NKD wrote on Nov 18, 2019, 18:34:Source from his own words
Kxmode wrote on Nov 18, 2019, 18:12:
Geoff Keighley knew about No Man's Sky status before its release date and yet choose to not to speak up and warn consumers. As far as I'm concerned he puts the publisher's interest ahead of the consumer's. That makes him untrustworthy.
, quoted below for brevity.
Before we wrap up, I wanted to spend a couple of minutes talking about a game that has been a hot topic these past few months. Indeed yesterday word got out that the Advertising Standards Authority and England is exploring whether this game is responsible for false advertising. I'm talking about No Man's Sky from Hello Games, which came out in August for PlayStation and PC. Now, I honestly resisted saying anything about this game for the better part of the past year because I've been sort of internally conflicted about what I saw happening, and I played a role in this.
I've been in some of the cringe reels on YouTube of a lot of the broken promises, and honestly, the last time I saw the guy who heads up hello games, Sean Murray, was back in March. He told me then that he didn't really want to be around me that much anymore because he thought I was a little too negative about the game and my assessment of where the team was at. They were under an incredible amount of pressure, and I've lived through this game. I helped launch the game in December of 2013 or launch the announcement of it when Sean and his team came out to Los Angeles from Guildford, England to debut their vision at an award show called VGX, and, like many of you, I was taken by the story of these young indie developers. Ten of them in an old travel agency in Guildford, England, developing this beautiful rich procedurally generated world that let you swim below the ocean and fly amongst the stars. It captured our imagination.
...Now I had many strong discussions with Sean and the team as they led up to launch. I disagreed with them charging $60 and putting it in a box when I think what they should have done was put it out as an early access game and let people play it, and build it over time with the team and the community.
... We all wanted to believe in No Man's Sky, and Sean did too so much that he was never able to build up the gumption to rip off that band-aid and reveal what was and wasn't in the game. I've read it over the past few years that maybe the platform we gave him to launch the game was too big and created this black hole that he couldn't pull himself out of. But no matter what, you have to be honest with your fans. You can't lie, and Sean wanted to preserve the promise and mystery of the game so much he started to disrespect his audience. Those of you who paid for it, you have every right to be disappointed if you felt misled.
Like I said, he knew about No Man's Sky status before its release date and yet choose to not to speak up and warn consumers. He put the publisher's interest (Hello Games, in this particular case) ahead of the consumer's. In my opinion, that makes him untrustworthy.
"Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times." - Those Who Remain by G. Michael Hopf