No Man's Sky Beyond Launches

The No Man's Sky Website announces the release of the promised Beyond update for the space exploration game. One of the ways this goes beyond the original game is the addition of virtual reality support, as seen in this video. The full release notes for the version 2.0 "Beyond" patch can be found in this post, along with the Launch Trailer. Here's more:

Meanwhile, the multiplayer team had conceived of a whole new social hub – The Nexus – which enables you to meet up with friends (VR and non-VR alike), explore together, build bases together, complete missions together and much much more. Every time we played together, we could feel how much it brought to the experience. And so this too began to grow in ambition and scope…

At the same time a longer list of features and updates, large and small, was growing. Rolling them all together helped us to see the bigger picture, to listen to how people played the game, to not only add more but to remould the game in a hundred tiny ways. These, of course, began to fit together with an expanded multiplayer experience, and began to lift the VR experience to another level.

With 2.0, we saw a way to fill in some of the details and pull all the different strands of No Man’s Sky together into a cohesive whole. We think it makes this the perfect time to play No Man’s Sky, as a new player or a seasoned explorer.

Here is just a brief summary of what you can find in BEYOND:

  • Virtual Reality support
  • VR user Interface
  • VR user interactions
  • VR controller support
  • 16-32 multiplayer
  • Multiplayer missions
  • Ambient multiplayer
  • A new social hub
  • New traveller NPCs
  • Dynamic NPCs
  • Alien Languages
  • New alien encounters
  • Technology trees
  • Gameplay Balance
  • Discovery Page overhaul
  • Planetary Charts
  • Creature taming/riding/milking
  • Multiplayer missions
  • Cooking & Recipes
  • Cooler Aliens
  • Improved base building
  • Power & Logic & Industrial Bases
  • Optimisation
  • Starship enhancements
  • First person exocraft driving
  • Vulkan
  • PC graphics options
  • Expanded controller support
  • Sitting
  • Version 2.0

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17.
 
Re: No Man's Sky Beyond Launches
Aug 14, 2019, 19:09
17.
Re: No Man's Sky Beyond Launches Aug 14, 2019, 19:09
Aug 14, 2019, 19:09
 
I would say that Hello Games should just cut their losses & move on... but... I wouldn't buy another game from this developer. Why would anyone buy/preorder a game from a developer whose own marketing & the interviews from their staff can't be trusted at all? Why would anyone give even a second thought to a developer who still had a chance to build the customers trust & confidence even after the bad launch... but, good or bad, chose to ignore all feedback by staying silent for way too long?

So this is probably going to be the biggest break into the industry as they are ever going to get. So milk it for all its worth Sean Murray as any team he is on... I will be avoiding like the plague.

The only real good point about No Man's Sky is that it is a great case study on everything that could possibly go wrong in launching a game.
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