More G2A Follow-up

The recent post on the G2A Website has an update from the keyseller following user feedback to their original post and a petition asking G2A to Stop selling indie titles that was started by Mike Rose. This all began with comments from some developers saying they'd prefer to have their games pirated over being purchased from G2A, alleging that shady practices keep them from seeing any revenue from such sales. Now G2A attempts to clarify one of the points many have seized upon, and says they will come back "in a couple of days" with a solution:
We received lots of feedback – both positive and negative. Developers themselves have offered some ideas and suggestions regarding the ways we can solve the issues they have with our platform. We need some time to put it all together. We’ll get back to you in the next couple of days with a solution.

Of all the negative comments, the following sentence was the most common:
“G2A admits they’re the problem because if not them, someone else would do it anyways”

Some developers cannot accept the fact that people have full rights to re-sell the things they own. It’s a problem for those developers, but not for us or anyone else. And certainly not for gamers who have access to cheaper products, games included, thanks to marketplaces such as G2A.

What we are saying is: “It’s a good thing that people can re-sell keys and, with or without G2A, they will continue to do so.”
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Re: More G2A Follow-up
Jul 9, 2019, 01:37
10.
Re: More G2A Follow-up Jul 9, 2019, 01:37
Jul 9, 2019, 01:37
 
Sepharo wrote on Jul 9, 2019, 01:27:
This is the last person I expected to see defending G2A.
I totally associate the "buying used is worse than piracy" with Jerykk... and I don't see this as much different than that.
When I read that a developer said the same thing I even thought, "Wow Jerykk is vindicated in a way" and even told coworkers about the ancient forum argument finally getting some sorta-official validation.

There's a fundamental difference between used sales and key reselling. You can't activate a key, play the game, deactivate the key, then sell it. You either activate it or you sell it. A better analogy is buying a new copy of a game from Amazon/Best Buy/Target/Walmart/Staples, then reselling it without ever opening it. I see no problems with that.

Used sales are problematic because one person can buy a game, play it and sell it, then another person can buy that same copy, play it, sell it, rinse and repeat. Multiple people are able to play the game when only one person actually compensated the dev/publisher for it. You can't do that with keys. Only one person can activate the key regardless of how many times it was resold.
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