Developers Prefer Piracy to G2A

VG247 rounds up some posts from developers who express a preference for players pirating their games over purchasing them from shady key seller G2A. To be clear, they would still rather their games to be purchased legitimately, but if you buy from G2A they will not get anything in return, so it would be better to steal the game instead of allowing G2A to profit from their work. Here's word:
G2A is pushing its store once again on Google search results, and developers are not happy.

G2A, the marketplace specialising in game keys, recently bought a bunch of premium Google ads. What this does is that it ensures the first result you get when you look up a game on Google is one of a G2A listing.

Although these are labelled as sponsored content, they will still show up before even the game’s official site, or any of the more reputable stores where it’s being sold. This was recently spotted by No More Robots’ Mike Rose, who saw an add for extreme sports game Descenders on Google.

Rose even tried to turn off the ad, but the toggle didn’t work. “Please, if you’re going to buy a game from G2A, just pirate it instead! Genuinely!” wrote Rose in a tweet.

“Devs don’t see a penny either way, so we’d much rather G2A didn’t see money either.”

Descenders developer RageSquid joined Rose’s call, asking fans to pirate instead of buying the game on G2A.

"Please torrent our games instead of buying them on G2A"

G2A has taken out sponsored ads on Google, which mean that when you search for our games, you get G2A popping up above our own links — and we make zero money on our games if people buy through the ads.

Vlambeer’s Rami Ismail likewise shared a similar stance, explaining that despite players’ best intentions, it’s better in this case to pirate the game in question rather than doing business with key sellers.

“These sites cost us so much potential dev time in customer service, investigating fake key requests, figuring out credit card chargebacks, and more,” said Ismail.
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34 Replies. 2 pages. Viewing page 1.
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34.
 
Re: Developers Prefer Piracy to G2A
Jul 2, 2019, 08:52
34.
Re: Developers Prefer Piracy to G2A Jul 2, 2019, 08:52
Jul 2, 2019, 08:52
 
CJ_Parker wrote on Jul 1, 2019, 21:50:
I think it's fair. Again: Globalization ain't no one way street paved only for the benefit of the corps. That's not how it works, fellas. I can haz globalization, too!!??!

Yeah, I'm totally on board with that. Corporations in the western world can ship tens of thousands of jobs a year to India etc, but if you buy something FROM India (essentially), all of a sudden it's "OH MY GOD THINK OF THE POOR DEVS?"

Fuck that noise. These self-same corporations will happily make literally every human being on Earth unemployed with robots if they could, but we're somehow supposed to give a shit about their profits.

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33.
 
Re: Developers Prefer Piracy to G2A
Jul 1, 2019, 21:50
33.
Re: Developers Prefer Piracy to G2A Jul 1, 2019, 21:50
Jul 1, 2019, 21:50
 
jdreyer wrote on Jul 1, 2019, 17:55:
Also, we were talking about games made in Ukraine, not USA.

Yes. And we (well, me at least) were specifically talking about BIG WESTERN publishers taking advantage of globalization by outsourcing their production to countries such as Bulgaria or Ukraine (Ubi has studios in both countries) because they enjoy the benefits of buying cheap labor from those countries.

Then this BIG WESTERN publisher has the asshole nerve to charge $44.95 for Far Cry New Dawn which is all but an expansion pack for Far Cry 5. So, yeah, I took the incredibly bold liberty to play my part of the globalization game and bought a legit €20-something key from CDKeys.com which originated from some place that is selling games at a cheaper price than uPlay in my country.

If Ubi did not want this to happen then they should region-lock their shit. Simple.
I think it's fair. Again: Globalization ain't no one way street paved only for the benefit of the corps. That's not how it works, fellas. I can haz globalization, too!!??!
32.
 
Re: Developers Prefer Piracy to G2A
Jul 1, 2019, 20:23
32.
Re: Developers Prefer Piracy to G2A Jul 1, 2019, 20:23
Jul 1, 2019, 20:23
 
Heymelon wrote on Jul 1, 2019, 18:19:
I don't get this at all. Are the keys on G2A magically generated then? I was under the impression that grey market keys are at least bought at some point, from sales, cheap regions or other store manipulation stuff. It should still generate a sale for the dev. So if all those stores died and "non-legit buyer" customers only pirated games, the developer would lose money right?

