Terminator: Resistance Released

Terminator: Resistance is now available for Windows on Steam. This was released on Thursday, so apologies for failing to mention this at the time. We did note the release of the Launch Trailer, so that may already be familiar. This post covers the launch, and includes a discrete tutorial on changing your field of view. Here's the news:
The wait is finally over, the game is out now and we hope that everyone is enjoying Terminator: Resistance so far! We have been paying close attention to everyone's feedback and it's great to see so much support and interest for the game!

The main goal with this project has been to create a story and world which Terminator fans will love, remaining faithful to the source material shown in the beloved movies.

Although the game has released, we will still be working hard to ensure that everyone gets to enjoy the game to it's fullest. If you are unsure about something before purchasing, or experiencing any technical issues, please let us know in the discussion section.

We are aware of some of issues which have already been posted, so rest assured that we're paying attention! We will work with the developers at Teyon to ensure that the game can be played by as many people as possible!

A very big thank you to everyone again for supporting and showing interest in Terminator: Resistance!

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18.
 
Re: Terminator: Resistance Released
Nov 17, 2019, 20:34
Rilcon
 
18.
Re: Terminator: Resistance Released Nov 17, 2019, 20:34
Nov 17, 2019, 20:34
 Rilcon
 
Kxmode wrote on Nov 17, 2019, 19:27:
Why is there a checkpoint? If the answer is consoles, today's console have hard drives making the checkpoint system obsolete. So why do developers persist with checkpoints? Does it take too much development time to put in a save/load anywhere system?
Pacing and dealing with save-scumming in a simple and obvious (to the player) way. Some developers want players to replay scenarios/encounters "as intended" and not "from the instant before things went wrong", and designing and implementing systems for detecting when things "will go wrong" before they actually do is folly in most genres. It is, simply, a design decision.
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