote on Jan 6, 2020, 14:06:
wait till you see 800HZ Razer burn and pimples on pron at 4k!

Somewhere there is a guy saying this.
"Just take a look around you, what do you see? Pain, suffering, and misery." -Black Sabbath, Killing Yourself to Live.

“Man was born free, and he is everywhere in chains” -Jean-Jacques Rousseau
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19.
 
Re: NVIDIA and ASUS Introduce 360Hz Monitor
Jan 6, 2020, 14:55
19.
Re: NVIDIA and ASUS Introduce 360Hz Monitor Jan 6, 2020, 14:55
Jan 6, 2020, 14:55
 
I personally run two 32" 2k 144 mhz monitors and have no interest in changing any of those numbers. Gave my 4k monitor away as it was only 60 mhz and there really is a big difference at 144 mhz, also not much difference between 2k and 4k , I am sure this new monitor is great for the competitive crowd. This new monitor is just too small for my tastes won't ever run one that small again no matter how fast it is. Not enamored for paying the extra cost of G-Sync either.
18.
 
Re: NVIDIA and ASUS Introduce 360Hz Monitor
Jan 6, 2020, 14:52
NKD
18.
Re: NVIDIA and ASUS Introduce 360Hz Monitor Jan 6, 2020, 14:52
Jan 6, 2020, 14:52
NKD
 
D-Rock wrote on Jan 6, 2020, 14:26:
WaltC wrote on Jan 6, 2020, 12:03:
Joy to the frame interpolation chips: 6x60Hz or 3x120Hz--"Imagine this, kiddies, your very own miniature 60Hz or even 120Hz monitors that seem like 360Hz! Now you, too, can game with the big dogs!" *choke* *sputter*--available wherever fine toys are sold...;)

Ummm...what? Frame interpolation is a TV thing. This monitor is true (up to) 360 fps.

Correct. These gaming monitors don't do frame interpolation. The idea is to reduce input lag, not add shit tons of it.
Do you have a single fact to back that up?
Avatar 43041
17.
 
Re: NVIDIA and ASUS Introduce 360Hz Monitor
Jan 6, 2020, 14:26
17.
Re: NVIDIA and ASUS Introduce 360Hz Monitor Jan 6, 2020, 14:26
Jan 6, 2020, 14:26
 
WaltC wrote on Jan 6, 2020, 12:03:
Joy to the frame interpolation chips: 6x60Hz or 3x120Hz--"Imagine this, kiddies, your very own miniature 60Hz or even 120Hz monitors that seem like 360Hz! Now you, too, can game with the big dogs!" *choke* *sputter*--available wherever fine toys are sold...;)

Ummm...what? Frame interpolation is a TV thing. This monitor is true (up to) 360 fps.
16.
 
Re: NVIDIA and ASUS Introduce 360Hz Monitor
Jan 6, 2020, 14:06
16.
Re: NVIDIA and ASUS Introduce 360Hz Monitor Jan 6, 2020, 14:06
Jan 6, 2020, 14:06
 
wtf_man wrote on Jan 6, 2020, 13:55:
ForgedReality wrote on Jan 6, 2020, 11:33:
LUL. Imagine using a 1080p monitor in 2020. :D

I run 1080p and I'm perfectly satisfied with it. 27" monitor about 2.5ft - 3ft in front of me.
I also don't do competitive gaming.

So what gives?

It's Cheap.

Since 1080p became the "bottom resolution target" and 1440p is now "mainstream"... I get a lot more lasting time with the GPUs I purchase. The days of me spending 1000+ every 12-18 months on a gaming rig are gone.

All my TV's are still 1080p too. No need to upgrade when 1080p is still clear enough to see the pot marks on that actor's face under the makeup.

/shrug
wait till you see 800HZ Razer burn and pimples on pron at 4k!
"I expect death to be nothingness and by removing from me all possible fears of death, I am thankful to atheism." Isaac Asimov
Avatar 58135
15.
 
Re: NVIDIA and ASUS Introduce 360Hz Monitor
Jan 6, 2020, 13:57
15.
Re: NVIDIA and ASUS Introduce 360Hz Monitor Jan 6, 2020, 13:57
Jan 6, 2020, 13:57
 
Not sure why people are claiming this is useless without even trying it. Moving up from 60Hz to 144Hz is a massive improvement. Obviously there is diminishing returns, but the further reduction in input latency and overall smoothness I'm sure is noticeable at 240Hz and even 360Hz provided you have a PC that can push higher framerates, in eSports games like CSGO that's no issue.
14.
 
Re: NVIDIA and ASUS Introduce 360Hz Monitor
Jan 6, 2020, 13:55
14.
Re: NVIDIA and ASUS Introduce 360Hz Monitor Jan 6, 2020, 13:55
Jan 6, 2020, 13:55
 
ForgedReality wrote on Jan 6, 2020, 11:33:
LUL. Imagine using a 1080p monitor in 2020. :D

I run 1080p and I'm perfectly satisfied with it. 27" monitor about 2.5ft - 3ft in front of me.
I also don't do competitive gaming.

So what gives?

It's Cheap.

Since 1080p became the "bottom resolution target" and 1440p is now "mainstream"... I get a lot more lasting time with the GPUs I purchase. The days of me spending 1000+ every 12-18 months on a gaming rig are gone.

All my TV's are still 1080p too. No need to upgrade when 1080p is still clear enough to see the pot marks on that actor's face under the makeup.

/shrug
Get your games from GOG DAMMIT!
Avatar 19499
13.
 
Re: NVIDIA and ASUS Introduce 360Hz Monitor
Jan 6, 2020, 13:25
13.
Re: NVIDIA and ASUS Introduce 360Hz Monitor Jan 6, 2020, 13:25
Jan 6, 2020, 13:25
 
Rhialto wrote on Jan 6, 2020, 13:08:
Marketing will gets you...

I think this is useless, the human eye have some limits. Can't wait for a demo that will show me a difference on a 240Hz screen vs a 360Hz.

I don't know if this is absolute truth but by my own I also think the human eye have its limits.

It's displaying a new image every 2.8ms, compared to 6.9ms of a 144Hz screen. That means less lag from mouse to screen (the player's input), and faster game updates from the computer to screen. It's not about "detecting" the difference between one or the other, it's about reducing bottlenecks to enable faster decision making.

What's the ideal situation? Top end gaming mice are polling at +1000Hz. So, ideally, the perfect monitor would have 0ms lag and match each refresh of mouse movement.

Do you think you could tell the difference between that, and a 250Hz mouse on a 60Hz screen? I'm guessing most of us would.
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