SirKnight wrote on Oct 14, 2019, 12:37:
I don't understand why this wasn't obvious since the start of the project. OF COURSE a flight sim needs VR. There's a piece of software that lets you use VR with Flight Sim X and it's amazing how much more real it feels to be sitting in the cockpit and looking around naturally with your head. Sims are a perfect fit for VR.
Because hardcore/professional flight "simmer" don't prefer VR.... Professional flight simulator need/prefer real instrument panels and multi-screen setup. VR goggles is actually not a good simulator training tool (too cut off from the real world). Flight sim is not only about flying. It is also about instrumental controlling/learning. It is much better the pilot actually TOUCH these buttons/switches/levers. I think MS did the right thing not to spend the initial development time into VR. Map details, plane/aerodynamic physics, atmospheres/weather physics are much more important and MS actually have no less than 5 development teams working on these.
Flight sim and even driving sim DON'T need VR!! It is still a gimmick tools at this point.
Some of you who cheap shot MS above have no idea how serious MS develop this version of Flight Simulator.https://youtu.be/MOPIjzzH1G8
Here are some high tech stuff for it
* Map available: Only ONE map - the Planet EARTH via Microsoft Bing! 3D objects (AI create trees & building...) stream from MS servers!!
* Water affected by wind, created wave
* 32 lays of atmospheres and clouds form depend on them
* full day/night and yearly cycle. Position of sun and moon and stars map correctly.
* aerodynamic physics completely rewritten
* and many more....
I will say this "game" is MUCH MORE technological advance than Star Citizen.This comment was edited on Oct 14, 2019, 18:38.
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