Darksiders Warmastered Edition
Deceived by the forces of evil into prematurely bringing about the end of the world, War – the first Horseman of the Apocalypse – stands accused of breaking the sacred law by inciting a war between Heaven and Hell. In the slaughter that ensued, the demonic forces defeated the heavenly hosts and laid claim to the Earth.
Brought before the sacred Charred Council, War is indicted for his crimes and stripped of his powers. Dishonored and facing his own death, War is given the opportunity to return to Earth to search for the truth and punish those responsible.
Hunted by a vengeful group of Angels, War must take on the forces of Hell, forge uneasy alliances with the very demons he hunts, and journey across the ravaged remains of the Earth on his quest for vengeance and vindication.
Darksiders II Deathinitive Edition
Become the terrifying force which everything fears but nothing can escape. Awakened by the End of Days, Death, the most feared of the legendary Four Horsemen embarks on a quest to redeem his brother's name. Along the way, the Horseman discovers that an ancient grudge may threaten all of Creation. Death lives!
Steep
Defy and master the mountain alone or with friends on skis, wingsuits, snowboards and paragliders. Record and share your best stunts.
Beamer wrote on Jan 3, 2020, 18:56:
I'll address the rest, but most of your competitors aren't true competitors. Most offer a very limited selection, rather than being everything stores. Most have smaller ambitions. Even with them, Steam has what, 85% of the market, if not more?
Jerykk wrote on Jan 3, 2020, 17:17:Beamer wrote on Jan 3, 2020, 10:45:
On one hand, it's impossible to release something that competes directly with Steam in features. Steam has a multi-billion dollar, decade-and-a-half head start. EA and Ubisoft did not launch something even remotely comparable, and neither did EGS. To expect this is, frankly, lunacy. It's just not realistic, and if you feel that the industry is better off with a Steam competitor, you have to accept warts and growing pains.
Nobody expected EGS to launch with feature parity to Steam. They expected it to launch with features standard to distribution platforms in 2018. Achievements and cloud saves, for example. That's far from unreasonable.Beamer wrote on Jan 3, 2020, 10:45:
On the other hand, people probably would accept this, had they not been forced to use it for some games (though I'd wager most of the people complaining never would have purchased any of these games.) It's easier to accept growing pains and warts from something you're choosing to use, rather than something you're forced to use.
The "EGS critics wouldn't have bought those games anyway" claim isn't actually based on any semblance of fact. It's just a convenient deflection from legitimate criticisms about EGS' lackluster feature set, anti-consumer business strategies (i.e. timed exclusives) and limited currency and payment method support.Beamer wrote on Jan 3, 2020, 10:45:
On to some third hand, but no one would use it. It's frankly stupid to use something inferior for "political" reasons, which is why the handful of rabid AMD fanboys we have here baffle me (it doesn't feel like any Intel fanboys remain, but AMD ones do. They're winning right now, though, because man, are those new chips something else.) EGS would just die if it didn't have a reason for people to use it, and building a reason is costly, risky, and time consuming. A better way to get your user count up is by offering something so compelling that developers come over exclusively. Often, this is done without being announced as such. EGS probably made a mistake by using the term so loudly.
A better way to get your user count up is to provide a valuable service to both developers, publishers AND consumers. EGS doesn't do that. Steam does. That's why developers and publishers choose to use Steamworks and make Steam exclusives without any financial incentive from Valve. It's also why consumers choose to buy games on Steam even when they're available from resellers and other platforms.
The question every company needs to ask itself is "why would customers use my platform instead of Steam?" Epic's answer is "because we don't give them any choice." That's not a good answer.Beamer wrote on Jan 3, 2020, 10:45:
And, on some Goro-esque 4th hand, this does lock people in, but it's a necessary evil. And as such, I just don't get why people so happily refer to it as evil, as in, some kind of Omen-esque scheme for putting people into involuntary servitude. To the point that you see outright lies, like "if you don't go exclusive, they won't sell you!" But that roadmap needs to move faster.
Why is it a "necessary" evil? What is it necessary for? Steam has had competitors since its inception. Direct2Drive, Gamefly, Impulse, Gamestop, Amazon, Origin, Uplay, GOG, Battle.net, Bethesda.net, Rockstar Game Store, Windows Store, etc. Plenty of companies have tried challenge Steam with their own digital distribution platforms. They just failed to supplant Steam as market leader. That failure doesn't mean they aren't competitors, however.
