Mr. Tact wrote on Nov 1, 2019, 10:36:
Nullity wrote on Nov 1, 2019, 09:10:I'm curious, are you saying you don't like having to acquire the gems to get skills, or that you have to learn how to combine them for them to be effective, or what?
I *want* to like this game. I've tried to restart and get into it like 4 or 5 times over the years, but I never last long. It's the skill system, I can't stand it. As long as that remains the same, I'll never be into this game.
The biggest issue has to do with acquiring them. You get a few to start off with as quest rewards, but after that it's a lot of RNG. I can't just learn or purchase a particular skill I want, or even work towards a goal to get something specific.
Skills are arguably the most important part of your character in an (a)rpg, and they should never be based on RNG. There should always be a clear progression path to acquire what you want in order to plan builds, or just have fun with the skills you want to use, etc.
That said, it's been a long time since I've tried it, so it's possible some things have changed or my memory might even be a little incorrect.
I did just spend a couple minutes researching the possible ways to acquire skill gems, and it seems that there are more options to purchase them from vendors (again, often with RNG) or a greater variety to receive as rewards later in the game. However, if I don't enjoy the system while getting to that point, it doesn't help me.
Also, if I wanted more than one of a particular gem, RNG factors in even more. For example, if it was a gem that I got as a skill reward, the only other way I could get another one was to wait for an RNG drop, or start a separate character and play up to that point to get another one, then transfer it to the first character. But then if I wanted to keep that 2nd character, it just lost a skill gem, or wasted a reward choice on an item for a different character.
It's just a bunch of nonsense that I feel like I shouldn't have to deal with in this type of game.