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7.
 
Re: Sunday Previews
Sep 23, 2019, 09:57
7.
Re: Sunday Previews Sep 23, 2019, 09:57
Sep 23, 2019, 09:57
 
MindStalker3 wrote on Sep 23, 2019, 09:28:
NKD wrote on Sep 22, 2019, 19:14:
It'll be interesting to see how they manage to get this colony stuff and the need for fast-forward space travel to work together.

Hopefully by making them separate sandboxes. No reason your local colony and your remote colony (or interstellar fairing ship) need to be time synced with each-other. FF one shouldn't FF the other. Time should slow to a reasonable speed or stop for whatever system you aren't actively managing.

FF is heavily abstracted for craft you are not controlling already in Kerbal, Colonies shouldn't be a problem. I'm not sur ehow they handle population growth or independant colony expansion but it seems like it wouldn't be too intensive/difficult to expand whilst you are warping about if they don't decide to just halt it (Which would suck a bit but who knows).
6.
 
Re: Sunday Previews
Sep 23, 2019, 09:54
6.
Re: Sunday Previews Sep 23, 2019, 09:54
Sep 23, 2019, 09:54
 
I thought I was way past getting excited for this shit. But I can't help it. A better optimised, prettier MP capable Kerbal? Sign me up!

Just hope the cockpits are fully clickable and operable. Some of the lander modules had enough basics to get by, but I want that co-op thrill of the F14B in DCS but in my monstrous crime against physics rockets and landers.

Maybe wanting to inflict nailbiting landings, atmospheric combustion and crater generation maneouvors on my family is a sign there is something wrong with me but I can't help but feel if they nail it, it will be the best game ever, a title I think KSP1 already holds despite being a sometimes janky jankothon.
5.
 
Re: Sunday Previews
Sep 23, 2019, 09:28
5.
Re: Sunday Previews Sep 23, 2019, 09:28
Sep 23, 2019, 09:28
 
NKD wrote on Sep 22, 2019, 19:14:
It'll be interesting to see how they manage to get this colony stuff and the need for fast-forward space travel to work together.

Hopefully by making them separate sandboxes. No reason your local colony and your remote colony (or interstellar fairing ship) need to be time synced with each-other. FF one shouldn't FF the other. Time should slow to a reasonable speed or stop for whatever system you aren't actively managing.
4.
 
Re: Sunday Previews
Sep 23, 2019, 05:43
4.
Re: Sunday Previews Sep 23, 2019, 05:43
Sep 23, 2019, 05:43
 
NKD wrote on Sep 22, 2019, 19:14:
It'll be interesting to see how they manage to get this colony stuff and the need for fast-forward space travel to work together.

By making them stable systems. They already said as much Meaning they can grow, but they grow relative with their other capabilities. Basically, for every X Kerbals you get X more production etc. It remains to be seen how they implement colonies in the physics system though, or if at all.
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3.
 
Re: Sunday Previews
Sep 22, 2019, 19:14
NKD
3.
Re: Sunday Previews Sep 22, 2019, 19:14
Sep 22, 2019, 19:14
NKD
 
It'll be interesting to see how they manage to get this colony stuff and the need for fast-forward space travel to work together.
Thou art an artless, greasy tallow-catch.
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2.
 
Re: Sunday Previews
Sep 22, 2019, 17:38
2.
Re: Sunday Previews Sep 22, 2019, 17:38
Sep 22, 2019, 17:38
 
I thought I remember back in the alpha it was stated that Kerbals were asexual and plant based or something and got food through photosynthesis. This was probably just a way to explain not needing life support and food and all looking the same.
"As a species, we're fundamentally insane. Put more than two of us in a room,
we pick sides and start dreaming up reasons to kill one another. Why do you
think we invented politics and religion?"
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1.
 
Re: Sunday Previews
Sep 22, 2019, 16:14
1.
Re: Sunday Previews Sep 22, 2019, 16:14
Sep 22, 2019, 16:14
 
Ooo, will it be uncensored? Rule 34, I guess.
“We’ve reached the point of this polarized pandemic where our current plan for salvation is convincing certain recalcitrant men that wearing masks is the testosteroney thing to do.“
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