Avus wrote on Oct 14, 2019, 18:08:
VR goggles is actually not a good simulator training tool (too cut off from the real world). Flight sim is not only about flying. It is also about instrumental controlling/learning. It is much better the pilot actually TOUCH these buttons/switches/levers.
Are you sure you know how VR works? If VR is properly implemented then you'd have an accurately modeled cockpit where you can flick every single switch with your touch controllers. No cheap Saitek (or MadCatz or whatever they are called now) panel can replicate the VR simulation of pushing the "real" buttons in the cockpit.
I agree that you need to be an advanced sim pilot if you want to properly use VR, however. You need to know the plane inside out. Most people will have to start with a screen (or surround setup) to learn the procedures. It will take many, many hours of learning in 2D before VR becomes a viable option.
Besides, people with five digit sim pits and projectors are not exactly in the majority or the main target audience. This new FS is coming out on Xbox and let's not kid ourselves here in spite of all the lofty promises.
The sim will have to have a casual appeal and a major reason why MS is even doing this is certainly to have an exclusive that Sony will not have on the PS5. It's a USP to have a new FS on the Xbox in addition to many more first party exclusives by the devs that MS has gobbled up over the past few years.
I'll believe in their advertised level of simulation when I see it. Like you, I am also more interested in the depth of the simulated systems, avionics, weather, AI (ATC & traffic) and planes (PMDG level would be ace) than in flashy graphics. It will definitely look good but that is not really what makes a great sim at the end of the day.