1/2 Until now, the only thing we said about multi was that it was in R&D. As we’re getting closer to launching ‘single player’ Cyberpunk 2077 in Apr. 2020, we’d like to confirm that multiplayer's in the works! If you feel like lending us your skills apply: http://bit.ly/multiCP
2/2 The plan for now is to deliver Cyberpunk 2077 in April, then follow up with DLCs (free!) and single player content, and — once we’re done — invite you for some multiplayer action.
Dev wrote on Sep 6, 2019, 09:48:
I mean... one could just wait until release and reviews to see if the SP content was screwed over from decision to add MP after launch. And at that point make the buy decision.
Sepharo wrote on Sep 5, 2019, 16:31:Kxmode wrote on Sep 5, 2019, 16:11:VaranDragon wrote on Sep 5, 2019, 10:32:
What the hell is the problem here? I don't see it. Free DLC and post release multiplayer support? Why the fuck would anyone have a problem with this is beyond me.
Because people are confusing POST-support with PRE-release development. In other words, they don't RTFM. It's par for the course for some on Blue's News.
You're the one that's having trouble reading the posts... because you keep responding with CORE SP when you can plainly see the complaints you're quoting were talking about post-release content.
https://i.imgur.com/jNstlUn.png
Kxmode wrote on Sep 5, 2019, 16:11:VaranDragon wrote on Sep 5, 2019, 10:32:
What the hell is the problem here? I don't see it. Free DLC and post release multiplayer support? Why the fuck would anyone have a problem with this is beyond me.
Because people are confusing POST-support with PRE-release development. In other words, they don't RTFM. It's par for the course for some on Blue's News.
VaranDragon wrote on Sep 5, 2019, 10:32:
What the hell is the problem here? I don't see it. Free DLC and post release multiplayer support? Why the fuck would anyone have a problem with this is beyond me.
Sepharo wrote on Sep 4, 2019, 21:49:Post 15 in this thread.Slick wrote on Sep 4, 2019, 20:25:Sepharo wrote on Sep 4, 2019, 19:51:
He's joking.
Lol, you're probably right. But honestly ask yourself, can you really tell?
Yes.
And someone in the thread already pointed it out to someone else who fell for it as well.
Kxmode wrote on Sep 4, 2019, 20:02:
Are you serious?
The question to me is more if the post-launch DLC will be as meaty as it could have been if there was no tacked on multiplayer garbage being worked on.That's a reasonable thing to be concerned about. Yet it caused you to do your "you don't work there" spiel which applies to you as well.
Sepharo wrote on Sep 4, 2019, 19:51:
He's joking.
RedEye9 wrote on Sep 4, 2019, 18:46:Darks wrote on Sep 4, 2019, 18:36:Dick measuring contest extraordinaire.
I see the usually pissing and moaning is going on, nothing new here.
On a side note, hoping that MP will maybe be Coop too.
Sepharo wrote on Sep 4, 2019, 18:15:Kxmode wrote on Sep 4, 2019, 17:27:Sepharo wrote on Sep 4, 2019, 17:08:
You don't know anything either bud.
People are fine to complain that they'd rather see those employees working on SP content regardless of the delineation or numbers.
The first paragraph = I state very clear unknowns. It's not hard to gauge them.
The second paragraph = This is a valid observation into how CDPR produces their games from a staffing level based on info they shared at one of their annual meetings.
There's a difference between people complaining to complain, and people complaining based on information they have about something. Parker was blindly throwing a tirade about something he has no credible information on.
And again neither do you.
So, please stop. You don't work at CDPR so you can't know about where they place their employees or what work they give their contractors. Nor if resources are moved away from the SP game to MP R&D. You also don't know a thing about Cyberpunk's engine technology and how robust it is to support MP. Nor do you understand how approachable it is for the studio. You don't know how many people are working on the tech to support both an SP and MP experience.
CJ_Parker wrote on Sep 4, 2019, 16:02:
Of course it is. They only have number x employees and if a certain number of them is working on post-launch multiplayer DLC then it is definitely taking away from the (post-launch) single player content.
The question is to what extent but no matter what they say: As soon as multiplayer enters the stage we are talking resources, compromises and pre-planning that is going to affect the single player in some way. Claiming otherwise is typical CD Projekt "look at us, look at us, LOOK ALREADY, we are the good guys" marketing bullshit.
Riahderymnmaddog wrote on Sep 4, 2019, 13:32:
OHHH so basically CDPR just announced that they plan on charging FULL PRICE for an unfinished game just like EA!!!
GothicWizard wrote on Sep 4, 2019, 18:25:Creston wrote on Sep 4, 2019, 13:21:
Sadly, as previous attempts at player-created missions have shown, most people will just create garbage, or exploitative missions. :\
Not true at all LOTS of SOLID content in NWN1 & 2 and more recently Conan Exiles who both did the toolkit/server model. His GTA example was a poorly made one, the ones I give are much better of how to do such properly.
RedEye9 wrote on Sep 4, 2019, 18:46:Darks wrote on Sep 4, 2019, 18:36:Dick measuring contest extraordinaire.
I see the usually pissing and moaning is going on, nothing new here.
On a side note, hoping that MP will maybe be Coop too.
Coop would be a sweet addition to the game.