Fallout 76 Public Server Warning

The Fallout 76 Reddit warns Fallout 76 players against playing on public servers until a fix comes to address a way hackers can steal inventory items (thanks DSOGaming). Here's the PSA:
As many of you might know, a recent hack has been developed for Fallout 76 on PC that gives hackers the ability to steal items out of your inventory. Your caps, scrip, access to various locations and stash box/scrap box items are safe. Your weapons and armor, and any other inventory items are not safe.

Edit to add: this is unrelated to person-to-person trading, which is safe. The stealing is done through a "remote" hack, which merely requires the hacker to be in your vicinity (within render distance).

Since there is no way of knowing what player is using the hack, the only way to avoid it, is to not play on a public server. If you or friends of yours have a Fallout 1st subscription, you might want to stick to playing on a private server for a while. If you do play on a public server, it might be beneficial to store your best weapons and armor. (Or maybe switch to that lower level character you've got lined up and don't really care about that much yet.)
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14.
 
Re: Fallout 76 Public Server Warning
Dec 24, 2019, 12:26
14.
Re: Fallout 76 Public Server Warning Dec 24, 2019, 12:26
Dec 24, 2019, 12:26
 
MeanJim wrote on Dec 24, 2019, 03:40:
jacobvandy wrote on Dec 23, 2019, 23:14:
It was a load of messy work to make FO76 happen, due in part to the same limitations that have been holding back their mainline games, which are remnants of the NetImmerse/Gamebryo legacy. Things like the limit on active characters (playable or not, hence very few NPCs in FO76), plus the way the map loads and unloads in chunks and physics behavior is tied to framerate.

Again, it's Bethesda's incompetence, not the game engine. Lots of games using Gamebryo do not have problems like limitations on NPCs, map loads and physics. Bethesda uses the Havok physics engine in their games. Do you know how many games use Havok and don't have the problems that Bethesda games have? It's a lot.

^This. Every time I read they need a new engine... what makes one think their guys are competent in a new engine? They have total code control of their modified engine and have expertise in it, they can update it like any other engine to keep it as current as they want. As you state there are other games that have used this and didn't have the technical issues they've had historically. The issues isn't the engine it is their technical know how and their lack of care to some level.
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13.
 
Re: Fallout 76 Public Server Warning
Dec 24, 2019, 03:40
13.
Re: Fallout 76 Public Server Warning Dec 24, 2019, 03:40
Dec 24, 2019, 03:40
 
jacobvandy wrote on Dec 23, 2019, 23:14:
It was a load of messy work to make FO76 happen, due in part to the same limitations that have been holding back their mainline games, which are remnants of the NetImmerse/Gamebryo legacy. Things like the limit on active characters (playable or not, hence very few NPCs in FO76), plus the way the map loads and unloads in chunks and physics behavior is tied to framerate.

Again, it's Bethesda's incompetence, not the game engine. Lots of games using Gamebryo do not have problems like limitations on NPCs, map loads and physics. Bethesda uses the Havok physics engine in their games. Do you know how many games use Havok and don't have the problems that Bethesda games have? It's a lot.
"You can either want something to be true, or you can want the truth. Pick one." - Mr. Diety
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12.
 
Re: Fallout 76 Public Server Warning
Dec 23, 2019, 23:14
12.
Re: Fallout 76 Public Server Warning Dec 23, 2019, 23:14
Dec 23, 2019, 23:14
 
MeanJim wrote on Dec 23, 2019, 15:47:
jacobvandy wrote on Dec 23, 2019, 13:27:
This is what happens when your game engine wasn't built with online multiplayer in mind. Each individual client is trusted with way too much stuff, and the assholes are going to exploit that however they can. It reminds me of when DayZ was first blowing up and "hackers" didn't even need cheats to cause mayhem, just basic console commands for that ARMA engine. We still played though, 'cause losing your gear in a PVP sandbox is part of the central gameplay loop..

No, this is what happens when you're incompetent and/or lazy. The Creation engine is based on Gamebryo, which was called NetImmerse, which was a FUCKING MMO engine. There are plenty of Gamebryo based games that don't have the bugs that exist in every single one of Bethesda's games since they began using the engine.

If they had anything resembling functional MMO netcode in the engine they've been heavily customizing for 20 years just sitting unused, why has it been so difficult for modders to get simple co-op mods for their games to work? No, their framework and tools have been laser-focused on single-player RPGs from the start, molded into something so different that they haven't been legally obligated to call it Gamebryo for 10 years.

It was a load of messy work to make FO76 happen, due in part to the same limitations that have been holding back their mainline games, which are remnants of the NetImmerse/Gamebryo legacy. Things like the limit on active characters (playable or not, hence very few NPCs in FO76), plus the way the map loads and unloads in chunks and physics behavior is tied to framerate. They probably thought making an online game was a fun experiment, but I sincerely hope the time they're taking for the next single-player epic includes revamping their engine from scratch.
11.
 
