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Diablo IV Announced

Blizzard has officially revealed Diablo IV at BlizzCon, capping off much speculation and confirming the details that leaked yesterday about plans for a new installment in the action/RPG series. They don't yet offer a release date, but say to stay tuned to the Diablo Website where they offer an Announce Cinematic and an Official Gameplay Trailer. The announcement explains this will use "modern technology" to offer dark, visceral gameplay; robust customization; deep loot; and infinite adventures. They also reveal three of the classes will be the Barbarian, the Sorceress, and the Druid. They also say the game "will also provide opportunities for groups of players to encounter each other in the same shared world." Thankfully there's no mention of any auction houses. Here's word:
An ancient evil threatens to engulf Sanctuary in darkness, and new heroes have been called upon to face challenges the world has never seen before. Today, Blizzard Entertainment announced Diablo IV, the highly anticipated next entry in its genre-defining action–role-playing series. The newest installment of Diablo was announced during BlizzCon® 2019, where attendees were eager to be the first in the world to play a public demo of the game. Diablo IV draws players into a grim story line and gives them the freedom to explore and forge their own path across the most expansive and intense vision of the world of Sanctuary—a bleak and shattered hellscape bereft of hope and beset by demons.

True to the franchise’s roots, Diablo IV will deliver visceral combat, gruesome and varied monsters, an epic hunt for legendary loot, and endless playability and progression. Players will find a lifetime’s worth of adventure scattered across a land rooted in unique ecologies and inhabited by dangerous new foes. They’ll delve into randomized dungeons packed with unpredictable adversaries and unimaginable treasures. While continuing to fully support solo and coordinated party play, Diablo IV will also provide opportunities for groups of players to encounter each other in the same shared world—whether to tackle bigger challenges . . . or possibly even slaughter one another in player-vs.-player combat.

“Sanctuary has been a home to Diablo players for more than 20 years, and it’s with our own deep passion for the series and a deep appreciation of the community that we announce Diablo IV today,” said J. Allen Brack, president of Blizzard Entertainment. “We’re excited to be returning to the dark, quintessential Diablo gameplay that players love while expanding the world and story in new ways, and we can’t wait for more people to be able to experience it.”

In Diablo IV, players will attempt to bring hope back to the world by vanquishing evil in all its vile incarnations—from cannibalistic demon-worshipping cultists to the all-new drowned undead that emerge from the coastlines to drag their victims to a watery grave. For the first time in the series, Sanctuary will be a contiguous, seamless landmass comprising diverse regions ranging from the burning desert of Kejhistan, to the verdant werewolf-infested forests of Scosglen, to the harsh and rugged wilderness of the Dry Steppes.

At BlizzCon, Blizzard revealed the first three of Diablo IV’s character classes, all playable at the show:

  • The Barbarian, known for their unparalleled strength and brutal melee combat, utilizes a new and more powerful system in battle, Arsenal, which arms them with the ability to carry and rapidly switch between four different weapons at a time by assigning them to individual attacks.
  • The Sorceress hearkens back to their Diablo II roots and shapes the elements to obliterate their foes by impaling them upon jagged spikes of ice, electrocuting them with bolts of lightning, or raining flaming meteors from the sky.
  • The Druid is a savage shapeshifter whose updated playstyle empowers them to fluidly transform between werewolf, werebear, and human form to unleash the raw power of nature’s fury on the forces of the Burning Hells.

These three iconic characters honor the legacy of the franchise and exemplify how Diablo IV builds upon the series’ history by preserving the core Diablo fantasy while allowing players to explore untapped gameplay possibilities with fresh inspiration. Players will be able to experiment and discover countless character builds through customizable talent trees and skills, a deep loot system filled with legendary and set items to collect, runes and rune word combinations, and even personalized mounts for traversing the open world.

Diablo IV is being developed using modern technology that pushes the franchise to dark, new depths. This technology is at the heart of everything players will see, hear, and feel—delivering much higher fidelity and a more engrossing experience. It opens up countless possibilities for the Diablo series, from smooth character animations, such as the Druid’s fluid shapeshifting, to the seamless, vast overworld players will travel across in search of the next loot-filled underground dungeon. Ultimately, Diablo IV will ground players in a grittier and deadlier world.

Diablo IV is currently in development and will be coming to PC, PlayStation® 4, and Xbox One. Brave souls can seek out more information at www.diablo.com.

