Get Darksiders Warmastered, Darksiders II Deathinitive, and Steep for Free

The Epic Games Store now offers no fewer than three free games, which are yours to keep if you pick them up over the next week. These are Darksiders Warmastered Edition, Darksiders II Deathinitive Edition, and Steep. Here's word on all three:
Darksiders Warmastered Edition
Deceived by the forces of evil into prematurely bringing about the end of the world, War – the first Horseman of the Apocalypse – stands accused of breaking the sacred law by inciting a war between Heaven and Hell. In the slaughter that ensued, the demonic forces defeated the heavenly hosts and laid claim to the Earth.

Brought before the sacred Charred Council, War is indicted for his crimes and stripped of his powers. Dishonored and facing his own death, War is given the opportunity to return to Earth to search for the truth and punish those responsible.

Hunted by a vengeful group of Angels, War must take on the forces of Hell, forge uneasy alliances with the very demons he hunts, and journey across the ravaged remains of the Earth on his quest for vengeance and vindication.

Darksiders II Deathinitive Edition
Become the terrifying force which everything fears but nothing can escape. Awakened by the End of Days, Death, the most feared of the legendary Four Horsemen embarks on a quest to redeem his brother's name. Along the way, the Horseman discovers that an ancient grudge may threaten all of Creation. Death lives!

Steep
Defy and master the mountain alone or with friends on skis, wingsuits, snowboards and paragliders. Record and share your best stunts.
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51.
 
Re: Get Darksiders Warmastered, Darksiders II Deathinitive, and Steep for Free
Jan 3, 2020, 18:56
51.
Re: Get Darksiders Warmastered, Darksiders II Deathinitive, and Steep for Free Jan 3, 2020, 18:56
Jan 3, 2020, 18:56
 
Jerykk wrote on Jan 3, 2020, 17:17:
Beamer wrote on Jan 3, 2020, 10:45:
On one hand, it's impossible to release something that competes directly with Steam in features. Steam has a multi-billion dollar, decade-and-a-half head start. EA and Ubisoft did not launch something even remotely comparable, and neither did EGS. To expect this is, frankly, lunacy. It's just not realistic, and if you feel that the industry is better off with a Steam competitor, you have to accept warts and growing pains.

Nobody expected EGS to launch with feature parity to Steam. They expected it to launch with features standard to distribution platforms in 2018. Achievements and cloud saves, for example. That's far from unreasonable.

Beamer wrote on Jan 3, 2020, 10:45:
On the other hand, people probably would accept this, had they not been forced to use it for some games (though I'd wager most of the people complaining never would have purchased any of these games.) It's easier to accept growing pains and warts from something you're choosing to use, rather than something you're forced to use.

The "EGS critics wouldn't have bought those games anyway" claim isn't actually based on any semblance of fact. It's just a convenient deflection from legitimate criticisms about EGS' lackluster feature set, anti-consumer business strategies (i.e. timed exclusives) and limited currency and payment method support.

Beamer wrote on Jan 3, 2020, 10:45:
On to some third hand, but no one would use it. It's frankly stupid to use something inferior for "political" reasons, which is why the handful of rabid AMD fanboys we have here baffle me (it doesn't feel like any Intel fanboys remain, but AMD ones do. They're winning right now, though, because man, are those new chips something else.) EGS would just die if it didn't have a reason for people to use it, and building a reason is costly, risky, and time consuming. A better way to get your user count up is by offering something so compelling that developers come over exclusively. Often, this is done without being announced as such. EGS probably made a mistake by using the term so loudly.

A better way to get your user count up is to provide a valuable service to both developers, publishers AND consumers. EGS doesn't do that. Steam does. That's why developers and publishers choose to use Steamworks and make Steam exclusives without any financial incentive from Valve. It's also why consumers choose to buy games on Steam even when they're available from resellers and other platforms.

The question every company needs to ask itself is "why would customers use my platform instead of Steam?" Epic's answer is "because we don't give them any choice." That's not a good answer.

Beamer wrote on Jan 3, 2020, 10:45:
And, on some Goro-esque 4th hand, this does lock people in, but it's a necessary evil. And as such, I just don't get why people so happily refer to it as evil, as in, some kind of Omen-esque scheme for putting people into involuntary servitude. To the point that you see outright lies, like "if you don't go exclusive, they won't sell you!" But that roadmap needs to move faster.

Why is it a "necessary" evil? What is it necessary for? Steam has had competitors since its inception. Direct2Drive, Gamefly, Impulse, Gamestop, Amazon, Origin, Uplay, GOG, Battle.net, Bethesda.net, Rockstar Game Store, Windows Store, etc. Plenty of companies have tried challenge Steam with their own digital distribution platforms. They just failed to supplant Steam as market leader. That failure doesn't mean they aren't competitors, however.

Also, the DARQ and Skatebird devs already confirmed that if you don't agree to an exclusivity or giveaway deal, EGS won't sell your game. Exceptions are made for the big, highly-anticipated AAA games like Cyberpunk and Bloodlines 2 but if you're a small indie dev, gg.


I'll address the rest, but most of your competitors aren't true competitors. Most offer a very limited selection, rather than being everything stores. Most have smaller ambitions. Even with them, Steam has what, 85% of the market, if not more?
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Jan 2, 2020Jan 2 2020
 51.
Jan 3, 2020Jan 3 2020
           Re: Get Darksiders Warmastered, Darksiders II Deathinitive, and Steep for Free
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Jan 5, 2020Jan 5 2020
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