Star Citizen Passes $250M

The Stretch Goals page on the Roberts Space Industries Website shows that crowdfunding for Star Citizen (and Squadron 42) has surpassed another milestone (thanks PCGamesN). Cloud Imperium Games has now collected over a quarter-billion dollars to develop their space exploration game. As of this writing, the exact total is $250,537,095.00, which is higher than the gross domestic product of several countries, including the Marshall Islands. Crowdfunding for the project began in 2012 with as an effort to raise two million dollars to create a game originally planned for 2014, but as Nicolas Cage's character said in The Rock, "Well gosh. Kind of a lot's happened since then."
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51.
 
Re: Star Citizen Passes $250M
Dec 2, 2019, 14:46
51.
Re: Star Citizen Passes $250M Dec 2, 2019, 14:46
Dec 2, 2019, 14:46
 
MoreLuckThanSkill wrote on Dec 2, 2019, 13:49:
"At what point did Star Citizen become a religion instead of a game, Dad?"

"Historians still disagree, son, but it was probably around the time they had gathered .25 BILLION dollars and no one even attempted to stop them."


I disagree. Try 20 million.
"Listen, Peter... with great horsepower comes... the sickest drifts..." - source
Avatar 18786
50.
 
Re: Star Citizen Passes $250M
Dec 2, 2019, 13:49
50.
Re: Star Citizen Passes $250M Dec 2, 2019, 13:49
Dec 2, 2019, 13:49
 
"At what point did Star Citizen become a religion instead of a game, Dad?"

"Historians still disagree, son, but it was probably around the time they had gathered .25 BILLION dollars and no one even attempted to stop them."

Avatar 54863
49.
 
Re: Star Citizen Passes $250M
Dec 2, 2019, 12:19
El Pit
 
49.
Re: Star Citizen Passes $250M Dec 2, 2019, 12:19
Dec 2, 2019, 12:19
 El Pit
 
Flatline wrote on Dec 2, 2019, 09:28:
"Well gosh. Kind of a lot's happened since then."

If Star Citizen gets pregnant I give up.

Let me give that a spin... Ahem!

Dear friends and supporters, we got great news for you! To get the best out of Star Citizen, we have stopped working on the single player portion to use everything we learned from it to make the multiplayer as great as you rightfully expect it to be. But now we are making the next step - to further enhance Star Citizen and guarantee you the best experience in a game ever, we have just started work on Star Citizen II to use everything we learned from Star Citizen I and use the synergy to further enhance Star Citizen II and I. Since these are two projects being worked on at the same time, we had to found 87 new companies who are working on core processes like ice cube physics and other revolutionary techniques no other gaming company ever even thought of. But we need YOUR SUPPORT to make all of this happen! So we are starting a new kickstarter for Star Citizen II right now and ask you for your faith, your loyality, and a bit of financial support. It is up to you, Citizen! Let us make it happen together. Let us make our dream come true! Yours truly, Chris Roberts

In the current political and social climate, don't be an aggressive monkey . Show that you have evolved that important thin sugar coating called civilization. Don't fall for the fools.
48.
 
Re: Star Citizen Passes $250M
Dec 2, 2019, 10:12
NKD
48.
Re: Star Citizen Passes $250M Dec 2, 2019, 10:12
Dec 2, 2019, 10:12
NKD
 
NasWulf wrote on Dec 2, 2019, 07:55:
my god, you people are STILL talking about this .....

You're surprised people are still posting on the most recent news post....?
Do you have a single fact to back that up?
Avatar 43041
47.
 
Re: Star Citizen Passes $250M
Dec 2, 2019, 10:04
47.
Re: Star Citizen Passes $250M Dec 2, 2019, 10:04
Dec 2, 2019, 10:04
 
Avus wrote on Dec 2, 2019, 07:07:
I understand people pour $$ at it at the early stage.. like first 2 years may be... but who are all those people that pumped $$ THIS YEAR?? What kind of people will "invest" $$ in 2019 after saw the past 7 years of development??

I understand people pour $$ at it at the early stage

Well.......................i don't
46.
 
Re: Star Citizen Passes $250M
Dec 2, 2019, 09:28
46.
Re: Star Citizen Passes $250M Dec 2, 2019, 09:28
Dec 2, 2019, 09:28
 
"Well gosh. Kind of a lot's happened since then."

If Star Citizen gets pregnant I give up.
45.
 
Re: Star Citizen Passes $250M
Dec 2, 2019, 08:49
45.
Re: Star Citizen Passes $250M Dec 2, 2019, 08:49
Dec 2, 2019, 08:49
 
NasWulf wrote on Dec 2, 2019, 07:55:
my god, you people are STILL talking about this .....

What else was there to talk about during Thanksgiving weekend?
Avatar 15604
44.
 
