Phoenix Point Launch Plans

With Phoenix Point due next week, a new November Development Update prepares us for the release of this science fiction strategy game from Julian Gollop, father of the X-COM series. They have a complete outline of how preorders and backer rewards will be fulfilled for their December 3rd launch. They also have a rundown on balance changes this will include:
We’ve been going through feedback from our forums, in-game reporting tool and Discord server, and have been making gameplay tweaks based on what the players have been telling us.

A few of these include:

  • A complete rework of faction weapon stats. Weapons from the three factions will feel more like an upgrade than just a slight variation, and weapons that require research to acquire will be much more powerful.
  • A reduction in the frequency of Haven attacks. This will make it easier to explore without having to return to defend Havens too often. Havens can still get attacked more frequently if they’re in the operating range of multiple Pandoran nests and lairs, so you will still have to keep them protected.
  • Stamina loss based on mission length. In Backer Build 5, soldiers lost 10 points of stamina after every mission, eventually requiring them to return to base to rest. We wanted to find a way to reward players for pushing forward in missions, without being a punishment for those who like to take their time. Now, soldiers lose 1 point of stamina for every turn the mission takes, but can still only lose a maximum of 10 per mission. If your squad is involved in a quick fight, they’re not going to be as tired.
  • Aircraft now have pathfinding and can automatically plot refuelling waypoints on their way to the destination, which removes the need for the player to leapfrog between points of interest.
  • The fumble mechanic has been limited to melee weapons - so there will no longer be a chance of wasting an action on trying to fire a ranged weapon which fumbles (you can still miss though).
  • Missile and launcher based weapons now have some inaccuracy, so they’re less overpowered. If you use them near your own squad you run the risk of hitting friendlies. Grenades haven’t been affected by this change.

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7.
 
Re: Phoenix Point Launch Plans
Nov 26, 2019, 05:31
7.
Re: Phoenix Point Launch Plans Nov 26, 2019, 05:31
Nov 26, 2019, 05:31
 
I'll wait till the linux version is rele... oh right, another abandonment.
6.
 
Re: Phoenix Point Launch Plans
Nov 25, 2019, 13:53
6.
Re: Phoenix Point Launch Plans Nov 25, 2019, 13:53
Nov 25, 2019, 13:53
 
I'm going to wait too. My backlog is big enough right now and the streams I've seen don't look as fun as x-com was. I don't mind the store I get it from I have every launcher anyway though I'd prefer to get it on GoG if I had my pick.
5.
 
Re: Phoenix Point Launch Plans
Nov 25, 2019, 00:11
5.
Re: Phoenix Point Launch Plans Nov 25, 2019, 00:11
Nov 25, 2019, 00:11
 
Definitely a "try before you buy", if it's any good, I'll buy it next year when it's out of anti competitive crap store hell. Preferably directly from the devs, if not possible, GOG, if not -> Steam.

More looking forward to Cyberpunk in a few months tho, already pre-ordered it in a W1-2-3 package + CB on GOG.
4.
 
Re: Phoenix Point Launch Plans
Nov 24, 2019, 22:01
4.
Re: Phoenix Point Launch Plans Nov 24, 2019, 22:01
Nov 24, 2019, 22:01
 
Major changes a week before release; that's a good sign. It might actually be done by the time it finally hits Steam.
3.
 
Re: Phoenix Point Launch Plans
Nov 24, 2019, 15:00
3.
Re: Phoenix Point Launch Plans Nov 24, 2019, 15:00
Nov 24, 2019, 15:00
 
I will be looking forward to December 3... 2020, when my Steam key works.
2.
 
Re: Phoenix Point Launch Plans
Nov 24, 2019, 14:16
2.
Re: Phoenix Point Launch Plans Nov 24, 2019, 14:16
Nov 24, 2019, 14:16
 
I've been really looking forward to this. I will be on a business trip when it launches but this might be a launch purchase for me.
1.
 
Re: Phoenix Point Launch Plans
Nov 24, 2019, 13:35
Kxmode
 
1.
Re: Phoenix Point Launch Plans Nov 24, 2019, 13:35
Nov 24, 2019, 13:35
 Kxmode
 
"No Steam for you!"
"Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times." - Those Who Remain by G. Michael Hopf
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