A
Final Letter to the Community on Steam from the Deathgarden development team
has the news that they are ending development of
Deathgarden: BLOODHARVEST. This
asymmetrical survival/action game first entered Early Access in
summer
of 2018 and was re-launched
earlier
this year. It's still available for free
on
Steam, but they say their efforts at keeping it alive are coming to an end.
They are going out with a bang, though, offering a new update, saying they will
hold a sunset session with the developers next month, and promising to keep the
servers running through the end of the year. Here are
the patch notes and here's a
Final Update FAQ. Here's word:
They say all good things must come to
an end. Over the past few weeks, our team has been rather quiet about the
development of Deathgarden. Witnessing the decreasing player base, we’ve been
working on finding solutions: we sought advice, considered many different
scenarios, looked at various solutions, but unfortunately, none of them would
change the fate of this project. Today, it is with a heavy heart that we’re
announcing the end of Deathgarden’s development. To honour the production team’s
work, we have decided to give the game a meaningful last breath by finalizing
every feature we’ve been working on.
Two years ago, a handful of passionate game developers at Behaviour got together
to develop a new game concept. This paved the way for great talents to join the
team, and we want to acknowledge the work of every single person who took part
in this soulful adventure. Deathgarden was, and still is today, a project of
passion. A game that we wanted to make for ourselves, but also for players
around the world to enjoy.
This project made us go through a roller coaster of emotions, from the first
version to the reboot, and we take pride in what we’ve accomplished. We grew a
lot from the experience, as a team and as individuals, and we will keep on
going, we will take risks and be innovative to meet our player’s expectations.
As for the future, the Deathgarden team has been redeployed to other Behaviour
projects, both live and unannounced.
All this work wouldn’t have been possible without you, the community. We want to
thank you for your continuous support and contribution during the ride. We want
to leave this adventure on a high note and make the work we’ve been doing these
past weeks be worth it for you.
In the light of this news, we wanted to have one last moment to share with you.
We will be hosting a Deathgarden’s sunset Play with the Devs livestream on
December 12 at twitch.tv/deathgardengame starting at 3 pm EST to share our love
for the game with you.
We will keep Deathgarden’s servers up at least through the end of the year, and
you will still be able to play the game as long as matchmaking is viable. We are
also making the game free today, so more people can join you.
Thank you very much for your support these past two years and we will see you
again soon,
The Deathgarden Dev Team