Did you guys (you're not the only one saying this) not even read the comments?

A *HUGE* portion of these keys are "bought" fraudulently. What do you think happens to the sale when the charges are disputed? Like... I'm legit curious. Dealing with stolen cc #s is a HUGE hassle for merchants, much like how (decent) pawn shops hate the idea of accidentally buying something stolen.

Plus, I'm sure SOME of these developers are... well... moral human beings and have a weird problem with theft.
31.
 
Re: Developers Prefer Piracy to G2A
Jul 1, 2019, 20:14
31.
Re: Developers Prefer Piracy to G2A Jul 1, 2019, 20:14
Jul 1, 2019, 20:14
 
Here comes all the game streaming services anyway
Avatar 12787
30.
 
Re: Developers Prefer Piracy to G2A
Jul 1, 2019, 20:04
30.
Re: Developers Prefer Piracy to G2A Jul 1, 2019, 20:04
Jul 1, 2019, 20:04
 
OK so if a bad card is used to buy the key.

Why not disable that key.

Just kill it off and send retailer a new one.

That should not be difficult.
29.
 
Re: Developers Prefer Piracy to G2A
Jul 1, 2019, 19:25
29.
Re: Developers Prefer Piracy to G2A Jul 1, 2019, 19:25
Jul 1, 2019, 19:25
 
I think the big thing here is that Google just happily allows G2A to advertise in such a way they hijack search results, even though G2A very likely are a fence and what they do is very very borderline illegal.

This comment was edited on Jul 1, 2019, 23:53.
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28.
 
Re: Developers Prefer Piracy to G2A
Jul 1, 2019, 18:19
28.
Re: Developers Prefer Piracy to G2A Jul 1, 2019, 18:19
Jul 1, 2019, 18:19
 
I don't get this at all. Are the keys on G2A magically generated then? I was under the impression that grey market keys are at least bought at some point, from sales, cheap regions or other store manipulation stuff. It should still generate a sale for the dev. So if all those stores died and "non-legit buyer" customers only pirated games, the developer would lose money right?
27.
 
Re: Developers Prefer Piracy to G2A
Jul 1, 2019, 17:55
27.
Re: Developers Prefer Piracy to G2A Jul 1, 2019, 17:55
Jul 1, 2019, 17:55
 
El Pit wrote on Jul 1, 2019, 17:45:
Beamer wrote on Jul 1, 2019, 16:25:
I'm never surprised to see the world's most selfish man demanding that he be allowed to pay the same price as someone making $500 per year, but I'm a bit surprised to see CJ saying it.

Hey guys, milk is cheaper in Africa, too, let's only pay the grocer what it costs someone in Kenya!

Milk made in Africa for local African markets by African cows who got fed with African products at African prices and cared for by African farmers who get African wages... Compared to games made in the US for worldwide sale. Yeah, that makes totally sense.

Whatever. Haven't bought anything at G2A or any other key reseller for years - I think Fallout 4 was the last game I bought there. Nowadays, I buy my games at a sale years after release when they are cheap. Exception: Cyberpunk 2077, pre-orderd on GOG because CDPR. I got too many games that I haven't played yet - I can wait and save some money.
Except that African milk is shipped all over the world. You have to be careful to only buy from reputable brands though, as 5% of African milk that has been tested comes from monkeys. Still nutritious, but not from cows.

Also, we were talking about games made in Ukraine, not USA.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
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26.
 
Re: Developers Prefer Piracy to G2A
Jul 1, 2019, 17:50
26.
Re: Developers Prefer Piracy to G2A Jul 1, 2019, 17:50
Jul 1, 2019, 17:50
 
mxmissile wrote on Jul 1, 2019, 17:12:
There is no way Steam passes chargebacks to the dev. So unless I'm missing something this is just developers whining. Dont give your keys out to people that can sell on G2A.

If you dont want chargebacks, make sure *all* your purchases go through Steam, and you issue all your keys only to Steam to sell. Problem solved.
If your game is purchased on Steam with a fraudulent CC, Steam is going to give you your 70%. Once the chargeback happens, you're saying the dev is keeping the 70% and Steam covers 100% of the chargeback?

If your game isn't purchased on Steam, then you're losing money when the chargeback happens.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
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25.
 
