Top Grossing Titles by Category Worldwide, ranked by June 2019 earnings |
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PC | CONSOLE | MOBILE | |
1 | League of Legends | Fortnite | Honour of Kings |
2 | Dungeon Fighter Online | FIFA 19 | Pokémon GO |
3 | Fantasy Westward Online II | Call of Duty: Black Ops IIII | Clash of Clans |
4 | Crossfire | NBA 2K19 | Candy Crush Saga |
5 | Fortnite | Grand Theft Auto V | Perfect World |
6 | World of Tanks | Mortal Kombat 11 | Game for Peace |
7 | World of Warcraft West | MLB The Show 19 | Monster Strike |
8 | FIFA Online 3 | Devil May Cry 5 | Homescapes |
9 | DOTA 2 | Tom Clancy's The Division 2 | Puzzle & Dragons |
10 | Roblox | Days Gone | Clash Royale |
Source: SuperData Arcade. Please
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Crash Team Racing Nitro-Fueled has one of the best launches in genre history. We estimate Crash Team Racing sold 552,000 digital units worldwide in June despite launching late into the month, marking the second-best launch month of any racing game on console, behind Ubisoft’s The Crew 2 in 2018. Digital sales were likely boosted by the above-average download rates seen so far this year but also point to the sustained popularity of the Crash Bandicoot IP.
Tom Clancy’s Rainbow Six Siege‘s player base is as strong as ever. June was Rainbow Six‘s best month for Monthly Active Users and sixth-best month for in-game spending on the back of the Operation Phantom Sight update, despite the title being well into its fourth year. Total in-game revenue rose to $36.8 million across console and PC in June, an increase of 50% from May and 9% from June of last year.
Overwatch surpasses $1 billion from in-game spending. Blizzard’s MOBA shooter became the 64th game on either console, PC or mobile to generate over $1 billion from in-game content alone. Overwatch is also Activision Blizzard’s sixth IP to hit this mark, after World of Warcraft, Call of Duty, Destiny, Candy Crush and Hearthstone.
Publishers are experimenting more with steep discounts. As the free-to-play business model continues to take mindshare in the industry, publishers seem more open to significantly lowering unit prices for catalogue AAA franchises in order to expand the player base. EA’s Sims 4 and Take-Two’s NBA2K19, two franchises that benefit immensely from add-on content purchases, both saw huge spikes in unit sales after prices were brought down below $5.
Publishers are experimenting more with steep discounts. As the free-to-play business model continues to take mindshare in the industry, publishers seem more open to significantly lowering unit prices for catalogue AAA franchises in order to expand the player base. EA’s Sims 4 and Take-Two’s NBA2K19, two franchises that benefit immensely from add-on content purchases, both saw huge spikes in unit sales after prices were brought down below $5.
bhcompy wrote on Jul 24, 2019, 14:31:
Surprised to see World of Tanks so high. The US playerbase has dwindled down and they're the ones that spend the most money