Stadia Launch Follow-ups

A post on VentureBeat reveals that the amount of data consumed by Google Stadia is in line with predictions, prompting them to call the game streaming service a "data hog." At between 4.5GB and 20GB of data per hour, word is: "That means just to play through the story of Red Dead Redemption 2, you will use more than 335GB of data on Stadia. Again, that’s at 1080p60. At 4K, you’re likely using at least twice that." Meanwhile, Kotaku's Jason Schreier tweets his understanding that Stadia's launch did not live up to Google's expectations: "Google Stadia is out today, and it already looks like a monumental flop. (I heard from one person involved that preorders were below expectations.) Question is, will they eventually stop trying to sell games and switch to an all-you-can-eat subscription model? Or just let it die?" In another tweet he says he does not think Google is going to give up on the project very quickly, but repeats his opinion that they are misguided in thinking they could sell full-priced games this way:
I don’t think Google is going to give up on Stadia that quickly — they’re building multiple game studios as we speak — but it was always asinine to think they could sell games at full price on this thing. Need to pivot, even if it means losing some of the biggest AAA games
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18.
 
Re: Stadia Launch Follow-ups
Nov 21, 2019, 06:47
18.
Re: Stadia Launch Follow-ups Nov 21, 2019, 06:47
Nov 21, 2019, 06:47
 
No thanks, I will keep my expensive ($300) Switch Lite, and happily play anywhere I want.

Stadia has maybe one game on their roster that interests me, so should I rent it for $120 or should I buy it for my Switch for about $50?

Good Luck finding enough 1% no nothings to sign up for this.
"Meet the new Boss, same as the old Boss." - The Who.
Avatar 57379
17.
 
Re: Stadia Launch Follow-ups
Nov 20, 2019, 19:00
17.
Re: Stadia Launch Follow-ups Nov 20, 2019, 19:00
Nov 20, 2019, 19:00
 
Simon Says wrote on Nov 20, 2019, 18:41:
The utter wasted electricity on this data traffic + wasted energy on the infrastructure overhead. As if data centers weren't energy hogs enough already.

Playing games locally is greener ( or at least, less wasteful ), fuck'em.
The energy used is your line in the sand?
Odd yo
Better yet, save the world by quitting all electronic forms of entertainment from streaming shows, music, video games, podcasts etc.
A mask is not a political statement.
It's an IQ test.
It's a compassion test.
It's a decency test.
It's a social responsibility test.
Avatar 58135
16.
 
Re: Stadia Launch Follow-ups
Nov 20, 2019, 18:41
16.
Re: Stadia Launch Follow-ups Nov 20, 2019, 18:41
Nov 20, 2019, 18:41
 

The utter wasted electricity on this data traffic + wasted energy on the infrastructure overhead. As if data centers weren't energy hogs enough already.

Playing games locally is greener ( or at least, less wasteful ), fuck'em.
15.
 
Re: Stadia Launch Follow-ups
Nov 20, 2019, 17:35
15.
Re: Stadia Launch Follow-ups Nov 20, 2019, 17:35
Nov 20, 2019, 17:35
 
BIGtrouble77 wrote on Nov 20, 2019, 16:14:
chickenboo wrote on Nov 20, 2019, 14:02:

Agreed, despite all the corporate white-washing about enabling new generations of non-console-owning yet-to-be-gamers, a cynical take could certainly see Google's move as an attempt at monopolizing the place where people play games, just as YouTube is the defacto place where people watch online videos.
It's obvious that Google looks at Stadia the same way they look at Youtube... it's just a vessel for consuming media while running deep learning algorithms around our behaviors. Once these companies own the channels to play games, they will have a bigger influence in how and what games will be made- and they will be made to manipulate us. That's a terrible future that will pretty much ensure that I won't be playing AAA games.

Honestly it scares me a bit too. Once game streaming becomes commonplace, game development may soon change to appease "per-minute engagement" and to maximize engagement via button presses or eye-tracking or ad-engagement or some other measure. Instead of AAA games being made out of passion and drive to create a great work of art/gameplay, they will be designed around specific engagement criteria to maximize the player base. That's already more or less the case but with Google at the helm, it could send the industry in that direction permanently. That PCGamer article from a few days ago - [url=]https://www.pcgamer.com/what-happens-if-stadia-wins/[/url] - has some of the implications.
14.
 
Re: Out of the Blue
Nov 20, 2019, 17:25
14.
Re: Out of the Blue Nov 20, 2019, 17:25
Nov 20, 2019, 17:25
 
DrSquick wrote on Nov 20, 2019, 17:03:
Creston wrote on Nov 20, 2019, 12:59:
So to save yourself from having to download 105 GB for RDR2, you now get to download ~ 800GB to play it all the way through in 4K, at lesser visuals and with worse controls. And you pay the same price for the privilege.

