The games and interactive media industry grew 4% in a year with few market movers. Gaming did not need new titles on the level of Fortnite or Red Dead Redemption 2 to continue expanding in 2019.
Free-to-play games accounted for 4 out of every 5 dollars spent on digital games in 2019 thanks to strong performances from mobile games. Perennial chart-toppers like Candy Crush Saga and Honour of Kings pushed mobile’s share of free-to-play revenue to 74%, a trend that is expected to persist in 2020.
In an impressive feat, Fortnite clinched the top spot for a second year in a row, generating $1.8B in 2019. The enduring popularity of Fortnite is partially attributable to crossover promotions with pop culture blockbusters like Avengers, Stranger Things and Star Wars.
The premium games market dipped 5% in 2019 due to a gap year in AAA game launches. There were fewer mega hits than in 2018, which saw multiple big releases like Red Dead Redemption 2, Marvel’s Spider-Man and Monster Hunter: World.
Platform exclusivity deals distributed top gaming video content (GVC) creators across livestreaming platforms. Mixer, YouTube and Facebook have all signed contracts with former Twitch streamers to attract a larger share of the GVC audience, which totals 944M viewers worldwide.
XR² revenue climbed 26% to $6.3B in 2019 thanks to new headsets like the Oculus Quest. Standalone headsets accounted for 49%³ of VR shipments and brought VR gaming to a more mainstream audience than existing PC and console devices.
- Total interactive media revenue is less than the sum of all segments due to overlapping earnings in games and XR segments (e.g., Pokémon GO revenue is included in both the mobile games and XR segments).
- XR includes virtual, augmented and mixed reality.
- Not including Google Cardboard and similar headsets.
Free-to-play games accounted for 4 out of every 5 dollars spentDoesn't surprise me a bit. Even if you left out mobile games this would probably be true. Hell, I've spent more on Path of Exile than any other game except World of Warcraft.
Beamer wrote on Jan 3, 2020, 10:57:Kxmode wrote on Jan 2, 2020, 22:17:
[rest snipped]
1) SuperData does not get Epic's POS data. I know this for a fact. The bulk of their work is not off POS data at all, but even if it were, they do not have Epic's. And you're ignoring how important payments are. We don't know what those payments are going to, in nearly all cases! Getting payments is virtually useless. Lastly, earlier you were all up and down first about me claiming algorithms, then you saying I do not know what extrapolation means (hint: algorithms), and now you're dropping them from your argument altogether.
2) Even if their data were perfect, you're making your assumption based upon ranking, which is a stupid thing to do. They're not telling you absolutes, yet you're treating it is if they are.
I get that you're bad at this. I get why you're conflating the two arguments, and why you completely fail to understand why you're using the data improperly. But here, I'll help: per The Verge, which has a SuperData subscription, Fortnite went from $2.4B in 2018 to $1.8B in 2019. At that rate of fall, they'll be $1.4B in 2020. Which means they're not rapidly dying, because their profitability will still be 10 figures. And this is the data you need - raw sales numbers, because simply showing a ranking and trying to determine those is a fool's errand (which, incidentally, is one you signed yourself up for.)
Beamer wrote on Jan 3, 2020, 13:34:https://xkcd.com/386/Blue wrote on Jan 3, 2020, 11:07:
Can agreeing to disagree on this vitally important issue enter into it at any time?
Respectfully, this is the internet and it's critical I win. Nothing in the world can be as important!
Blue wrote on Jan 3, 2020, 11:07:
Can agreeing to disagree on this vitally important issue enter into it at any time?
Kxmode wrote on Jan 2, 2020, 22:17:
Literal conversation
Kxmode: "we collect point-of-sale and event data from publishers, developers, and payment service providers. This allows us to base our analyses on the monthly spending of over 160 million unique, paying digital gamers worldwide."
Beamer: They don't get actual sales data!
Kxmode: "we collect point-of-sale and event data from publishers, developers, and payment service providers. This allows us to base our analyses on the monthly spending of over 160 million unique, paying digital gamers worldwide."
Beamer: Interstellar never hit #1 at the box office, but Dumb and Dumber To did over it. Does that mean Interstellar was a dying movie and a flop? No. Because rankings don't tell you even a fraction of a story.
Kxmode: "we collect point-of-sale and event data from publishers, developers, and payment service providers."
This episode of Abbott and Costello is sponsored today by the number 42 and letter REEEEEEEEEEEEEEEEEEEEE.
jacobvandy wrote on Jan 2, 2020, 22:44:
Aren't you making assumptions as to what their "point-of-sale and event data" actually consists of? That statement is hardly specific.
Beamer wrote on Jan 2, 2020, 18:48:Dumb and Dumber To is a culturally relevant classic that will be discussed in film schools for decades to come. Interstellar, not so much.
