Activision Blizzard Financials

Activision Blizzard Announces Second-Quarter 2019 Financial Results, saying their Q2 results are better-than-expected. Word is: "For the quarter ended June 30, 2019, Activision Blizzard’s net revenues presented in accordance with GAAP were $1.40 billion, as compared with $1.64 billion for the second quarter of 2018. GAAP net revenues from digital channels were $1.09 billion. GAAP operating margin was 24%. GAAP earnings per diluted share were $0.43, as compared with $0.52 for the second quarter of 2018. For the quarter ended June 30, 2019, on a non-GAAP basis, Activision Blizzard’s operating margin was 32% and earnings per diluted share were $0.53, as compared with $0.62 for the second quarter of 2018." Here are their highlights:

Audience Reach

  • Activision Blizzard had 327 million Monthly Active Users (MAUs)C in the quarter.
  • King had 258 million MAUsC. Candy Crush franchise MAUsC grew year-over-year, driven by growth in Candy Crush Saga™ and the addition of Candy Crush Friends Saga™.
  • Activision had 37 million MAUsC. Call of Duty: Black Ops 4 MAUsC grew year-over-year versus Call of Duty: WWII, and hours played increased by more than 50%. Crash™ Team Racing: Nitro-Fueled enjoyed positive critical reviews and strong sales, particularly through digital channels.
  • Blizzard had 32 million MAUsC. Hearthstone MAUsC grew quarter-over-quarter following the release of the Rise of Shadows™ expansion and The Dalaran Heist single-player Adventure. Overwatch MAUsC were relatively stable quarter-over-quarter, with engagement increasing following the release of the Workshop. Subscribers in World of Warcraft® increased since mid-May, following the release date announcement and beta for World of Warcraft Classic and the Rise of Azshara™ content update.

Deep Engagement

  • Total time spent in King’s Candy Crush franchise grew strongly year-over-year.
  • Total hours played in Activision’s Call of Duty franchise rose double-digits year-over-year.
  • Daily time spent per player in Blizzard’s franchises again increased year-over-year.
  • Overwatch League™ hours viewed continued to grow robustly year-over-year in the two stages held during the second quarter. Season-to-date, viewership and average minute audience have grown double-digits year-over-year.

Player Investment

  • Activision Blizzard delivered approximately $800 million of in-game net bookingsB in the second quarter.
  • King’s Candy Crush was the top-grossing franchise in the U.S. mobile app stores, a lead position it has held for the last two years1.
  • Advertising in the King network continued to ramp, with net bookingsB growing sequentially and doubling year-over-year.
  • For Call of Duty: Black Ops 4, net bookingsB from in-game items grew year-over-year versus Call of Duty: WWII and are ahead of WWII on a comparable life-to-date basis.
  • Hearthstone net bookingsB grew sequentially in Q2 following the release of Rise of Shadows and the introduction of the paid single-player Adventure, with the expansion also outperforming last Q4’s Rastakhan’s Rumble™.

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Re: Skyrim Creation Club Launches with Survival Mode
Aug 9, 2019, 06:28
8.
Re: Skyrim Creation Club Launches with Survival Mode Aug 9, 2019, 06:28
Aug 9, 2019, 06:28
 
Destiny 2 is being taken off the Blizzard client and is moving to steam. That much I'm sure of.

The accounts will be moved as well, as per their launcher notice.
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