Sounds great?

Stadia better really quickly ditch that whole Pay Full Price idea of theirs, or they're dead in the water by the time Xcloud hits.

(And it's Google, they could easily just throw 10 billion at this, buy every game for an entire year and put them on their subscription service as exclusives. We've already seen that publishers are totally on board with the whole exclusives idea.)

I have an awesome idea! We will pre-cache those graphics assets on the user's computers so they only need to download them once. Then, to reduce latency, we will have the client's PC do the rendering! Then, instead of paying $10/month, users can pre-pay for five years and we will give them that hardware for free! I call it the HomeCloud (trademark pending).

Google, I'm willing to sell my cutting-edge idea for one biiiiilion dollars!
price checks out
A mask is not a political statement.
It's an IQ test.
It's a compassion test.
It's a decency test.
It's a social responsibility test.
Avatar 58135
13.
 
Re: Stadia Launch Follow-ups
Nov 20, 2019, 17:11
13.
Re: Stadia Launch Follow-ups Nov 20, 2019, 17:11
Nov 20, 2019, 17:11
 
My surprise
It is
Zero

Renting game access where not only do you not own or download anything, but to play you have to be the only person using your internet connection. Who is the target audience for this again?

And yeah, good luck selling me a rental for full price, I heard there are some bridges for sale in Antarctica, and fridges.
Avatar 54727
12.
 
Re: Out of the Blue
Nov 20, 2019, 17:03
12.
Re: Out of the Blue Nov 20, 2019, 17:03
Nov 20, 2019, 17:03
 
Creston wrote on Nov 20, 2019, 12:59:
So to save yourself from having to download 105 GB for RDR2, you now get to download ~ 800GB to play it all the way through in 4K, at lesser visuals and with worse controls. And you pay the same price for the privilege.

Sounds great?

Stadia better really quickly ditch that whole Pay Full Price idea of theirs, or they're dead in the water by the time Xcloud hits.

(And it's Google, they could easily just throw 10 billion at this, buy every game for an entire year and put them on their subscription service as exclusives. We've already seen that publishers are totally on board with the whole exclusives idea.)

I have an awesome idea! We will pre-cache those graphics assets on the user's computers so they only need to download them once. Then, to reduce latency, we will have the client's PC do the rendering! Then, instead of paying $10/month, users can pre-pay for five years and we will give them that hardware for free! I call it the HomeCloud (trademark pending).

Google, I'm willing to sell my cutting-edge idea for one biiiiilion dollars!
11.
 
Re: Stadia Launch Follow-ups
Nov 20, 2019, 16:14
11.
Re: Stadia Launch Follow-ups Nov 20, 2019, 16:14
Nov 20, 2019, 16:14
 
chickenboo wrote on Nov 20, 2019, 14:02:
mxmissile wrote on Nov 20, 2019, 13:16:
BIGtrouble77 wrote on Nov 20, 2019, 12:56:
"Need to pivot, even if it means losing some of the biggest AAA games"

The only benefit I see with this service is the ability to play AAA games on a Chromebook. Why would I use this service for indie games that could run on a Samsung toaster? The qhole idea of streaming games can't die fast enough. It's just a play to hold the gaming industry hostage to a select few companies acting in bad faith.

Huge +1, Like or whatever for this.


Agreed, despite all the corporate white-washing about enabling new generations of non-console-owning yet-to-be-gamers, a cynical take could certainly see Google's move as an attempt at monopolizing the place where people play games, just as YouTube is the defacto place where people watch online videos.
It's obvious that Google looks at Stadia the same way they look at Youtube... it's just a vessel for consuming media while running deep learning algorithms around our behaviors. Once these companies own the channels to play games, they will have a bigger influence in how and what games will be made- and they will be made to manipulate us. That's a terrible future that will pretty much ensure that I won't be playing AAA games.
Avatar 20018
10.
 
Re: Stadia Launch Follow-ups
Nov 20, 2019, 14:02
10.
Re: Stadia Launch Follow-ups Nov 20, 2019, 14:02
Nov 20, 2019, 14:02
 
mxmissile wrote on Nov 20, 2019, 13:16:
BIGtrouble77 wrote on Nov 20, 2019, 12:56:
"Need to pivot, even if it means losing some of the biggest AAA games"

The only benefit I see with this service is the ability to play AAA games on a Chromebook. Why would I use this service for indie games that could run on a Samsung toaster? The qhole idea of streaming games can't die fast enough. It's just a play to hold the gaming industry hostage to a select few companies acting in bad faith.

