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On Microsoft Flight Simulator VR Plans

In an audio interview with AVSim, talks with Microsoft's Jorg Newman and Asobo Studios' Sebastian Wloch about the upcoming revival of Microsoft Flight Simulator. An interesting element of this is highlighted by VentureBeat, where they note the discussion touches on how this oddly did not initially include plans for VR support until the prospect was raised by gamers. Word is this may not make it into the game for launch, but they seem committed to adding it as quickly as possible:
“Right after the E3 trailer came out there was a lot of people making that exact assumption, that ‘Oh yeah, this better be supporting VR right from the get go.’ It honestly wasn’t our plan. But we are listening, and we heard it, so we will try our darnedest to make it happen. Whether or not we’re going to pull it off for launch, we can’t commit to that at this point in time, but we are aware of the desire […] We will try to prioritize that over other things.”
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10. Re: On Microsoft Flight Simulator VR Plans Oct 14, 2019, 19:04 Kxmode
 
Avus wrote on Oct 14, 2019, 18:08:
SirKnight wrote on Oct 14, 2019, 12:37:
I don't understand why this wasn't obvious since the start of the project. OF COURSE a flight sim needs VR. There's a piece of software that lets you use VR with Flight Sim X and it's amazing how much more real it feels to be sitting in the cockpit and looking around naturally with your head. Sims are a perfect fit for VR.

Because hardcore/professional flight "simmer" don't prefer VR.... Professional flight simulator need/prefer real instrument panels and multi-screen setup. VR goggles is actually not a good simulator training tool (too cut off from the real world). Flight sim is not only about flying. It is also about instrumental controlling/learning. It is much better the pilot actually TOUCH these buttons/switches/levers. I think MS did the right thing not to spend the initial development time into VR. Map details, plane/aerodynamic physics, atmospheres/weather physics are much more important and MS actually have no less than 5 development teams working on these.

Many professionals train on simulations that emulate a real-world plane. It includes a cockpit that is to scale with all the instrumentation as tangible objects that are not on-screen. The VR in a flight sim would simulate the real-world physics of looking around and interacting with the instruments. It's still not on the level of a professional simulator but would get it closer.

Avus wrote on Oct 14, 2019, 18:08:
Flight sim and even driving sim DON'T need VR!! It is still a gimmick tools at this point.

VR would be a massive boon in that it follows the real-world physics of looking around. Pilots and drivers do this all the time without thinking.

Avus wrote on Oct 14, 2019, 18:08:
Some of you who cheap shot MS above have no idea how serious MS develop this version of Flight Simulator.

https://youtu.be/MOPIjzzH1G8

Here are some high tech stuff for it
* Map available: Only ONE map - the Planet EARTH via Microsoft Bing! 3D objects (AI create trees & building...) stream from MS servers!!
* Water affected by wind, created wave
* 32 lays of atmospheres and clouds form depend on them
* full day/night and yearly cycle. Position of sun and moon and stars map correctly.
* aerodynamic physics completely rewritten
* and many more....

I will say this "game" is MUCH MORE technological advance than Star Citizen.

I don't believe anyone is "cheap shotting" Microsoft's commitment to developing a modern flight simulator. They're critical of Microsoft not making VR an integral part of it. The reason may have to do with Microsoft's commitment to AR via their Hololens tech that hasn't taken off as big as VR has. The thing is VR, not AR, is the best enhancement for a flight simulator.
 
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    Date Subject Author
  1. Oct 14, 11:43 Re: On Microsoft Flight Simulator VR Plans CJ_Parker
  2. Oct 14, 12:09  Re: On Microsoft Flight Simulator VR Plans BIGtrouble77
  4. Oct 14, 12:40   Re: On Microsoft Flight Simulator VR Plans SirKnight
  8. Oct 14, 14:27    Re: On Microsoft Flight Simulator VR Plans BIGtrouble77
  3. Oct 14, 12:37 Re: On Microsoft Flight Simulator VR Plans SirKnight
  5. Oct 14, 12:40  Re: On Microsoft Flight Simulator VR Plans CJ_Parker
  6. Oct 14, 12:40   Re: On Microsoft Flight Simulator VR Plans SirKnight
  9. Oct 14, 18:08  Re: On Microsoft Flight Simulator VR Plans Avus
>> 10. Oct 14, 19:04   Re: On Microsoft Flight Simulator VR Plans Kxmode
  11. Oct 14, 20:16    Re: On Microsoft Flight Simulator VR Plans Scottish Martial Arts
  14. Oct 14, 23:34      Re: On Microsoft Flight Simulator VR Plans Kxmode
  15. Oct 15, 00:06      Re: Re: On Microsoft Flight Simulator VR Plans BIGtrouble77
  16. Oct 15, 02:39       Re: Re: On Microsoft Flight Simulator VR Plans Orogogus
  17. Oct 15, 03:54      Re: Re: On Microsoft Flight Simulator VR Plans jdreyer
  25. Oct 15, 17:51        Re: On Microsoft Flight Simulator VR Plans Kxmode
  13. Oct 14, 20:52   Re: On Microsoft Flight Simulator VR Plans CJ_Parker
  18. Oct 15, 08:26    Re: On Microsoft Flight Simulator VR Plans Scottish Martial Arts
  20. Oct 15, 11:36     Re: On Microsoft Flight Simulator VR Plans jdreyer
  21. Oct 15, 11:43      Re: On Microsoft Flight Simulator VR Plans Beamer
  23. Oct 15, 11:47       Re: On Microsoft Flight Simulator VR Plans jdreyer
  24. Oct 15, 13:09        Re: On Microsoft Flight Simulator VR Plans Bodolza
  7. Oct 14, 13:26 Re: On Microsoft Flight Simulator VR Plans Porn-O-Matic
  12. Oct 14, 20:27  Re: On Microsoft Flight Simulator VR Plans Bumpy
  19. Oct 15, 11:04 Re: On Microsoft Flight Simulator VR Plans theglaze
  22. Oct 15, 11:46  Re: On Microsoft Flight Simulator VR Plans jdreyer