Re: Star Citizen Passes $250M
Dec 2, 2019, 07:55
44.
Re: Star Citizen Passes $250M Dec 2, 2019, 07:55
Dec 2, 2019, 07:55
 
my god, you people are STILL talking about this .....
43.
 
Re: Star Citizen Passes $250M
Dec 2, 2019, 07:20
43.
Re: Star Citizen Passes $250M Dec 2, 2019, 07:20
Dec 2, 2019, 07:20
 
Watched a couple of streams of it for a while during the free fly. One guy was sitting in a turret shooting at a twinkly dot surrounded by hud brackets. The laser pulses were square-ended and had no motion-blur so they just seemed to sit like Minecraft Steve's arms either side of the screen every time he pulled the trigger. Eventually the dot blew up, producing an expanding, flat rectangle with a tiled explosion texture on it. Then another dot appeared, flew up and rubbed its nose all over the hull nearby like a drunk Quake player trying to get through a door, before jerkily reversing.

The next guy spent five minutes landing. In fairness, a minute of that was his ship standing at a 70 degree angle a few feet from the ground on a couple of little blue pilot lights creating no downdraft while he talked about how much he liked the little blue pilot lights.

Literally better than any other game ever made.
42.
 
Re: Star Citizen Passes $250M
Dec 2, 2019, 07:07
42.
Re: Star Citizen Passes $250M Dec 2, 2019, 07:07
Dec 2, 2019, 07:07
 
I understand people pour $$ at it at the early stage.. like first 2 years may be... but who are all those people that pumped $$ THIS YEAR?? What kind of people will "invest" $$ in 2019 after saw the past 7 years of development??
“I am not a Mac user unless under duress.” - John Carmack
Avatar 58298
41.
 
Re: Star Citizen Passes $250M
Dec 2, 2019, 04:07
41.
Re: Star Citizen Passes $250M Dec 2, 2019, 04:07
Dec 2, 2019, 04:07
 
Cutter wrote on Dec 1, 2019, 23:15:
robdot wrote on Dec 1, 2019, 17:57:
So,why would they ever release a product? Really,what's the motivation?

Uh, real money? Take GTA 5 for example. Since its launch in 2013 its made over 6 billion dollars so far. CoD, et al. are all billion dollar plus games. If they don't release a game - and something that's the best thing since sliced bread - then they've not only wasted $250+ mil they've missed out on the opportunity to make billions. And that will go down in gaming history as the biggest fuckup of all time.

Cutter, I'm with you here, just want to take a realistic look at things.
CR has developed games before, he's an industry veteran. It's well known that games that spend too much time in development are, more often than not, doomed to fail. I'm sure he knows that.
If finishing the game was CIG's motivation, I cannot believe we would have arrived at this point, 7 YEARS and $250 MILLION after the Kickstarter campaign (and $250 mil. is a budget almost no AAA game has ever had, and only some of the most expensive blockbuster movies for that matter), and they are still in Alpha, which STILL looks more like a tech demo than a game. I watched the videos. It's 7-8 years in production and still looking like a walking-flying-shooting simulator in space, vehicles and on planets. Impressive tech? Kinda (see what NMS did, and finished, in a much shorter time span, with much less budget, and a much smaller crew). Gorgeous graphics? Sure. Still no actual GAME in sight. Looks rather boring (and buggy!), I must say, and the crowd cheering wildly when the character puts on or removes the helmet in 1st person is, by now, pathetic to me. I could see why they would cheer over 5 years ago, but so much enthusiasm because of that now? 7-8 years (at least!) since development began?
Nope, CR and CIG are planning to live off donations and retire off of them. I would be surprised if they call anything they do "finished" within the coming decade at least. Hey, they got $250 mil. for building a buggy tech demo for 8 years, why try harder now?
40.
 
Re: Star Citizen Passes $250M
Dec 2, 2019, 02:05
40.
Re: Star Citizen Passes $250M Dec 2, 2019, 02:05
Dec 2, 2019, 02:05
 
Cutter wrote on Dec 1, 2019, 23:15:

Uh, real money? Take GTA 5 for example. Since its launch in 2013 its made over 6 billion dollars so far. CoD, et al. are all billion dollar plus games. If they don't release a game - and something that's the best thing since sliced bread - then they've not only wasted $250+ mil they've missed out on the opportunity to make billions. And that will go down in gaming history as the biggest fuckup of all time.

*coughs in Duke Nukem Forever*
Apr 14, 2022, 12:31
Sempai
"i hope this ones good. I'm ready for the farts and dildos! "
Avatar 22954
39.
 