Huge +1, Like or whatever for this.


Agreed, despite all the corporate white-washing about enabling new generations of non-console-owning yet-to-be-gamers, a cynical take could certainly see Google's move as an attempt at monopolizing the place where people play games, just as YouTube is the defacto place where people watch online videos.
9.
 
Re: Stadia Launch Follow-ups
Nov 20, 2019, 13:39
9.
Re: Stadia Launch Follow-ups Nov 20, 2019, 13:39
Nov 20, 2019, 13:39
 
Does the data have to go through the local disk for buffering? If so then you are also looking at the issue of increased SSD degradation here.
8.
 
Re: Stadia Launch Follow-ups
Nov 20, 2019, 13:16
8.
Re: Stadia Launch Follow-ups Nov 20, 2019, 13:16
Nov 20, 2019, 13:16
 
BIGtrouble77 wrote on Nov 20, 2019, 12:56:
"Need to pivot, even if it means losing some of the biggest AAA games"

The only benefit I see with this service is the ability to play AAA games on a Chromebook. Why would I use this service for indie games that could run on a Samsung toaster? The qhole idea of streaming games can't die fast enough. It's just a play to hold the gaming industry hostage to a select few companies acting in bad faith.

Huge +1, Like or whatever for this.

7.
 
Re: Stadia Launch Follow-ups
Nov 20, 2019, 13:05
7.
Re: Stadia Launch Follow-ups Nov 20, 2019, 13:05
Nov 20, 2019, 13:05
 
Realtime streaming of gaming like this will always be probably the hardest test of bandwidth. You'll end up needing 1,000GB data, 20Mbit/s speed and very low latency with no bufferbloat (continuous A rating on dslreports.com/speedtest) to have a good time and get through the game. Where as typical online gaming is about 1Mbit.
6.
 
Re: Stadia Launch Follow-ups
Nov 20, 2019, 12:59
6.
Re: Stadia Launch Follow-ups Nov 20, 2019, 12:59
Nov 20, 2019, 12:59
 
So to save yourself from having to download 105 GB for RDR2, you now get to download ~ 800GB to play it all the way through in 4K, at lesser visuals and with worse controls. And you pay the same price for the privilege.

Sounds great?

Stadia better really quickly ditch that whole Pay Full Price idea of theirs, or they're dead in the water by the time Xcloud hits.

(And it's Google, they could easily just throw 10 billion at this, buy every game for an entire year and put them on their subscription service as exclusives. We've already seen that publishers are totally on board with the whole exclusives idea.)
Avatar 15604
5.
 
Re: Stadia Launch Follow-ups
Nov 20, 2019, 12:56
5.
Re: Stadia Launch Follow-ups Nov 20, 2019, 12:56
Nov 20, 2019, 12:56
 
"Need to pivot, even if it means losing some of the biggest AAA games"

The only benefit I see with this service is the ability to play AAA games on a Chromebook. Why would I use this service for indie games that could run on a Samsung toaster? The qhole idea of streaming games can't die fast enough. It's just a play to hold the gaming industry hostage to a select few companies acting in bad faith.
Avatar 20018
4.
 
Re: Google Stadia Launch Lineup Expands
Nov 20, 2019, 12:01
NKD
4.
Re: Google Stadia Launch Lineup Expands Nov 20, 2019, 12:01
Nov 20, 2019, 12:01
NKD
 
I participated in the testing for it, and it was... okay. But the bandwidth usage makes it a no-go for all but the most casual of gamers, unless you don't have any caps.
Thou art an artless, greasy tallow-catch.
Avatar 43041
3.
 
Re: Google Stadia Launch Lineup Expands
Nov 20, 2019, 11:27
3.
Re: Google Stadia Launch Lineup Expands Nov 20, 2019, 11:27
Nov 20, 2019, 11:27
 
I've been testing it out now for about a total of 3hours with Destiny 2 and I'm actually quite surprised at how well its doing.
Avatar 58817
2.
 
Re: Stadia Launch Follow-ups
Nov 20, 2019, 11:25
2.
Re: Stadia Launch Follow-ups Nov 20, 2019, 11:25
Nov 20, 2019, 11:25
 
Ignore the bullies Google Plus Junior, you're a beautiful auburn haired child who will be successful!
1.
 
Re: Stadia Launch Follow-ups
Nov 20, 2019, 10:55
1.
Re: Stadia Launch Follow-ups Nov 20, 2019, 10:55
Nov 20, 2019, 10:55
 
They'll get alot of new accounts once they drop the required sub and offer a few free weekends like Steam does.
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