More G2A Follow-up

The recent post on the G2A Website has an update from the keyseller following user feedback to their original post and a petition asking G2A to Stop selling indie titles that was started by Mike Rose. This all began with comments from some developers saying they'd prefer to have their games pirated over being purchased from G2A, alleging that shady practices keep them from seeing any revenue from such sales. Now G2A attempts to clarify one of the points many have seized upon, and says they will come back "in a couple of days" with a solution:
We received lots of feedback – both positive and negative. Developers themselves have offered some ideas and suggestions regarding the ways we can solve the issues they have with our platform. We need some time to put it all together. We’ll get back to you in the next couple of days with a solution.

Of all the negative comments, the following sentence was the most common:
“G2A admits they’re the problem because if not them, someone else would do it anyways”

Some developers cannot accept the fact that people have full rights to re-sell the things they own. It’s a problem for those developers, but not for us or anyone else. And certainly not for gamers who have access to cheaper products, games included, thanks to marketplaces such as G2A.

What we are saying is: “It’s a good thing that people can re-sell keys and, with or without G2A, they will continue to do so.”
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Re: More G2A Follow-up
Jul 9, 2019, 01:59
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Re: More G2A Follow-up Jul 9, 2019, 01:59
Jul 9, 2019, 01:59
 
Sepharo wrote on Jul 9, 2019, 01:40:
Yeah but your problem with it was always about the developer not seeing any money from that sale... and that's still the case. It may as well be used. They saw the money from the initial sale, and if we're disregarding the fraud angle that initial sale was likely in a region where the game sells for much less, but they didn't see any subsequent money when the game was re-sold at a somewhat higher price in a region that normally sells at a much higher price. They lost out on money because of a re-sale.

They didn't lose out on anything. They agreed to sell keys to a bundle or authorized reseller. They were compensated for those sales. If a key was then resold, they don't deserve additional compensation. The key can only be activated once and the developer was paid once. In essence, they're compensated for the activation of the key, not its distribution.

If a developer wants absolute control over pricing, they have multiple ways to do so. Don't put your games in bundles. Make sure your keys are region-locked or just don't offer regional pricing. Don't give keys away to random streamers or reviewers. Hell, if you want to be super paranoid, don't sell keys to any resellers at all. Just sell them directly through Steam or GOG. It's the developer/publisher's decision to reduce the value of their games and they typically do so in an attempt to get more sales.
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