On Speedrunning and Cheating

There's an interesting read on Ars Technica tackling the topic of cheating in videogame speedrunning, the art of setting and breaking records for fastest game run-throughs (thanks Neutronbeam). Noting that there's probably been chicanery in this hobby since its earliest days, this discusses how booth fakery and detection have evolved with technological improvements. Here's a bit:
Since the mid-2010s, speedrunning has exploded in popularity as a pseudo-spectator sport, thanks largely to the annual charity event Awesome Games Done Quick (celebrating its tenth anniversary this January), where runners are invited to show off their skills on-stream to raise funds for organizations like Doctors Without Borders. Outside the outsized spotlight of this biannual spectacle, however, the competition rages on platforms like Twitch, where determined runners stream their attempts to break into the all-important leaderboards hosted on Speedrun.com. However, in certain walled-off corners of this tiny world, members of the community have begun to publicly question the legitimacy of certain competitors and records, wrenching open a Pandora’s box of controversy that some runners feel threatens the entire foundation of the hobby as they know it.
View : : :
4.
 
Re: On Speedrunning and Cheating
Dec 23, 2019, 17:51
4.
Re: On Speedrunning and Cheating Dec 23, 2019, 17:51
Dec 23, 2019, 17:51
 
I mean its basically the same thing as a hot dog eating contest. Appeals to the same demographic
Date
Subject
Author
1.
Dec 23, 2019Dec 23 2019
2.
Dec 23, 2019Dec 23 2019
3.
Dec 23, 2019Dec 23 2019
 4.
Dec 23, 2019Dec 23 2019
 Re: On Speedrunning and Cheating