Re: Fallout 76 Public Server Warning
Dec 23, 2019, 15:47
11.
Re: Fallout 76 Public Server Warning Dec 23, 2019, 15:47
Dec 23, 2019, 15:47
 
jacobvandy wrote on Dec 23, 2019, 13:27:
This is what happens when your game engine wasn't built with online multiplayer in mind. Each individual client is trusted with way too much stuff, and the assholes are going to exploit that however they can. It reminds me of when DayZ was first blowing up and "hackers" didn't even need cheats to cause mayhem, just basic console commands for that ARMA engine. We still played though, 'cause losing your gear in a PVP sandbox is part of the central gameplay loop..

No, this is what happens when you're incompetent and/or lazy. The Creation engine is based on Gamebryo, which was called NetImmerse, which was a FUCKING MMO engine. There are plenty of Gamebryo based games that don't have the bugs that exist in every single one of Bethesda's games since they began using the engine.
"You can either want something to be true, or you can want the truth. Pick one." - Mr. Diety
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10.
 
Re: Fallout 76 Public Server Warning
Dec 23, 2019, 14:11
10.
Re: Fallout 76 Public Server Warning Dec 23, 2019, 14:11
Dec 23, 2019, 14:11
 
Earlier last week I was hearing news of how people were able to spawn assets (fallout 4 assets included) into the game world for -everyone- (edit- as in the entity was spawned on the server's game world, not just the client's) using a script someone came up with. This new hack may have stemmed from that.

With shit like this and the strong sales of Fallen Order can we get back to making games like we used to please...? Or at least don't try to retro-fit an already bug infested SP game into a games-as-service model...

This comment was edited on Dec 23, 2019, 15:35.
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9.
 
Re: Fallout 76 Public Server Warning
Dec 23, 2019, 14:03
9.
Re: Fallout 76 Public Server Warning Dec 23, 2019, 14:03
Dec 23, 2019, 14:03
 
Fallout76. The diarrhea that never stops.
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8.
 
Re: Fallout 76 Public Server Warning
Dec 23, 2019, 13:42
8.
Re: Fallout 76 Public Server Warning Dec 23, 2019, 13:42
Dec 23, 2019, 13:42
 

Fallout 76 since release, like watching a train wreck in slow motion.
7.
 
Re: Fallout 76 Public Server Warning
Dec 23, 2019, 13:27
7.
Re: Fallout 76 Public Server Warning Dec 23, 2019, 13:27
Dec 23, 2019, 13:27
 
This is what happens when your game engine wasn't built with online multiplayer in mind. Each individual client is trusted with way too much stuff, and the assholes are going to exploit that however they can. It reminds me of when DayZ was first blowing up and "hackers" didn't even need cheats to cause mayhem, just basic console commands for that ARMA engine. We still played though, 'cause losing your gear in a PVP sandbox is part of the central gameplay loop..
6.
 
Re: Fallout 76 Public Server Warning
Dec 23, 2019, 13:24
6.
Re: Fallout 76 Public Server Warning Dec 23, 2019, 13:24
Dec 23, 2019, 13:24
 
Hahaha. If it wasnt bad enough before, it certainly is now.

"Hey, dont play our game over Christmas period because we cant stop hackers. Or ask Santa for 10 hucks a month and be on a private server."
Never argue with an idiot. They will drag you down to their level and beat you with experience.
5.
 
Re: Fallout 76 Public Server Warning
Dec 23, 2019, 12:48
5.
Re: Fallout 76 Public Server Warning Dec 23, 2019, 12:48
Dec 23, 2019, 12:48
 
"No fix for this, other than to play on a private server. DID YOU GUYS KNOW WE OFFER THOSE FOR THE MEASLY AMOUNT OF TEN BUCKS A MONTH?!"

What a fucking shitshow.
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4.
 
Re: Fallout 76 Public Server Warning
Dec 23, 2019, 12:42
4.
Re: Fallout 76 Public Server Warning Dec 23, 2019, 12:42
Dec 23, 2019, 12:42
 
This kind of shit wouldn't be happening if toy allows us to host our own private server and not on some clusterfuck games as a service bullshit.
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3.
 
Re: Fallout 76 Public Server Warning
Dec 23, 2019, 12:41
3.
Re: Fallout 76 Public Server Warning Dec 23, 2019, 12:41
Dec 23, 2019, 12:41
 
Bang up job, Bethsoft. What a clusterfuck.
2.
 
Re: Fallout 76 Public Server Warning
Dec 23, 2019, 11:48
2.
Re: Fallout 76 Public Server Warning Dec 23, 2019, 11:48
Dec 23, 2019, 11:48
 
So if players don't have a Fallout 1st subscription they have no way to play the game without the risk of someone stealing items off their character? I didn't think this game could get any worse than it was in the past but it seems the devs outdid themselves again.
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1.
 
Re: Fallout 76 Public Server Warning
Dec 23, 2019, 10:50
1.
Re: Fallout 76 Public Server Warning Dec 23, 2019, 10:50
Dec 23, 2019, 10:50
 
Yikes
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