Re: Developers Prefer Piracy to G2A
Jul 1, 2019, 17:45
El Pit
 
25.
Re: Developers Prefer Piracy to G2A Jul 1, 2019, 17:45
Jul 1, 2019, 17:45
 El Pit
 
Beamer wrote on Jul 1, 2019, 16:25:
I'm never surprised to see the world's most selfish man demanding that he be allowed to pay the same price as someone making $500 per year, but I'm a bit surprised to see CJ saying it.

Hey guys, milk is cheaper in Africa, too, let's only pay the grocer what it costs someone in Kenya!

Milk made in Africa for local African markets by African cows who got fed with African products at African prices and cared for by African farmers who get African wages... Compared to games made in the US for worldwide sale. Yeah, that makes totally sense.

Whatever. Haven't bought anything at G2A or any other key reseller for years - I think Fallout 4 was the last game I bought there. Nowadays, I buy my games at a sale years after release when they are cheap. Exception: Cyberpunk 2077, pre-orderd on GOG because CDPR. I got too many games that I haven't played yet - I can wait and save some money.
"There is no right life in the wrong one." (Theodor W. Adorno, philosopher)
"Only a Sith deals in absolutes." (Obi-Wan Kenobi, Jedi)
Founder, president, and only member of the official "Grumpy Old Gamers Club". Please do not apply.
24.
 
Re: Developers Prefer Piracy to G2A
Jul 1, 2019, 17:41
24.
Re: Developers Prefer Piracy to G2A Jul 1, 2019, 17:41
Jul 1, 2019, 17:41
 
RedEye9 wrote on Jul 1, 2019, 16:54:
Beamer wrote on Jul 1, 2019, 16:25:
I'm never surprised to see the world's most selfish man demanding that he be allowed to pay the same price as someone making $500 per year, but I'm a bit surprised to see CJ saying it.
I'm surprised that you can still experience surprise by what occasionally gets posted.
Well, ya think ya know somebody...

To CJ's point about CDKeys: can you really still buy boxed versions of PC games?
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
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23.
 
Re: Developers Prefer Piracy to G2A
Jul 1, 2019, 17:28
23.
Re: Developers Prefer Piracy to G2A Jul 1, 2019, 17:28
Jul 1, 2019, 17:28
 
If Developers prefer piracy they should favour GOG releases and release DRM free games.. users are more likely to get trojans on pirated games than on G2A
22.
 
Re: Developers Prefer Piracy to G2A
Jul 1, 2019, 17:12
22.
Re: Developers Prefer Piracy to G2A Jul 1, 2019, 17:12
Jul 1, 2019, 17:12
 
There is no way Steam passes chargebacks to the dev. So unless I'm missing something this is just developers whining. Dont give your keys out to people that can sell on G2A.

If you dont want chargebacks, make sure *all* your purchases go through Steam, and you issue all your keys only to Steam to sell. Problem solved.
21.
 
Re: Developers Prefer Piracy to G2A
Jul 1, 2019, 17:02
21.
Re: Developers Prefer Piracy to G2A Jul 1, 2019, 17:02
Jul 1, 2019, 17:02
 
Saboth wrote on Jul 1, 2019, 16:58:
Any time there's a sale on G2A or other gray-market retailers on Slickdeals, you always get the same crowd coming out saying there's nothing wrong with using G2A and that it's better than pirating a game.
Developers prefer piracy dontcha know. Wink
“We’ve arranged a society on science and technology in which nobody understands anything about science and technology, and this combustible mixture of ignorance and power sooner or later is going to blow up in our faces." Carl Sagan
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20.
 
Re: Developers Prefer Piracy to G2A
Jul 1, 2019, 16:58
20.
Re: Developers Prefer Piracy to G2A Jul 1, 2019, 16:58
Jul 1, 2019, 16:58
 
Any time there's a sale on G2A or other gray-market retailers on Slickdeals, you always get the same crowd coming out saying there's nothing wrong with using G2A and that it's better than pirating a game.
19.
 
