Half-Life: Alyx in March

Valve has followed through on their promise, revealing first details of Half-Life: Alyx, a new installment in the Half-Life series that will require a virtual reality headset. The game will be free to owners of Valve's Index and will also support Rift, Vive, and Windows Mixed Reality. This Source 2 engine project is planned for release in March 2020 (Valve Time), and it is already available for pre-purchase on Steam. There is more information on the Half-Life Website, including an Announcement Trailer. While gamers have been waiting for more than a decade to learn what happens after Half-Life 2: Episode Two, word is this new game will help us understand what happened between Half-Life and Half-Life 2:
Valve, the creators of Half-Life and the Steam platform, today announced Half-Life: Alyx, a new, full-length virtual reality entry in the Half-Life series. Slated for release on Steam in March 2020, the title will be compatible with all PC-based VR headsets in March 2020.

Set between the events of Half-Life and Half-Life 2, Alyx Vance and her father Eli secretly mount the resistance to the brutal occupation of Earth by a mysterious alien race known as The Combine. As Alyx, players take the fight to the Combine to save the future of humanity.

Half-Life: Alyx was designed from the ground up for Virtual Reality and features all of the hallmarks of a classic Half-Life game: world exploration, puzzle solving, visceral combat, and an intricately woven story that connects it all with the characters iconic to the Half-Life universe.

"Everyone at Valve is excited to be returning to the world of Half-Life", says Valve founder Gabe Newell. "VR has energized us. We've invested a lot of ourselves in the technology. But we're also game developers at heart, and to be devoting ourselves to a VR game this ambitious is just as exciting. For that to come in the form of Half-Life feels like the culmination of a lot things we care a lot about: truly great games, cutting edge technology, and open platforms. We can't wait for people to experience this."

Half-Life: Alyx is powered by SteamVR on Valve's Source 2 engine, and can be played on Steam with all PC-based VR headsets.

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94 Replies. 5 pages. Viewing page 3.
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54.
 
Re: Half-Life: Alyx in March
Nov 21, 2019, 22:31
54.
Re: Half-Life: Alyx in March Nov 21, 2019, 22:31
Nov 21, 2019, 22:31
 
Sepharo wrote on Nov 21, 2019, 21:49:
Sucks for you old man.
Get off his lawn!

All this howling because there is a new sidestory game from an old IP....amazing. I wonder how many folks would drop a egg if Sierra reappeared and said they were releasing a VR game in the King's Quest universe where you're playing the old King in the glories of his youth.

It does concern me, though.... There is a calcified tone-deaf aspect that has become more and more prevalent here over the years. "kids and their fads" about anything *new* in gaming rather than being excited about it. MOBAs, PUBG, VR... It's almost like people forgot hearing the exact same drek about mice, FPS, MUDs, etc when we were younger. I genuinely dread the day that I might wake up and no longer want to keep up with advances in the world, preferring my comfortable rose colored spectacles with built in rearview mirrors.

(That said, I still have a old codger boner for a real HL3 and blame Valve's lack of hierarchy to make it happen. I also hope the rumor that HL:A will have a pancake version later is true.)
Avatar 56308
53.
 
Re: Half-Life: Alyx in March
Nov 21, 2019, 22:24
53.
Re: Half-Life: Alyx in March Nov 21, 2019, 22:24
Nov 21, 2019, 22:24
 
Sepharo wrote on Nov 21, 2019, 20:21:
I don't know if they have the willpower to pull it off... but I would love if the point of this game is to prepare the market for HL3 VR more years down the road.

Like you can imagine them wanting to do HL3 this way but knowing the reaction that would cause (as evidenced by this thread) they decide, "Okay we'll do a shorter prequel with Alyx and see how it goes." Hell part of it might have just been them seeing if they could still pull off a AAA SP experience regardless of VR. It's been a long damn time since Portal 2 and from what I remember reading that was a bit of a motivation fiasco and they had to bring in a lot of outside help. They nearly swore off big-ship product releases like that for SP.

afaik, all the guys responsible for the AAA SP games that we love have left valve a looong time ago
52.
 
Re: Half-Life: Alyx in March
Nov 21, 2019, 22:22
52.
Re: Half-Life: Alyx in March Nov 21, 2019, 22:22
Nov 21, 2019, 22:22
 
i'll wait till they sell a bundled console with a proper vr headset

cause this game looks like a budget $10 game if it's non-VR
51.
 
Re: Half-Life: Alyx in March
Nov 21, 2019, 21:49
51.
Re: Half-Life: Alyx in March Nov 21, 2019, 21:49
Nov 21, 2019, 21:49
 
Cutter wrote on Nov 21, 2019, 21:45:
Well I'm sure all dozen owners of VR equipment will enjoy at getting to play one actual game with their $1000 paper weight. The rest of us will be passing, thanks.

Sucks for you old man.
Avatar 17249
50.
 