Also, the DARQ and Skatebird devs already confirmed that if you don't agree to an exclusivity or giveaway deal, EGS won't sell your game. Exceptions are made for the big, highly-anticipated AAA games like Cyberpunk and Bloodlines 2 but if you're a small indie dev, gg.
MattyC wrote on Jan 2, 2020, 19:47:Prez wrote on Jan 2, 2020, 09:22:
Valve was breaking new ground when they launched Steam and thus there was no model to follow. They were basically making things up as they went along and fighting whatever fires popped up as they came.
I would think that goes both ways. Steam had no competition and thus nothing to compare it with. We knew it was a complete shit show, but there was nothing to point and say "why didn't they do it like <X>." Steam in 2004 was a large soft opening for Valve. It wasn't a sales platform yet. It was just a buggy mess, forced on people to not just get HL2, but to continue to play HL1. It didn't become a real digital storefront right away.
At any rate, Steam did have issues on things that you could compare. We had server browsers, chat clients, and friend trackers. They worked, but Steam's sure didn't. It didn't just not work at launch either, it didn't work for years.
Steam is my preferred store and I can't see that changing anytime soon. People do, however, need to take off the coke bottle rose tints they seem to don whenever they look Steam's way.
Beamer wrote on Jan 3, 2020, 10:45:
On one hand, it's impossible to release something that competes directly with Steam in features. Steam has a multi-billion dollar, decade-and-a-half head start. EA and Ubisoft did not launch something even remotely comparable, and neither did EGS. To expect this is, frankly, lunacy. It's just not realistic, and if you feel that the industry is better off with a Steam competitor, you have to accept warts and growing pains.
Beamer wrote on Jan 3, 2020, 10:45:
On the other hand, people probably would accept this, had they not been forced to use it for some games (though I'd wager most of the people complaining never would have purchased any of these games.) It's easier to accept growing pains and warts from something you're choosing to use, rather than something you're forced to use.
Beamer wrote on Jan 3, 2020, 10:45:
On to some third hand, but no one would use it. It's frankly stupid to use something inferior for "political" reasons, which is why the handful of rabid AMD fanboys we have here baffle me (it doesn't feel like any Intel fanboys remain, but AMD ones do. They're winning right now, though, because man, are those new chips something else.) EGS would just die if it didn't have a reason for people to use it, and building a reason is costly, risky, and time consuming. A better way to get your user count up is by offering something so compelling that developers come over exclusively. Often, this is done without being announced as such. EGS probably made a mistake by using the term so loudly.
Beamer wrote on Jan 3, 2020, 10:45:
And, on some Goro-esque 4th hand, this does lock people in, but it's a necessary evil. And as such, I just don't get why people so happily refer to it as evil, as in, some kind of Omen-esque scheme for putting people into involuntary servitude. To the point that you see outright lies, like "if you don't go exclusive, they won't sell you!" But that roadmap needs to move faster.
Talisorn wrote on Jan 2, 2020, 22:33:Exactly.Sepharo wrote on Jan 2, 2020, 21:07:
I was a pretty vehement Steam hater for like all of 2004, but by mid 2005 I had changed my tune.
EGS has barely been out for a year. There's some hope for them yet, eh?
Talisorn wrote on Jan 2, 2020, 22:33:Sepharo wrote on Jan 2, 2020, 21:07:
I was a pretty vehement Steam hater for like all of 2004, but by mid 2005 I had changed my tune.
EGS has barely been out for a year. There's some hope for them yet, eh?
Kxmode wrote on Jan 2, 2020, 18:54:
So extrapolating on that, we can find two pieces of data. First, based on the 32,583 total scores on Steam, 97% would put the number of units sold on Steam around 8-9 million. When you consider Steam's entire active monthly of over 100 million, 8-9 million for new Rockstar games is likely a reasonable estimate. However, I've noticed the Steam community tends to be more active contributors to ratings and reviews, so, for the sake of realism, it might be more accurate to adjust the totals to between 4-6 million units.
Epic Games Store = 400K (December)
Steam = 4-6 million (December)
So the conclusion is when people had a real choice between Steam or Epic Games Store, they went Steam. Based on that, it is probably safe to extrapolate that had people had an opportunity between Steam or EGS for Borderlands 3 and Metro Exodus, the simship numbers reveal most would have picked Steam.
Talisorn wrote on Jan 2, 2020, 20:45:
I keep saying this on r/pcgaming and for some reason I get downvoted to hell. Why is that?
