Epic Games Store September Update Plans

Epic Games offers a September Feature Update for the Epic Games Store outlining the next steps for the Epic Games Store. These include new library view options, improved patch sizes, the addition of playtime tracking, support for bundles, and more. They also look beyond these immediate plans to outline other upcoming features such as a new storefront, an in-game overlay, and more. Here's more on that:
NEW Storefront
A new store and browsing experience, including curated collections. You'll be able to see what games are trending, filter by genre, and more, so that you can find games you'll love faster and easier than before.

Epic Games Overlay - Checkout
We're creating an in-game overlay. It'll be a while before it's fully realized but our thoughts here are centered around giving you ways to interact with your Epic Games store (e.g. library, social, etc.) while in-game.
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18.
 
Re: Epic Games Store September Update Plans
Sep 29, 2019, 06:01
18.
Re: Epic Games Store September Update Plans Sep 29, 2019, 06:01
Sep 29, 2019, 06:01
 
jdreyer wrote on Sep 28, 2019, 22:59:
Nucas wrote on Sep 28, 2019, 16:11:
MoreLuckThanSkill wrote on Sep 28, 2019, 14:22:
Patch size: If their store isn't currently setup to patch individual files in some cases, then patch size is automatically larger for some(all?) games, as they have to replace most or all game files.

If the patcher can't add to/modify a file, they have to transmit an entire file, instead of just the additional content, etc.

Plenty of areas for optimization behind the scenes in any store, but also somewhat game dependent usually.

yeah, delta patching right? steam does a form of this.

that aside, its insane to me that epic spent 10 million dollars to get remedy's game Control on their storefront but there wasn't a dime to spare on the actual storefront, like i still have to purchase games one at a time; or that tim sweeney thinks the best PR is for him to do it himself on twitter instead of spending the money on a fucking PR firm.

they could really have launched themselves as the saviors from steam and been embraced rather than begrudgingly tolerated, but man they can't stop fucking it up. the glowing headlines would practically be writing themselves: what's going on at valve? storefront still a disaster, clogged in thousands of chinese shovelware anime fuck games, and they finally got around to patching half-life 2's blinking bug after 5 years.

oh well.

Making gobs of money from horny teens = fun.
Fixing bugs = not fun.

As for Epic, making quality software takes time. Just like you can't throw 9 pregnant women together and expect to have a baby in one month, the more developers you throw at a software problem, the more your returns diminish.
Information and facts about how the sausage is made is irrelevant in a stomping feet thead.
“We’ve arranged a society on science and technology in which nobody understands anything about science and technology, and this combustible mixture of ignorance and power sooner or later is going to blow up in our faces." Carl Sagan
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