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50. Re: Diablo IV Announced Nov 3, 2019, 08:38 El Pit
 
With the shared world this is an MMO with instanced dungeons. This is sort of Guild Wars 2 - just as a Diablo game. It is the Diablo MMO a lot of people speculated to be in the works, and not really Diablo IV (or Diablo IIII for the Black Ops fans).  



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49. Re: Diablo IV Announced Nov 3, 2019, 00:13 Beamer
 
Steele Johnson wrote on Nov 2, 2019, 23:34:
bigspender wrote on Nov 2, 2019, 18:43:
Steele Johnson wrote on Nov 2, 2019, 11:05:
jdreyer wrote on Nov 2, 2019, 02:48:
Steele Johnson wrote on Nov 1, 2019, 18:58:
It looks like a mobile game. Funny how times change.
I don't think we watched the same trailer.

I’m talking about the gameplay not the cinematics.

Have you mistakenly watched the gameplay for Diablo Immortal instead of Diablo 4?

Diablo Immortal is most definitely a mobile game :-)

Nope. Looks like a mobile game to me. *tap tap tap* *tap tap tap tap*

Just like the original
 



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48. Re: Diablo IV Announced Nov 2, 2019, 23:34 Steele Johnson
 
bigspender wrote on Nov 2, 2019, 18:43:
Steele Johnson wrote on Nov 2, 2019, 11:05:
jdreyer wrote on Nov 2, 2019, 02:48:
Steele Johnson wrote on Nov 1, 2019, 18:58:
It looks like a mobile game. Funny how times change.
I don't think we watched the same trailer.

I’m talking about the gameplay not the cinematics.

Have you mistakenly watched the gameplay for Diablo Immortal instead of Diablo 4?

Diablo Immortal is most definitely a mobile game :-)

Nope. Looks like a mobile game to me. *tap tap tap* *tap tap tap tap*
 
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47. Re: Diablo IV Announced Nov 2, 2019, 19:07 RedEye9
 
Drayth wrote on Nov 1, 2019, 23:31:
That cinematic trailer was fukin dope
They do great cinematic's, both trailer and in-game.
 
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46. Re: Diablo IV Announced Nov 2, 2019, 18:43 bigspender
 
Steele Johnson wrote on Nov 2, 2019, 11:05:
jdreyer wrote on Nov 2, 2019, 02:48:
Steele Johnson wrote on Nov 1, 2019, 18:58:
It looks like a mobile game. Funny how times change.
I don't think we watched the same trailer.

I’m talking about the gameplay not the cinematics.

Have you mistakenly watched the gameplay for Diablo Immortal instead of Diablo 4?

Diablo Immortal is most definitely a mobile game :-)
 



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45. Re: Diablo IV Announced Nov 2, 2019, 16:59 MoreLuckThanSkill
 
bigspender wrote on Nov 2, 2019, 06:53:
nearly 2 hours of gameplay here https://www.youtube.com/watch?v=XKzD1NZwUmw

Wow, that looks pretty good already, albeit not too far from the previous ARPG versions. That streamer/player is pretty annoying and I still sat through a fair amount of his babble, just to see more of the game. That has to be a reasonably good sign.

But yeah, probably 2022 or later for the full release.
 
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44. Re: Diablo IV Announced Nov 2, 2019, 13:45 Beamer
 
To be fair, Diablo 1 plays very much like a mobile game. It would have worked great with touch controls.  



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43. Re: Diablo IV Announced Nov 2, 2019, 12:52 jdreyer
 
Darks wrote on Nov 2, 2019, 11:24:
Steele Johnson wrote on Nov 2, 2019, 11:05:
jdreyer wrote on Nov 2, 2019, 02:48:
Steele Johnson wrote on Nov 1, 2019, 18:58:
It looks like a mobile game. Funny how times change.
I don't think we watched the same trailer.

I’m talking about the gameplay not the cinematics.

Yes, and so was he. I saw nothing in the trailer that lead me to believe this was a mobile game. Nothing!!

Yeah, gameplay and graphics looked pretty good, if a bit twitchy. Not at all like that Diablo Immortal shit.

A shame I'm pissed at Blizzard for fellating the Chinese government.
 
