A
legal
memorandum from Crytek asks the courts for a voluntary dismissal of the
lawsuit against Cloud Imperium Games
they filed two years ago
(thanks
RiSC1911 on Reddit via
Eurogamer). Their complaint was based on CIG's plans to create two games,
Star Citizen and
Squadron 42, after licensing the CryENGINE for only
one game. Now they are seeking to shelve the matter until Squadron 42 is
officially released, whenever that might be. Word is:
Crytek seeks to
voluntarily dismiss its claims without prejudice to re-filing those claims upon
the actual release of Squadron 42. No efforts taken to date will be lost, and no
legally cognizable prejudice will occur. Crytek’s requested relief will promote
judicial economy by allowing all claims to proceed as a unit once the Squadron
42 claims become fully ripe upon CIG’s release of that game.
This case has been marked by a pattern of CIG saying one thing in its public
statements and another in this litigation. For example, at the outset of this
case, CIG had publicly claimed it had switched to using the Lumberyard Engine
for both Star Citizen and Squadron 42, but was forced to confirm during this
litigation that no such switch had taken place. See Crytek’s Response to CIG’s
Motion for Bond, Dkt. 74 at 1; CIG’s Reply in support of Motion for Bond, Dkt.
74, at 8 (“Crytek makes much of the fact that the code is the same . . .”). The
fact that CIG denied Crytek the credits to which it was due under the parties
GLA without actually switching game engines is the basis for Crytek’s “credits
claim” in this case.