More G2A Follow-up

The recent post on the G2A Website has an update from the keyseller following user feedback to their original post and a petition asking G2A to Stop selling indie titles that was started by Mike Rose. This all began with comments from some developers saying they'd prefer to have their games pirated over being purchased from G2A, alleging that shady practices keep them from seeing any revenue from such sales. Now G2A attempts to clarify one of the points many have seized upon, and says they will come back "in a couple of days" with a solution:
We received lots of feedback – both positive and negative. Developers themselves have offered some ideas and suggestions regarding the ways we can solve the issues they have with our platform. We need some time to put it all together. We’ll get back to you in the next couple of days with a solution.

Of all the negative comments, the following sentence was the most common:
“G2A admits they’re the problem because if not them, someone else would do it anyways”

Some developers cannot accept the fact that people have full rights to re-sell the things they own. It’s a problem for those developers, but not for us or anyone else. And certainly not for gamers who have access to cheaper products, games included, thanks to marketplaces such as G2A.

What we are saying is: “It’s a good thing that people can re-sell keys and, with or without G2A, they will continue to do so.”
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Re: More G2A Follow-up
Jul 8, 2019, 23:18
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Re: More G2A Follow-up Jul 8, 2019, 23:18
Jul 8, 2019, 23:18
 
jdreyer wrote on Jul 8, 2019, 17:53:
On the one hand, I get it: if I have a key for a game that I legitimately acquired, it's nice to have a place to sell it conveniently in an open market.

On the other hand, the temptation of G2A to not check if sellers legitimately acquired their keys in terms of having to provide the labor to do so, and in order to increase total sales, must be very great.

Except they do check. I've sold numerous keys on G2A and they required proof of source and payment for my earlier sales. After you've sold enough keys and received enough positive ratings, I think they stop checking because I haven't had to verify them with my last few sales. Basically, once you've established yourself as a trustworthy seller, they don't feel the need to confirm it again.

Verifying the legitimacy of a key isn't simple. There's no way to check if a key works without activating it. On top of that, even if a fraudulent seller provides proof of source and payment, those things don't really mean anything if the credit card was stolen or a chargeback was later performed. The only way to address this is to add a several week processing delay on all sales and legitimate sellers would be pretty annoyed by that.

The reality is that the people who complain about G2A simply don't want there to be key resales at all, legitimate or otherwise. Mike Ross made that pretty clear in his rants. The complaints about stolen credit cards and such are a misdirection, much like Tim Sweeney's rants about the 30% "store tax." The vast majority of G2A sales are perfectly legit but that makes for a far less compelling headline than "G2A SELLS STOLEN GAMES."
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