Kerbal Space Program 2 Announced

Star Theory and Private Division announce Kerbal Space Program 2, a new installment in the space program simulator that will take us to an even finaler frontier than the original in 2020. The Kerbal Space Program 2 Website has details on the new game along with a Cinematic Announce Trailer to fire up your engines. There is also an interview on PC Gamer with Star Theory creative director Nate Simpson about the responsibility of taking over development of such a popular franchise and what to expect from the new installment. Here's the announcement:
Private Division and Star Theory Games today announced that Kerbal Space Program 2, the sequel to the beloved original space sim, will launch in Spring 2020 for PC on Steam and other storefronts and coming shortly after to PlayStation®4, PlayStation®4 Pro and across the Xbox One family of devices, including Xbox One X.

Kerbal Space Program 2 offers a multitude of ways for players to further their space adventures with a robust offering of new planets to explore, new technologies to traverse the stars, and the ability to establish colonies, all rooted in real-world science. Players will be able to build without the constraints of planetary gravitation for the first time, which allows for larger constructions and more complex creations than ever before – including interstellar vessels. In addition, players will be able to share these experiences collectively in multiplayer for the first time in franchise history.

Kerbal Space Program 2 will also introduce a host of new of improvements including updated planets and parts, additional modding support, and an improved tutorial experience to help get new players off the ground. On one hand, these changes will offer newcomers help up the curve for what is learning literal rocket science, while on the other, keeping the challenge bar high for veteran players.

“KSP has always been about pushing the boundaries of innovation and creativity, and with Kerbal Space Program 2 we take that premise even further,” said Nate Simpson, Creative Director at Star Theory. “We are introducing several new ways for players to challenge themselves, including new physics puzzles to solve, new planetary destinations to conquer, and new ways to advance their own deep-space program. This continues to be a game about exploration, imagination, and understanding rocket physics – with plenty of wild crashes along the way.”

“With Star Theory, we are able to build a new gameplay foundation that is exponentially larger and allows us to explore well beyond the solar system of the original game. This is an exciting time as we are expanding the Kerbal franchise while staying true to the spirit of KSP and what makes the franchise so special,” said Michael Cook, Executive Producer at Private Division. “Kerbal Space Program 2 sparks a passion for a whole new generation of space explorers, future astronauts, and astronomers – which is the reason why we love what we are making here.”

Kerbal Space Program 2 will launch for $59.99 on PC via Steam and other digital storefronts in Spring 2020 during Take-Two's 2020 fiscal year (ending March 31, 2020) and later for PlayStation®4, PlayStation®4 Pro and across the Xbox One family of devices, including Xbox One X. Kerbal Space Program 2 is not yet rated by the ESRB. For more information on Kerbal Space Program 2, subscribe on YouTube, follow us on Twitter, become a fan on Facebook, and visit www.KerbalSpaceProgram.com.

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Re: Kerbal Space Program 2 Announced
Aug 20, 2019, 05:37
6.
Re: Kerbal Space Program 2 Announced Aug 20, 2019, 05:37
Aug 20, 2019, 05:37
 
eRe4s3r wrote on Aug 20, 2019, 02:57:
Finally!

Although for the record

0 in-game scenes
60$ price-tag

Yeah..... good luck with that

Just got home and watched it. Seemed like just an awesome tribute to the OG game, like the community movies that were (Are) popular back in the day, which would be brilliant if that's what it was, until the base building stuff. (Which, with the other features in the pcgamer article mentioned sounds spot on for what I'd expect out a sequel, dev says all the right things).

My experience tells me it's a warning though. Paying a CGI concepting studio/marketing firm to make your assets all high res and raytraced smells like the Dead Island 2 trailer and how that's working out isn't great. Maybe they made this then shopped around for people to make it? Like a render target?

Hope I'm wrong and this is how this game looks! Could be one of the few titles that would make me get a second job to pay for that 2080super.
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