Regardless, again, you're missing the bigger point. You've been dancing on the grave of a foe you've decided personally offended you, but using the wrong data to do so. Interstellar never hit #1 at the box office, but Dumb and Dumber To did over it. Does that mean Interstellar was a dying movie and a flop? No. Because rankings don't tell you even a fraction of a story.
Kxmode wrote on Jan 2, 2020, 14:26:Buddy, do you know how they extrapolate? Algorithms. Remember when I said they use algorithms?Beamer wrote on Jan 2, 2020, 14:17:Kxmode wrote on Jan 2, 2020, 13:58:
snip
They don't get actual sales data!
Valve isn't handing over a single shred of Steam data to them. They survive on panel data and algorithms. Yes, they get some data from Visa, telling them that their users spent an average of $100 per month on Steam. But remember, does your credit card bill show what you bought? So how do they know if you spent it on CS:GO micro transactions or on Dishonored 2?
They don't. They have to make guesses at that. What if someone buys Steam gift cards at Target? That's not captured.
Meanwhile, again, you're misusing what they're saying. They told you that Fortnite was the #1 game in 2018 and the #7 game in 2019. They're not telling you how much the market changed. A flat rank doesn't tell you anything about actual sales figures, yet you treat it, well, as gospel.
Listen, you don't work with this shit. It's clear you don't even deal with numbers, given how poorly you analyze data. You're making a fool of yourself.
They don't need to provide actual sales data to provide "gaming publishers, developers, hardware manufacturers, investors, and brands fast access to timely XR-related intelligence to help inform new investments, product launches, global sales strategies and maximize ROI." Before that, investors used SuperData research to create extrapolated insights that affected investment decisions. Most of the data provided by SuperData fills in the missing "actual sales data."
You're really not understanding what extrapolation means. Google it.
Blue wrote on Jan 2, 2020, 14:34:Beamer wrote on Jan 2, 2020, 13:20:
I didn't say their data is crap. I said it isn't gospel, because they're worse than IRI and Nielsen, and you shouldn't use panel data to make big, sweeping statements of surity. They don't have access to actual sales data, so they're using panels and algorithms. That's not 100% accurate. It's often not even 75% accurate.
How would they be worse than Nielsen if they're a Nielsen company?
jdreyer wrote on Jan 2, 2020, 17:49:Blue wrote on Jan 2, 2020, 14:34:Heh.Beamer wrote on Jan 2, 2020, 13:20:
I didn't say their data is crap. I said it isn't gospel, because they're worse than IRI and Nielsen, and you shouldn't use panel data to make big, sweeping statements of surity. They don't have access to actual sales data, so they're using panels and algorithms. That's not 100% accurate. It's often not even 75% accurate.
How would they be worse than Nielsen if they're a Nielsen company?
I think Nielsen still collects some hard viewing data for TV, so those data should be a bit more accurate than the game data.
Blue wrote on Jan 2, 2020, 14:34:Heh.Beamer wrote on Jan 2, 2020, 13:20:
I didn't say their data is crap. I said it isn't gospel, because they're worse than IRI and Nielsen, and you shouldn't use panel data to make big, sweeping statements of surity. They don't have access to actual sales data, so they're using panels and algorithms. That's not 100% accurate. It's often not even 75% accurate.
How would they be worse than Nielsen if they're a Nielsen company?
Bhruic wrote on Jan 2, 2020, 14:57:eRe4s3r wrote on Jan 2, 2020, 13:20:
I am extremely glad not to ever have bought a single mobile game, f2p game, or anything that would put any cent in that 4 out 5 dollar figure...
That's just fucking sad. Gaming can be a medium of art, thought and immersion but that's apparently only worth it to 20% of the people who play games. Mobile gaming is nothing of the sort, because it always will monetize the whales and make everything else a grind. Employ psychological tricks to get minors to spend money (Fortnight!) and generally run scummy lottery like gameplay elements.
That seems an incredibly stupid thing to be "glad" about. There are plenty of quality f2p games out there (Path of Exile and Warframe both spring to mind), and spending some money in those games so that the developers can continue to provide great updates is, to my mind, quite a deal. You would have to be quite the ideologue to pass up the great f2p games out of the idea that they are inherently bad.
eRe4s3r wrote on Jan 2, 2020, 13:20:
I am extremely glad not to ever have bought a single mobile game, f2p game, or anything that would put any cent in that 4 out 5 dollar figure...
That's just fucking sad. Gaming can be a medium of art, thought and immersion but that's apparently only worth it to 20% of the people who play games. Mobile gaming is nothing of the sort, because it always will monetize the whales and make everything else a grind. Employ psychological tricks to get minors to spend money (Fortnight!) and generally run scummy lottery like gameplay elements.
Beamer wrote on Jan 2, 2020, 13:20:
I didn't say their data is crap. I said it isn't gospel, because they're worse than IRI and Nielsen, and you shouldn't use panel data to make big, sweeping statements of surity. They don't have access to actual sales data, so they're using panels and algorithms. That's not 100% accurate. It's often not even 75% accurate.