Re: Developers Prefer Piracy to G2A
Jul 1, 2019, 16:54
19.
Re: Developers Prefer Piracy to G2A Jul 1, 2019, 16:54
Jul 1, 2019, 16:54
 
If someone is using a stolen credit card, it costs the developer time for no money. It works like this:

1. Thief steals a credit card (might be phishing, might be a data breach, might be trial and error, might be actual credit card).
2. Thief buys a key for a game from the dev/publisher (dev/publisher gets money).
3. Thief sells the key on G2A (thief profits).
4. The original card holder sees a fraudulent purchase on their account.
5. Cardholder issues a chargeback with their issuing bank.
6. This is a process of back-and-forth between the cardholder and the merchant. It might end up in arbitration.
7. Cardholder gets a return of the money that was taken from the account.
8. Merchant has to repay this money to the issuing bank (dev/publisher loses the money).
9. Dev/publisher is out arbitration costs, any time spent researching the key, blacklisting the key, and dealing with any blowback from doing so.

For this type of G2A fraudulent key exchange, the dev/publisher in only out money, and have made none on it. Which is why they are saying they would rather it just be pirated, at least that doesn't cost them money.
18.
 
Re: Developers Prefer Piracy to G2A
Jul 1, 2019, 16:54
18.
Re: Developers Prefer Piracy to G2A Jul 1, 2019, 16:54
Jul 1, 2019, 16:54
 
Beamer wrote on Jul 1, 2019, 16:25:
I'm never surprised to see the world's most selfish man demanding that he be allowed to pay the same price as someone making $500 per year, but I'm a bit surprised to see CJ saying it.
I'm surprised that you can still experience surprise by what occasionally gets posted.
“We’ve arranged a society on science and technology in which nobody understands anything about science and technology, and this combustible mixture of ignorance and power sooner or later is going to blow up in our faces." Carl Sagan
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17.
 
Re: Developers Prefer Piracy to G2A
Jul 1, 2019, 16:25
17.
Re: Developers Prefer Piracy to G2A Jul 1, 2019, 16:25
Jul 1, 2019, 16:25
 
I'm never surprised to see the world's most selfish man demanding that he be allowed to pay the same price as someone making $500 per year, but I'm a bit surprised to see CJ saying it.

Hey guys, milk is cheaper in Africa, too, let's only pay the grocer what it costs someone in Kenya!
16.
 
Re: Developers Prefer Piracy to G2A
Jul 1, 2019, 16:13
Prez
 
16.
Re: Developers Prefer Piracy to G2A Jul 1, 2019, 16:13
Jul 1, 2019, 16:13
 Prez
 
Unless the keys are actually stolen (admittedly a distinct possibility given what I know about how G2A does business) someone bought the key at some point, in which case the developers got something for them. I get why regional pricing is a thing but I'm torn on this. G2A makes it too easy for stolen keys to get out into circulation, but I don't see anything ethically wrong with buying something someone somewhere else already paid for. I suppose they can region-lock certain keys to certain areas, right?
“The greatness of a nation and its moral progress can be judged by the way its animals are treated.”
- Mahatma Gandhi
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15.
 
Re: Developers Prefer Piracy to G2A
Jul 1, 2019, 16:10
Rilcon
 
15.
Re: Developers Prefer Piracy to G2A Jul 1, 2019, 16:10
Jul 1, 2019, 16:10
 Rilcon
 
Cutter wrote on Jul 1, 2019, 15:45:
Ahh, thanks for the clarification. Anyway, if software companies can engage in regional pricing than consumers should be allowed to play those reindeer games as well. Don't tell me you're selling a game for 50% less in Timbuktu and I can't buy a key from them.
Regional pricing exists because publishers are aware that wages in certain regions are far lower than in others, so to get any sales at all they lower the price to a point people in the region deem acceptable for the entertainment/money ratio. In the end, they try to go by "x hours of work = game"

People outside that region, despite earning ten or more times more money for doing less actual work, jumping virtual fences in order to pay less, is kind of a spit in the face to the people in those regions who will be the ultimate victims when publishers decide to just pull out. Because in the end, you're saying "55 hours of work for a Moroccan equals a game, but since I can pretend to be a Moroccan, 2 hours of work for me equals a game for me".


Obviously you, and a vast majority of consumers, don't care about these things. You care about getting what you want for the least amount of money/work possible, and screw whoever worked on the product or who's affect by your market adulterating actions. And so the wheel turns.

And of course, the same people that will complain about regional pricing and will abuse it are the same people that will complain that EGS doesn't have full regional pricing.
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