Beamer wrote on Jun 26, 2019, 16:58:
"Full game" is kind of a weasely term. How many games actually needed the DLC, or in most cases, were even improved by it? Fallout 3, I'd say. Can't think of another.
DLC is almost always coming from a second budget. The game released is the full game, the DLC is budgeted separately and often done by different teams. It's outside the scope, and even in the 90s would not have been included.
Ignoring full expansions, because we've always had those, what else actually completed a game, instead of adding either more of the same or, in some cases, lesser versions of content already in the game (looking at you, pirate-and-jungle themed expansions for Borderlands 2.) Most of this stuff is also completed months after launch.
Day 1 DLC, is not budgeted differently, it's cut content. Ubisoft even admitted to doing so back in 2016.
As I stated, you can play the base game, and that's what you are paying for at $60.00, but that's not the full gaming experience, if you want the full gaming experience, prepare to purchase the season pass and/or DLC(s).
That's not the way $60.00 games worked in 1999. $60 got you the full game, and you had the option to extend some games with expansion packs, that were not cut content, and actually were budgeted as separate products, instead of content carved out during production, to be specifically sold as DLC.
Violence, naked force, has settled more issues in history than any other factor, and the contrary opinion is wishfull thinking at its worst. Breeds that forget this basic truth have always paid for it with their lives and freedoms.