Activision Blizzard Announces Second-Quarter 2019 Financial Results
their Q2 results are better-than-expected. Word is: "For the quarter ended June
30, 2019, Activision Blizzard’s net revenues presented in accordance with GAAP
were $1.40 billion, as compared with $1.64 billion for the second quarter of
2018. GAAP net revenues from digital channels were $1.09 billion. GAAP operating
margin was 24%. GAAP earnings per diluted share were $0.43, as compared with
$0.52 for the second quarter of 2018. For the quarter ended June 30, 2019, on a
non-GAAP basis, Activision Blizzard’s operating margin was 32% and earnings per
diluted share were $0.53, as compared with $0.62 for the second quarter of
2018." Here are their highlights:
- Activision Blizzard had 327 million Monthly Active
Users (MAUs)C in the quarter.
- King had 258 million MAUsC. Candy Crush franchise
MAUsC grew year-over-year, driven by growth in Candy Crush Saga™ and the
addition of Candy Crush Friends Saga™.
- Activision had 37 million MAUsC. Call of Duty:
Black Ops 4 MAUsC grew year-over-year versus Call of Duty: WWII, and hours
played increased by more than 50%. Crash™ Team Racing: Nitro-Fueled enjoyed
positive critical reviews and strong sales, particularly through digital
- Blizzard had 32 million MAUsC. Hearthstone MAUsC
grew quarter-over-quarter following the release of the Rise of Shadows™
expansion and The Dalaran Heist single-player Adventure. Overwatch MAUsC
were relatively stable quarter-over-quarter, with engagement increasing
following the release of the Workshop. Subscribers in World of Warcraft®
increased since mid-May, following the release date announcement and beta
for World of Warcraft Classic and the Rise of Azshara™ content update.
- Total time spent in King’s Candy Crush franchise
grew strongly year-over-year.
- Total hours played in Activision’s Call of Duty
franchise rose double-digits year-over-year.
- Daily time spent per player in Blizzard’s
franchises again increased year-over-year.
- Overwatch League™ hours viewed continued to grow
robustly year-over-year in the two stages held during the second quarter.
Season-to-date, viewership and average minute audience have grown
- Activision Blizzard delivered approximately $800
million of in-game net bookingsB in the second quarter.
- King’s Candy Crush was the top-grossing franchise
in the U.S. mobile app stores, a lead position it has held for the last two
- Advertising in the King network continued to ramp,
with net bookingsB growing sequentially and doubling year-over-year.
- For Call of Duty: Black Ops 4, net bookingsB from
in-game items grew year-over-year versus Call of Duty: WWII and are ahead of
WWII on a comparable life-to-date basis.
- Hearthstone net bookingsB grew sequentially in Q2
following the release of Rise of Shadows and the introduction of the paid
single-player Adventure, with the expansion also outperforming last Q4’s