Re: Half-Life: Alyx in March
Nov 21, 2019, 21:45
Cutter
 
50.
Re: Half-Life: Alyx in March Nov 21, 2019, 21:45
Nov 21, 2019, 21:45
 Cutter
 
Well I'm sure all dozen owners of VR equipment will enjoy at getting to play one actual game with their $1000 paper weight. The rest of us will be passing, thanks.

"I didn't know you had it in you. Sorry, poor choice of words." - David
Avatar 25394
49.
 
Re: Half-Life: Alyx in March
Nov 21, 2019, 21:05
49.
Re: Half-Life: Alyx in March Nov 21, 2019, 21:05
Nov 21, 2019, 21:05
 
Drayth wrote on Nov 21, 2019, 16:56:
Creston wrote on Nov 21, 2019, 16:20:
One thing that I found really jarring though was the disembodied hands floating around. Could they not have modeled some arms on those hands, so it doesn't look so weird? It continuously breaks the immersion, at least to me.

That's something that looks jarring on a normal monitor, but in VR it's WAY better than modelling actual arms.

You have to keep in mind you're moving your real arms, and the hands are perfectly placed in the game space relative to where you "feel" your hands moving in the real world. Since arms aren't tracked, putting in "game arms" throws the experience off since they don't line up well enough with what you feel your body doing.

Also your brain just kind of fills in the placement of your arms, you don't even really notice the floaty hands. It's weird.

I didn't think of that, that does make sense.
Avatar 15604
48.
 
Re: Half-Life: Alyx in March
Nov 21, 2019, 20:21
48.
Re: Half-Life: Alyx in March Nov 21, 2019, 20:21
Nov 21, 2019, 20:21
 
I don't know if they have the willpower to pull it off... but I would love if the point of this game is to prepare the market for HL3 VR more years down the road.

Like you can imagine them wanting to do HL3 this way but knowing the reaction that would cause (as evidenced by this thread) they decide, "Okay we'll do a shorter prequel with Alyx and see how it goes." Hell part of it might have just been them seeing if they could still pull off a AAA SP experience regardless of VR. It's been a long damn time since Portal 2 and from what I remember reading that was a bit of a motivation fiasco and they had to bring in a lot of outside help. They nearly swore off big-ship product releases like that for SP.
Avatar 17249
47.
 
Re: Half-Life: Alyx in March
Nov 21, 2019, 20:13
47.
Re: Half-Life: Alyx in March Nov 21, 2019, 20:13
Nov 21, 2019, 20:13
 
Sold my Vive about 6 months ago, looks like its time to pony up for the Index. Truly excited for this, especially if valve continues on to make a Portal VR. Woohoo Woohoo

EDIT: and just saw they have updated the Hammer editor for game, so mods and community levels are a go!!!! HELL YEA.

This comment was edited on Nov 21, 2019, 20:50.
Avatar 8514
46.
 
Re: Half-Life: Alyx in March
Nov 21, 2019, 20:09
46.
Re: Half-Life: Alyx in March Nov 21, 2019, 20:09
Nov 21, 2019, 20:09
 
After watching the trailer I am genuinely excited. Like most gamers, I was butthurt about no Episode 3 for a long time, but enough time eventually went by that I lost any sense of investment in seeing more Half-Life. When rumors started circulating last week about HL:A, I could take it or leave it. Now that I've seen it in action though, I'm seriously considering pulling the trigger on the Index. From what little we know, this at least has the potential to be the long awaited VR killer-app. Or it could crash and burn horribly; we'll just have to see. Count me cautiously optimistic though.
45.
 
Re: Half-Life: Alyx in March
Nov 21, 2019, 19:46
45.
Re: Half-Life: Alyx in March Nov 21, 2019, 19:46
Nov 21, 2019, 19:46
 
For me, it has very little to do with the costs. As I have said many times, I am a lazy bum. Which means, I enjoy sitting essentially still while I play games. I don't want to be waving my arms around or looking around with my head -- way too much effort. I am surprised by the time line. Clearly they are much further along than I would have guessed. They did a good job of keeping this under wraps while they worked on it. It is more than a little surprising news didn't leak out earlier in their process.

It would seem to me there is no way they'll make money on it. The VR populace simply isn't big enough. So, in that sense it is pure Valve -- doing what they want to do the way they want to do it and screw what anyone else thinks about it. On the one hand you have to give them some credit for doing things the way they think it should be done. However, on the other hand it does feel a bit like a "screw you" to their loyal fan base. It would be nice if they come back later with a non VR version, but I won't be holding my breath.
"Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly, and applying the wrong remedies." -- Groucho Marx
44.
 
removed
Nov 21, 2019, 19:28
Darks
 
44.
removed Nov 21, 2019, 19:28
Nov 21, 2019, 19:28
 Darks
 
* REMOVED *
This comment was deleted on Nov 21, 2019, 23:39.
Creator of the Neverwnter Nights Eye of the Beholder Series of Mods.

http://www.moddb.com/mods/eye-of-the-beholder-ii-ledgend-of-darkmoon
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43.
 