Talisorn wrote on Jan 2, 2020, 22:33:
EGS has barely been out for a year. There's some hope for them yet, eh?
Talisorn wrote on Jan 2, 2020, 22:33:Sepharo wrote on Jan 2, 2020, 21:07:
I was a pretty vehement Steam hater for like all of 2004, but by mid 2005 I had changed my tune.
EGS has barely been out for a year. There's some hope for them yet, eh?
MattyC wrote on Jan 2, 2020, 21:39:Sepharo wrote on Jan 2, 2020, 20:33:
Rag Doll Kung Fu was the first non-Valve game on Steam... showed up October 2005.
That seems inline with my post. My Steam join date is September 12, 2003 and I wasn't the first or anything.Sepharo wrote on Jan 2, 2020, 20:33:
Steam server browsers worked just fine right at launch.
Friends list was added 2005ish, hard to find the exact timing.
Steam friends was before 2005, IIRC, but I could be wrong.
The server browser was hot garbage at launch. Sometimes it wouldn't see servers on LAN (other browsers could... you had to manually add it to Steam), it never remembered favorites, filter options were sometimes ignored, it couldn't differentiate (in the early versions anyway) between bots and active users (even though that was a variable that servers readily offered) making those filters worthless, etc. We stuck with stuff like tASE and even Gamespy because Steam's was just bad.
Sepharo wrote on Jan 2, 2020, 20:33:
Rag Doll Kung Fu was the first non-Valve game on Steam... showed up October 2005.
Sepharo wrote on Jan 2, 2020, 20:33:
Steam server browsers worked just fine right at launch.
Friends list was added 2005ish, hard to find the exact timing.
jdreyer wrote on Jan 2, 2020, 20:58:Talisorn wrote on Jan 2, 2020, 20:45:Revisionist history and tribalism:Burrito of Peace wrote on Jan 2, 2020, 08:49:Pr()ZaC wrote on Jan 2, 2020, 08:24:
Oh I'm sure that Epic is working its ass off to improve EGS and make sure it'll be competitive with Steam. It won't happen overnight. Even Steam got where it is now update after update.
People seem to conveniently forget what an absolute shitshow Steam was when it first launched.
I keep saying this on r/pcgaming and for some reason I get downvoted to hell. Why is that?Thou shalt not speak Ill of teh GabeN!
Talisorn wrote on Jan 2, 2020, 20:45:Revisionist history and tribalism:Burrito of Peace wrote on Jan 2, 2020, 08:49:Pr()ZaC wrote on Jan 2, 2020, 08:24:
Oh I'm sure that Epic is working its ass off to improve EGS and make sure it'll be competitive with Steam. It won't happen overnight. Even Steam got where it is now update after update.
People seem to conveniently forget what an absolute shitshow Steam was when it first launched.
I keep saying this on r/pcgaming and for some reason I get downvoted to hell. Why is that?
Thou shalt not speak Ill of teh GabeN!
Burrito of Peace wrote on Jan 2, 2020, 08:49:Pr()ZaC wrote on Jan 2, 2020, 08:24:
Oh I'm sure that Epic is working its ass off to improve EGS and make sure it'll be competitive with Steam. It won't happen overnight. Even Steam got where it is now update after update.
People seem to conveniently forget what an absolute shitshow Steam was when it first launched.
MattyC wrote on Jan 2, 2020, 19:47:Prez wrote on Jan 2, 2020, 09:22:
Valve was breaking new ground when they launched Steam and thus there was no model to follow. They were basically making things up as they went along and fighting whatever fires popped up as they came.
I would think that goes both ways. Steam had no competition and thus nothing to compare it with. We knew it was a complete shit show, but there was nothing to point and say "why didn't they do it like <X>." Steam in 2004 was a large soft opening for Valve. It wasn't a sales platform yet. It was just a buggy mess, forced on people to not just get HL2, but to continue to play HL1. It didn't become a real digital storefront right away.
At any rate, Steam did have issues on things that you could compare. We had server browsers, chat clients, and friend trackers. They worked, but Steam's sure didn't. It didn't just not work at launch either, it didn't work for years.
Steam is my preferred store and I can't see that changing anytime soon. People do, however, need to take off the coke bottle rose tints they seem to don whenever they look Steam's way.
Prez wrote on Jan 2, 2020, 09:22:
Valve was breaking new ground when they launched Steam and thus there was no model to follow. They were basically making things up as they went along and fighting whatever fires popped up as they came.