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Phoenix Point Tomorrow

With the Windows edition of Phoenix Point due for release tomorrow, an article called It's Time to Rise from the Ashes on the official website looks to pave the way for this turn-based strategy game designed by X-COM creator Julian Gollop. They once again feature the previously released Launch Trailer and offer some details for players with a lot of focus on how this will work for those who backed the project during development:
Phoenix Point is just a day away from launch (that’s Tuesday, December 3rd at 11am PT / 7pm GMT for those detail-oriented types among you). We’re all really excited for you to start playing the game we have been working on passionately for the past three years.

Here are a few things you need to know:

  • Emails containing your Phoenix Point keys for the Epic store were sent on Friday, November 29th from our contact@snapshotgames.com email, and will be sent again, today, Monday, December 2nd, to those who didn’t open their Friday emails. If you can’t find the email with your key, please double check your spam, junk and promotion folders before contacting us. 95% of our emails regarding missing keys are found in these folders; checking there first saves you (and us) time.
  • The Epic Store keys we send you are package keys. That means they unlock all of your entitlements including any DLCs or digital items included in your tier with a single key. If you’re one of the people who qualify for a free season pass, your key will unlock that too. No need for multiple key redemptions.
  • If you purchased more than one copy of Phoenix Point, each key should be labelled by edition in the email you received.
  • If you have purchased the season pass separately, you will need to redeem the game key first, then the season pass key you received when you purchased that.
  • Sometimes, you may have to close and restart the Epic Games Store launcher for newly purchased items to appear in your library.
  • There are no preloads on the Epic Games Store, so everything you redeem will show as “unavailable” until 11 AM Pacific Time on December 3, 2019.
  • The full game is independent of the Backer Build. It will not overwrite the Backer Build in your Epic Games account and does not require any files from it. You can safely uninstall the Backer Build at any time without affecting your full game installation. Eventually, we will remove all Backer Builds from user libraries.
  • Purchases made directly via the Epic Games Store are added to your account automatically and do not require a key.

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12. Re: Phoenix Point Tomorrow Dec 3, 2019, 14:01 Kxmode
 
Beamer wrote on Dec 3, 2019, 10:43:
Verno wrote on Dec 3, 2019, 09:03:
Creston wrote on Dec 2, 2019, 21:00:
There are no preloads on the Epic Games Store

I thought they had finally figured out how to do that? Or is it still "complicated"?

For some reason they seem to roll features on a per game basis, not sure if they just haven't developed an API yet or what the deal is.

No APIs. Everything is manually duct-taped together, which is why AAA games are getting big priority. It's leading to all kinds of conspiracy theories, but don't we know that conspiracy theories are usually not due to conspiracies, but rather incompetence/sloppiness/laziness?

The truth is simple. The Epic Games Store is the repurposed Paragon launcher, which itself comes from the Chromium open-source project. Conversely, Valve built Steam from scratch. It's tough to bolt-on basic features because Chromium doesn't have it. The app isn't designed to operate like Steam; it's a browser first and foremost. That's why it takes Epic so long to add features.

There are also two questions to consider. Why hasn't Epic released portions of their code back to the Chromium project? How is Epic going to handle Google's recommendation to "rebase your change onto a newer source revision to minimize merge conflicts?"

I think the best path forward is for Epic to scrap the current iteration of EGS entirely and build a new store from the ground up from scratch. They would then have MORE control over adding new features. It's not like Epic doesn't know how to build a platform. They created the Unreal engine, much like Valve created Source.
 
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11. Re: Phoenix Point Tomorrow Dec 3, 2019, 13:49 Nullity
 
Creston wrote on Dec 3, 2019, 11:53:
They must have exactly one programmer intern working on this store.
Fixed that for you.
 
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10. Re: Phoenix Point Tomorrow Dec 3, 2019, 11:53 Creston
 
Beamer wrote on Dec 3, 2019, 10:43:
Call it what you want with EGS,

Laziness? Not giving a fuck? They've been in operation for well over a year, how is this not implemented yet? Both uPlay and Origin allowed preloads after just a few months.

They must have exactly one programmer working on this store.
 
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9. Re: Phoenix Point Tomorrow Dec 3, 2019, 10:43 Beamer
 
Verno wrote on Dec 3, 2019, 09:03:
Creston wrote on Dec 2, 2019, 21:00:
There are no preloads on the Epic Games Store

I thought they had finally figured out how to do that? Or is it still "complicated"?

For some reason they seem to roll features on a per game basis, not sure if they just haven't developed an API yet or what the deal is.

No APIs. Everything is manually duct-taped together, which is why AAA games are getting big priority. It's leading to all kinds of conspiracy theories, but don't we know that conspiracy theories are usually not due to conspiracies, but rather incompetence/sloppiness/laziness?

Call it what you want with EGS, but it's a resource issue, not a feature.
 



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8. Re: Phoenix Point Tomorrow Dec 3, 2019, 09:31 Slashman
 
Yeah I can wait a year plus for this. No hurry.  
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7. Re: Phoenix Point Tomorrow Dec 3, 2019, 09:29 edgar
 
It's too bad this ended up an Epic exclusive ... would have been a day 1 purchase for me.

I'll wait till it shows up on steam at full release day price and then wait until it eventually goes on deep discount after that to try it out.
 
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6. Re: Phoenix Point Tomorrow Dec 3, 2019, 09:03 Verno
 
Creston wrote on Dec 2, 2019, 21:00:
There are no preloads on the Epic Games Store

I thought they had finally figured out how to do that? Or is it still "complicated"?

For some reason they seem to roll features on a per game basis, not sure if they just haven't developed an API yet or what the deal is.
 
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Playing: Beat Saber, Control, Warhammer 2
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5. Re: Re: Phoenix Point Tomorrow Dec 3, 2019, 08:08 J
 
Setting my timer for one year. Should have a good idea how it's faring by the time it's released on Steam... as they originally said it would be. It's called principles.  
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4. Re: Phoenix Point Tomorrow Dec 3, 2019, 04:03 Kxmode
 
Teddy wrote on Dec 3, 2019, 01:32:
Creston wrote on Dec 2, 2019, 21:00:
There are no preloads on the Epic Games Store

I thought they had finally figured out how to do that? Or is it still "complicated"?

They did them for borderlands 3, dunno what the difference is here.

The difference is that was Borderlands 3, and this is not Borderlands 3. Epic doesn't give the same, shall we say, privilege to indie titles as they do to big publisher titles. It's Lords and Serfs. Yes, I'm comparing the Epic Games Store to Medieval England. Cheerio!
 
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William Shakespeare's "Star Wars" Act I, Scene 1: Aboard the rebel ship. / Enter C-3PO and R2-D2. / C-3PO: "Now is the summer of our happiness / Made winter by this sudden, fierce attack!" / R2-D2 — Beep beep, Beep, beep, meep, squeak, beep, whee!
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3. Re: Phoenix Point Tomorrow Dec 3, 2019, 01:32 Teddy
 
Creston wrote on Dec 2, 2019, 21:00:
There are no preloads on the Epic Games Store

I thought they had finally figured out how to do that? Or is it still "complicated"?

They did them for borderlands 3, dunno what the difference is here.
 
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2. Re: Phoenix Point Tomorrow Dec 3, 2019, 00:30 GinRummy
 
Looks cool but since I'm busy with another game, I'll give it the inevitable time it needs to find and fix all the early really bad bugs.  
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1. Re: Phoenix Point Tomorrow Dec 2, 2019, 21:00 Creston
 
There are no preloads on the Epic Games Store

I thought they had finally figured out how to do that? Or is it still "complicated"?
 
Avatar 15604
 
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