Re: Half-Life: Alyx in March
Nov 21, 2019, 19:05
43.
Re: Half-Life: Alyx in March Nov 21, 2019, 19:05
Nov 21, 2019, 19:05
 
It's all good, can't wait!
42.
 
Re: Half-Life: Alyx in March
Nov 21, 2019, 18:56
El Pit
 
42.
Re: Half-Life: Alyx in March Nov 21, 2019, 18:56
Nov 21, 2019, 18:56
 El Pit
 
Tipsy McStagger wrote on Nov 21, 2019, 18:12:
Well, I for one welcome our new VR overlords.

If you stream Counterstrike or Team Fortress and say something about "Free Half-Life!", you will get banned for life. Wink
"There is no right life in the wrong one." (Theodor W. Adorno, philosopher)
"Only a Sith deals in absolutes." (Obi-Wan Kenobi, Jedi)
41.
 
Re: Half-Life: Alyx in March
Nov 21, 2019, 18:54
El Pit
 
41.
Re: Half-Life: Alyx in March Nov 21, 2019, 18:54
Nov 21, 2019, 18:54
 El Pit
 
Blizzard: "Don't you have cell phones?" /Diablo Immortal
Valve: "Don't you have VR?" /Half-Life 1.5 (Alyx)

Old school fans waiting for a new Diablo/Half-Life game: "Don't you still have at least some connection left to your player base?"

I am hoping for a nice Christmas/Winter Sale... over at Epic. Now is the time to buy more games there.
"There is no right life in the wrong one." (Theodor W. Adorno, philosopher)
"Only a Sith deals in absolutes." (Obi-Wan Kenobi, Jedi)
40.
 
Re: Half-Life: Alyx in March
Nov 21, 2019, 18:44
40.
Re: Half-Life: Alyx in March Nov 21, 2019, 18:44
Nov 21, 2019, 18:44
 
I wish there was a way to buy an Index in Australia without importing it myself...
Avatar 23868
39.
 
Re: Half-Life: Alyx in March
Nov 21, 2019, 18:27
39.
Re: Half-Life: Alyx in March Nov 21, 2019, 18:27
Nov 21, 2019, 18:27
 
Lame, fuck VR. They don't know when to quit on it. Its never going to have mainstream appeal. Disappointing that they decide to waste Half-Life on VR gimmickry.
38.
 
Re: Half-Life: Alyx in March
Nov 21, 2019, 18:25
NKD
38.
Re: Half-Life: Alyx in March Nov 21, 2019, 18:25
Nov 21, 2019, 18:25
NKD
 
Can't really put out the money for a VR headset since money is tight these days, but it definitely looks fun.
Old man trouble back again
Fucking up my plans like oh no, oh no,
I'm back to the black again
Gettin fucked up again, oh no, oh no.
Avatar 43041
37.
 
Re: Half-Life: Alyx in March
Nov 21, 2019, 18:12
37.
Re: Half-Life: Alyx in March Nov 21, 2019, 18:12
Nov 21, 2019, 18:12
 
Well, I for one welcome our new VR overlords.
Avatar 57660
36.
 
Re: Half-Life: Alyx in March
Nov 21, 2019, 18:09
36.
Re: Half-Life: Alyx in March Nov 21, 2019, 18:09
Nov 21, 2019, 18:09
 
Freddie wrote on Nov 21, 2019, 17:37:
Darks wrote on Nov 21, 2019, 15:14:
VR only? Valve can go and fuck themselves for screwing us over like this. We have been waiting on a new Half Life game for a decade and this is the bullshit they pull. Yea, fuck you valve!!

Oh cry me a river. VR is quite affordable now and you don't need a monster PC in today's standards to run it. The game is another 4mths away...start saving.

Don't want to ? Can't afford it ? Well too bad, no HL:A for you

Agreed! System requirements are: i5-7500 and a GTX 1060 6gb. So if you have that, a GTX 970 equivalent, or an RX 580, all of which are relatively cheap these days, along with some VR of which 4 are listed as working, you'd be good to go. These days most people have that kind of a rig, and anyways the GPU is the crucial ingredient here. I've heard the Rift S goes for ~$400 these days.

Don't want to shell out for VR? Wait til the next generation of headsets, and thanks to competition their prices should be lower and with better feature sets. Buy then, and come back to this game during a steam sale when it's 50% off.
35.
 
Re: Half-Life: Alyx in March
Nov 21, 2019, 17:37
35.
Re: Half-Life: Alyx in March Nov 21, 2019, 17:37
Nov 21, 2019, 17:37
 
Darks wrote on Nov 21, 2019, 15:14:
VR only? Valve can go and fuck themselves for screwing us over like this. We have been waiting on a new Half Life game for a decade and this is the bullshit they pull. Yea, fuck you valve!!

Oh cry me a river. VR is quite affordable now and you don't need a monster PC in today's standards to run it. The game is another 4mths away...start saving.

Don't want to ? Can't afford it ? Well too bad, no HL:A for you
94 Replies. 5 pages. Viewing page 3.
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