On Speedrunning and Cheating

There's an interesting read on Ars Technica tackling the topic of cheating in videogame speedrunning, the art of setting and breaking records for fastest game run-throughs (thanks Neutronbeam). Noting that there's probably been chicanery in this hobby since its earliest days, this discusses how booth fakery and detection have evolved with technological improvements. Here's a bit:
Since the mid-2010s, speedrunning has exploded in popularity as a pseudo-spectator sport, thanks largely to the annual charity event Awesome Games Done Quick (celebrating its tenth anniversary this January), where runners are invited to show off their skills on-stream to raise funds for organizations like Doctors Without Borders. Outside the outsized spotlight of this biannual spectacle, however, the competition rages on platforms like Twitch, where determined runners stream their attempts to break into the all-important leaderboards hosted on Speedrun.com. However, in certain walled-off corners of this tiny world, members of the community have begun to publicly question the legitimacy of certain competitors and records, wrenching open a Pandora’s box of controversy that some runners feel threatens the entire foundation of the hobby as they know it.
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Re: On Speedrunning and Cheating
Dec 23, 2019, 17:51
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Re: On Speedrunning and Cheating Dec 23, 2019, 17:51
Dec 23, 2019, 17:51
 
I mean its basically the same thing as a hot dog eating contest. Appeals to the same demographic
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Re: On Speedrunning and Cheating
Dec 23, 2019, 14:38
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Re: On Speedrunning and Cheating Dec 23, 2019, 14:38
Dec 23, 2019, 14:38
 
I remember watching some NES Zelda speed run many years ago and I literally didn't understand what was going on. The game started and the screen glitched out and jumped immediately to the end and everyone was cheering as if they made some grand feat.

its the kind of thing that makes me think that humans are just way too competitive that they invent things like this to compete on.

I mean getting a high score on something is one thing. If the game was designed to be competitive, then cool. But when you're just literally just making up shit to compete on...that's where it just gets absurd IMO
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Re: On Speedrunning and Cheating
Dec 23, 2019, 07:11
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Re: On Speedrunning and Cheating Dec 23, 2019, 07:11
Dec 23, 2019, 07:11
 
Because speedruns are so dull the spectators can't stay awake through the entire thing
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Re: On Speedrunning and Cheating
Dec 23, 2019, 01:45
KS
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Re: On Speedrunning and Cheating Dec 23, 2019, 01:45
Dec 23, 2019, 01:45
KS
 
Why is it pseudo-spectator? Or is it a pseudo-sport? But if playing the games themselves is a sport, why wouldn't off-game uses be just as "real"?
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