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On Microsoft Flight Simulator VR Plans

In an audio interview with AVSim, talks with Microsoft's Jorg Newman and Asobo Studios' Sebastian Wloch about the upcoming revival of Microsoft Flight Simulator. An interesting element of this is highlighted by VentureBeat, where they note the discussion touches on how this oddly did not initially include plans for VR support until the prospect was raised by gamers. Word is this may not make it into the game for launch, but they seem committed to adding it as quickly as possible:
“Right after the E3 trailer came out there was a lot of people making that exact assumption, that ‘Oh yeah, this better be supporting VR right from the get go.’ It honestly wasn’t our plan. But we are listening, and we heard it, so we will try our darnedest to make it happen. Whether or not we’re going to pull it off for launch, we can’t commit to that at this point in time, but we are aware of the desire […] We will try to prioritize that over other things.”
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11. Re: On Microsoft Flight Simulator VR Plans Oct 14, 2019, 20:16 Scottish Martial Arts
 
Kxmode wrote on Oct 14, 2019, 19:04:
The thing is VR, not AR, is the best enhancement for a flight simulator.

That's not at all clear on the basis of first-gen headsets. Some issues:
* VR headsets are less sharp and have less clarity of image as compared to a 4K monitor. This renders instruments and displays harder to read and, in a combat sim, other planes and ground targets harder to distinguish. This was my number one complaint with trying out an Oculus with DCS: it was felt comparable to downgrading back to a 1080p display.
* Peripherals become harder to use. I do not have an extensive peripheral setup, just the Warthog HOTAS, but the switch panel integrated into the base of the throttle was basically unusable without taking both hands off the controls, using one to raise the headset a bit, and then glancing down with my peripheral vision to manipulate a switch with my other hand. The fact that the switch panel was rendered in game was little help unless the switch I wanted was at the edge of the panel.
* Head tracking has been a solved problem for about 15 years thanks to TrackIR and VR offers little real improvement. TrackIR isn't perfect, but once you have well calibrated input curves, and so long as direct sunlight isn't shining into the tracker's FoV, then it works very well.

What VR has to offer over a standard setup is immersion and depth perception, but right now it is simply less usable than the alternatives, albeit still a really cool experience. As the displays improve, I could see VR eventually becoming preferable to a 4k monitor + TrackIR. Until then though, it's a tough sell for a hobby where you never have enough pixel density.
 
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    Date Subject Author
  1. Oct 14, 11:43 Re: On Microsoft Flight Simulator VR Plans CJ_Parker
  2. Oct 14, 12:09  Re: On Microsoft Flight Simulator VR Plans BIGtrouble77
  4. Oct 14, 12:40   Re: On Microsoft Flight Simulator VR Plans SirKnight
  8. Oct 14, 14:27    Re: On Microsoft Flight Simulator VR Plans BIGtrouble77
  3. Oct 14, 12:37 Re: On Microsoft Flight Simulator VR Plans SirKnight
  5. Oct 14, 12:40  Re: On Microsoft Flight Simulator VR Plans CJ_Parker
  6. Oct 14, 12:40   Re: On Microsoft Flight Simulator VR Plans SirKnight
  9. Oct 14, 18:08  Re: On Microsoft Flight Simulator VR Plans Avus
  10. Oct 14, 19:04   Re: On Microsoft Flight Simulator VR Plans Kxmode
>> 11. Oct 14, 20:16    Re: On Microsoft Flight Simulator VR Plans Scottish Martial Arts
  14. Oct 14, 23:34      Re: On Microsoft Flight Simulator VR Plans Kxmode
  15. Oct 15, 00:06      Re: Re: On Microsoft Flight Simulator VR Plans BIGtrouble77
  16. Oct 15, 02:39       Re: Re: On Microsoft Flight Simulator VR Plans Orogogus
  17. Oct 15, 03:54      Re: Re: On Microsoft Flight Simulator VR Plans jdreyer
  25. Oct 15, 17:51        Re: On Microsoft Flight Simulator VR Plans Kxmode
  13. Oct 14, 20:52   Re: On Microsoft Flight Simulator VR Plans CJ_Parker
  18. Oct 15, 08:26    Re: On Microsoft Flight Simulator VR Plans Scottish Martial Arts
  20. Oct 15, 11:36     Re: On Microsoft Flight Simulator VR Plans jdreyer
  21. Oct 15, 11:43      Re: On Microsoft Flight Simulator VR Plans Beamer
  23. Oct 15, 11:47       Re: On Microsoft Flight Simulator VR Plans jdreyer
  24. Oct 15, 13:09        Re: On Microsoft Flight Simulator VR Plans Bodolza
  7. Oct 14, 13:26 Re: On Microsoft Flight Simulator VR Plans Porn-O-Matic
  12. Oct 14, 20:27  Re: On Microsoft Flight Simulator VR Plans Bumpy
  19. Oct 15, 11:04 Re: On Microsoft Flight Simulator VR Plans theglaze
  22. Oct 15, 11:46  Re: On Microsoft Flight Simulator VR Plans jdreyer