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5. Re: etc., etc. Sep 11, 2019, 06:32 Jonjonz
 
Such an amateur stat job.

Ignores Pareto's rule entirely.

 
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4. Re: etc., etc. Sep 11, 2019, 05:49 roguebanshee
 
The way he presents his data reads a lot like he set things up to support a conclusion he had already made.  
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3. Re: etc., etc. Sep 11, 2019, 01:07 Razumen
 
Terrible analysis, it ignores AAA games, ignores the top and bottom 5%, ignores games with too few reviews, and as far as I know, Steam doesn't even release sales numbers, so as the "study" even says, these are estimates at best, and quite unreliable ones.  
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2. Re: etc., etc. Sep 11, 2019, 00:40 The Half Elf
 
What it DOESN'T include is all the fucking CRAP on Steam that gets shoveled on year after year, gamers holding onto their money for the quarterly sales, and in general and just buying less games especially with game passes from the big boy publishers.  
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1. Re: etc., etc. Sep 10, 2019, 23:24 jacobvandy
 
The calculations used publicly available statistics from Steam, including Steam group numbers, store page review numbers, prices, and algorithms for calculating year one revenue from month one revenue.

From the head of an indie publisher (est. 2017, 4 employees, $3m in revenue to date) trying to establish himself as an industry analyst. Doesn't include AAA games in his "algorithms," which compare the top 20% of July releases this year to ??? releases last year.
 
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