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42. Re: Diablo IV Announced Nov 2, 2019, 11:24 Darks
 
Steele Johnson wrote on Nov 2, 2019, 11:05:
jdreyer wrote on Nov 2, 2019, 02:48:
Steele Johnson wrote on Nov 1, 2019, 18:58:
It looks like a mobile game. Funny how times change.
I don't think we watched the same trailer.

I’m talking about the gameplay not the cinematics.

Yes, and so was he. I saw nothing in the trailer that lead me to believe this was a mobile game. Nothing!!
 
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41. Re: Diablo IV Announced Nov 2, 2019, 11:23 Spektr
 
I was thinking of me playing a Blizzard for quite some time, even more so I barely touched Diablo 3 but this is honestly looking surprisingly good. I will wait to play it though.  
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40. Re: Diablo IV Announced Nov 2, 2019, 11:18 Spektr
 
Luke wrote on Nov 2, 2019, 07:07:
The reaction from the crowd was ..ehm yeah...thought so blizzy , the animals in the wow expansion looks more and more like aion , final fantasy overwatch one big manga as stated many years ago Cleary going the ying yang way with there games
Do you mean no chance of seeing Winnie the Pooh?
 
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39. Re: Diablo IV Announced Nov 2, 2019, 11:05 Steele Johnson
 
jdreyer wrote on Nov 2, 2019, 02:48:
Steele Johnson wrote on Nov 1, 2019, 18:58:
It looks like a mobile game. Funny how times change.
I don't think we watched the same trailer.

I’m talking about the gameplay not the cinematics.
 
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38. Re: Diablo IV Announced Nov 2, 2019, 11:00 Simon Says
 
intermarer wrote on Nov 2, 2019, 10:51:
Is it mobile or cross platform or something? It looks old already.

Not the first comment like this here and I'm wondering:

"WTF is wrong with some peoples eyes?"

Cause I know for certain according to my optometrists last visit that I still have perfect eyesight.
 
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37. Re: Diablo IV Announced Nov 2, 2019, 10:51 intermarer
 
Is it mobile or cross platform or something? It looks old already.  
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36. Re: Diablo IV Announced Nov 2, 2019, 10:19 Beamer
 
Looks fun. I just hope the skills aren't overly simplified, but since I hardly remember how it worked in any prior Diablo, I'm not worried that it changed, just worried that, if it's too streamlined, it becomes boring.  



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35. Re: Diablo IV Announced Nov 2, 2019, 07:07 Luke
 
The reaction from the crowd was ..ehm yeah...thought so blizzy , the animals in the wow expansion looks more and more like aion , final fantasy overwatch one big manga as stated many years ago Cleary going the ying yang way with there games  
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34. Re: Diablo IV Announced Nov 2, 2019, 06:53 bigspender
 
nearly 2 hours of gameplay here https://www.youtube.com/watch?v=XKzD1NZwUmw  



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33. Re: Diablo IV Announced Nov 2, 2019, 06:33 Jonjonz
 
Looks bland, washed out, low contrast palette, and any game play vid that hides the UI is always suspect to me.

Also somehow reminds me of GW2 original class reveal videos where each toon looks invincible and totally wipes the floor with all mobs shown, always a red flag for me, as it is hiding how much kiting, dodging and other parts of combat required by the game which may or may not appeal to you.
 
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32. Re: Diablo IV Announced Nov 2, 2019, 06:27 bigspender
 
Looking at how the characters are moving around, I don't think this will be a point and click game. It looks more like a twin-stick control style to me. (and given how well Diablo 3 worked on consoles, I wouldn't be surprised)

I really appreciate the return of the dark and gritty graphics though.

Will definitely get this, provided they don't somehow screw it up in the mean time.
 



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31. Re: Diablo IV Announced Nov 2, 2019, 05:21 Cram
 
Quinn, Rkykker and Diablofans all had Q&A's with devs today.

Here's Diablofans Q&A

There are some exciting points, there are some concerning points. More panels tomorrow about World Lore and a bunch of other stuff.

Edit: The DiabloFans one is a community Q&A, not one they conducted themselves but they did ask questions. I was watching Rhykker's stream of the floor demo and started laughing when one of the game's leads just invaded his stream. Rhykker did a good job, the lead was on there for a long time - but sadly a lot of his answers were half answers. To be expected though.

This comment was edited on Nov 2, 2019, 05:33.
 
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