Diablo 4 and Diablo 2 Remaster Rumors

As BlizzCon 2019 approaches, speculation about announcements abound. This tweet from last week says we can not only expect the official reveal of Diablo IV, but also the remaster of Diablo II that fans of the action/RPG series have long sought. This simply says, "For anyone who cares, diablo 4 and diablo 2 remastered will also be announced. :)" GamesRadar+ vouches for the poster's bona fides: "The information comes from an industry insider known on Twitter as Metro, who has a proven track record of breaking BlizzCon news before it's officially announced on the show floor of Blizzard's annual game expo." They also note that this tweet lends some support for this, showing a magazine ad for a new Art of Diablo book that mentions Diablo IV, and sure enough, searching for the book's ISBN brings up results that show this to be a real thing. BlizzCon 2019 kicks off a week from Friday, so it won't be long before we learn what comes of all this.
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Re: Retro Dust II Map Celebrates 20th Anniversary of Counter-Strike
Oct 21, 2019, 22:40
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Re: Retro Dust II Map Celebrates 20th Anniversary of Counter-Strike Oct 21, 2019, 22:40
Oct 21, 2019, 22:40
 
eRe4s3r wrote on Oct 21, 2019, 22:15:
How exactly is that in any way a bad thing? This mechanic is LITERALLY the only reason a WD swarm build can exist (and does not exist in Path of Exiles) because you can stack crit-damage and weapon damage as well as minion damage boosts (which stack on stacked stacks) ON YOUR MINIONS while you support them from the back

Also what you describe is not how D3 works at all which is even funnier really. Entire builds are defined by legendary and set buffs, Kanai cube and what you equip. Those differences are not 3% on an obscure stat, they are 12000% on set linked skill triggers. And can make an enormous difference. A single set item can literally change your entire build from barely making it on Hard to easy cruising on t10

Regarding D3, maybe not any more, but I'm fairly certain that was how D3 worked at least for the first year or so. Your skills damage was linked to weapon DPS. Finding a normal-ass sword shouldn't boost my Fireball damage just because I used to wield a staff. It made investing in Fireball less rewarding because its effectiveness was strongly tied to something unrelated. I won't ever get to care about interesting Witch Doctor builds because the main gameplay loop is less fun for me.

A different mechanic that I was also talking about, which I find un-fun in a similar way to the above, is one where you play for awhile and acquire a point of some sort that you invest but all the investment options are boring +% increases. When you look at it from the perspective of max-level builds, sure they add up and you can get cool builds, but I don't find it fun during all the hours getting to that level. I don't find nudging one of my numbers slightly to be a fun reward.
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    Re: Retro Dust II Map Celebrates 20th Anniversary of Counter-Strike
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