Re: Star Citizen Passes $250M
Dec 2, 2019, 01:04
39.
Re: Star Citizen Passes $250M Dec 2, 2019, 01:04
Dec 2, 2019, 01:04
 
jdreyer wrote on Dec 2, 2019, 00:32:
Also, is it just me or is it odd that Blue didn't post on Citizencon last week.
https://www.bluesnews.com/s/206002/star-citizen-videos
He covered it
Avatar 58135
38.
 
Re: Star Citizen Passes $250M
Dec 2, 2019, 00:32
38.
Re: Star Citizen Passes $250M Dec 2, 2019, 00:32
Dec 2, 2019, 00:32
 
Also, is it just me or is it odd that Blue didn't post on Citizencon last week.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
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37.
 
Re: Star Citizen Passes $250M
Dec 2, 2019, 00:25
37.
Re: Star Citizen Passes $250M Dec 2, 2019, 00:25
Dec 2, 2019, 00:25
 
C'mon guys, where's the outrage? We haven't even reached 100 comments!
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
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36.
 
Re: Star Citizen Passes $250M
Dec 1, 2019, 23:15
36.
Re: Star Citizen Passes $250M Dec 1, 2019, 23:15
Dec 1, 2019, 23:15
 
robdot wrote on Dec 1, 2019, 17:57:
So,why would they ever release a product? Really,what's the motivation?

Uh, real money? Take GTA 5 for example. Since its launch in 2013 its made over 6 billion dollars so far. CoD, et al. are all billion dollar plus games. If they don't release a game - and something that's the best thing since sliced bread - then they've not only wasted $250+ mil they've missed out on the opportunity to make billions. And that will go down in gaming history as the biggest fuckup of all time.
“With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably." - Aaron Sati
35.
 
Re: Star Citizen Passes $250M
Dec 1, 2019, 23:08
35.
Re: Star Citizen Passes $250M Dec 1, 2019, 23:08
Dec 1, 2019, 23:08
 
bigspender wrote on Dec 1, 2019, 17:34:
To put things into perspective, a little game known as Warframe also started developing at around the same time star citizen did, going from a small beta concept to now an open world mmo in some regards..... And it was quite playable and enjoyable the whole way thru.


Warframe is a crazy fun game too.. I've got over 250 hours into it and I still feel like I've barely scratched it

I doubt I'll get even 60 hours out of this slog fest after is released. They're doing "realism"which is usually boring and irritating.
Avatar 57660
34.
 
Re: Star Citizen Passes $250M
Dec 1, 2019, 22:25
34.
Re: Star Citizen Passes $250M Dec 1, 2019, 22:25
Dec 1, 2019, 22:25
 
*yawn* Whatever. When they publish the game or get arrested (I have no idea which will happen) let me know. Until then, I really couldn't possibly care less.
“Extinction is the rule. Survival is the exception.” -- Carl Sagan
33.
 
Re: Star Citizen Passes $250M
Dec 1, 2019, 20:33
33.
Re: Star Citizen Passes $250M Dec 1, 2019, 20:33
Dec 1, 2019, 20:33
 
eRe4s3r wrote on Dec 1, 2019, 20:26:
Remember the time this was a Kickstarter project you actually wanted to play and thus backed? Yeah, me neither.

So long ago I can barely remember I actually OWN SQ42 and have yet to see it release.. 5.. years.. later
Yep

From: Chris Roberts <chris.roberts@cig.mail.intercom.io>
To:
Sent: Friday, October 12, 2012, 9:29:19 AM CDT
Subject: The Star Citizen Announcement

When I said I missed old school difficulty to gaming you probably didn’t think that I would make the pledge process more difficult than fighting the toughest boss monster in Demon’s Souls!

Well neither did I!

Wednesday morning we set out to prove that PC gaming and Space Sims are not dead… and prove it, we did!

We're absolutely floored by the attention and humbled by your comments. We hoped everyone would be excited about the big idea behind Star Citizen and Squadron 42 -- but we had no expectation about the kind of praise and interest we received yesterday.

...middle removed...

If you haven’t made your pledge yet, please do as I would hate for the technical problems to have derailed our initial momentum. We still have a ways to go but I have no doubt with your support we will get there. This is our chance to tell the world: PC gaming and space sims are BACK!

Chris Roberts
Cloud Imperium Games
http://www.robertsspaceindustries.com
Chris Roberts at Roberts Space Industries
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32.
 
Re: Star Citizen Passes $250M
Dec 1, 2019, 20:26
32.
Re: Star Citizen Passes $250M Dec 1, 2019, 20:26
Dec 1, 2019, 20:26
 
Remember the time this was a Kickstarter project you actually wanted to play and thus backed? Yeah, me neither.

So long ago I can barely remember I actually OWN SQ42 and have yet to see it release.. 5.. years.. later
Avatar 54727
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