Tim Sweeney on EGS' Impact

A lengthy series of tweets from Tim Sweeney looks to address some of the concerns gamers have expressed over Epic Games Store exclusives and other issues:
This question gets to the core of Epic’s strategy for competing with dominant storefronts. We believe exclusives are the only strategy that will change the 70/30 status quo at a large enough scale to permanently affect the whole game industry.

For example, after years of great work by independent stores (excluding big publishers like EA-Activision-Ubi), none seem to have reached 5% of Steam’s scale. Nearly all have more features than Epic; and the ability to discount games is limited by various external pressures.

This leads to the strategy of exclusives which, though unpopular with dedicated Steam gamers, do work, as established by the major publisher storefronts and by the key Epic Games store releases compared to their former Steam revenue projections and their actual console sales.

In judging whether a disruptive move like this is reasonable in gaming, I suggest considering two questions: Is the solution proportionate to the problem it addresses, and are gamers likely benefit from the end goal if it’s ultimately achieved?

The 30% store tax usually exceeds the entire profits of the developer who built the game that’s sold. This is a disastrous situation for developers and publishers alike, so I believe the strategy of exclusives is proportionate to the problem.

If the Epic strategy either succeeds in building a second major storefront for PC games with an 88/12 revenue split, or even just leads other stores to significantly improve their terms, the result will be a major wave of reinvestment in game development and a lowering of costs.

Will the resulting 18% increase in developer and publisher revenue benefit gamers? Such gains are generally split among (1) reinvestment, (2) profit, and (3) price reduction. The more games are competing with each other, the more likely the proceeds are to go to (1) and (3).

So I believe this approach passes the test of ultimately benefitting gamers after game storefronts have rebalanced and developers have reinvested more of their fruits of their labor into creation rather than taxation.

Of course, there are LOTS of challenges along the way, and Epic is fully committed to solving all problems that arise for gamers are for our partners as the Epic Games store grows.
View : : :
184 Replies. 10 pages. Viewing page 5.
Newer [  1  2  3  4  5  6  7  8  9  10  ] Older
104.
 
Re: Tim Sweeney on EGS' Impact
Jun 26, 2019, 23:01
Re: Tim Sweeney on EGS' Impact Jun 26, 2019, 23:01
Jun 26, 2019, 23:01
 
Sepharo wrote on Jun 26, 2019, 22:48:
Another competitive store? Yeah that's a good thing for consumers for sure.
A store that pays to remove choices from the consumers? Nah.

Doesn't seem complicated to me.

You mean a store that makes publishers an exclusivity OFFER, of course.

What is removing the choice from consumers is NOT the offer or the payment per se but the greedy as fuck publishers who ACCEPT the offer, fully well knowing that consumer choice will be (time) limited.

It is 100% the publisher's fault. THEY are the only ones who determine when, where, how, why a product of theirs gets published. If THEY take money from anyone for limited exclusivity then that's on them and their fucking unlimited greed. THEY are making the final anti-consumer decision, not EGS. THEY could say 'no' but they don't.
103.
 
Re: Tim Sweeney on EGS' Impact
Jun 26, 2019, 23:01
Re: Tim Sweeney on EGS' Impact Jun 26, 2019, 23:01
Jun 26, 2019, 23:01
102.
 
Re: Tim Sweeney on EGS' Impact
Jun 26, 2019, 22:53
Kxmode
 
Re: Tim Sweeney on EGS' Impact Jun 26, 2019, 22:53
Jun 26, 2019, 22:53
 Kxmode
 
Beamer wrote on Jun 26, 2019, 22:45:
Kxmode wrote on Jun 26, 2019, 22:29:
Beamer wrote on Jun 26, 2019, 21:43:
Kxmode wrote on Jun 26, 2019, 21:09:
Beamer wrote on Jun 26, 2019, 18:19:
...
...

What part of Fortnite is greedy? I've only played it a bit, but it never asked me for money, unless I wanted a dance or something, but why would I want a dance or something?

Regardless, do you think he's making the decisions on Fortnite?

Oh please. Stop automatically implying I meant greed. The meaning behind the question is simple. Before Fortnite, Epic made X-amount annually. After, they made significantly more. The EGS empire is birthed off the Fortnite profits. To imply that Tim isn't driven by money is foolish. He's a CEO. He has ONE job. Drive growth and profit for his company.

I think it is cool that Tim is huge into conservation. "Sweeney has bought large tracts of land in different parks, largely in North Carolina; such as Mount Mitchell State Park, and Box Creek Wilderness and other large tracts of land to connect national parks and stop development into commercial areas. He has also donated millions on conservation projects in North Carolina and has made statements about his intent to turn a majority of the land into permanent nature conservation. He has also detailed his future plan is to protect a large amount of rare plant and wildlife species in the area, and to connect South Mountains State Park to Chimney Rock, by purchasing land and donating conservation easements to the US Fish and Wildlife Service." Source

That's noble. I wish he was more noble with EGS.

You realize that Epic is privately held, right? Privately held CEOs do not have the same fiduciary duty.

That has to be the dumbest thing I've heard someone post online. The rest of your points are rendered invalid but that statement.
"Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times." - Those Who Remain by G. Michael Hopf
Avatar 18786
101.
 
Re: Tim Sweeney on EGS' Impact
Jun 26, 2019, 22:51
Verno
 
Re: Tim Sweeney on EGS' Impact Jun 26, 2019, 22:51
Jun 26, 2019, 22:51
 Verno
 

I dunno, maybe it's just me, but I don't need to be told WHY Epic is paying for exclusives. I get that part.

The part I don't get is why being upset about it isn't seen as reasonable. Or how it's somehow a "good thing" for consumers.

Another competitive store? Yeah that's a good thing for consumers for sure.
A store that pays to remove choices from the consumers? Nah.

Doesn't seem complicated to me.

For sure, it's totally reasonable. People aren't rushing out and setting cars on fucking fire. They're discussing it on the internet and *gasp* not buying games on the EGS until it actually earns their business. How dare they exercise willpower and act like rational consumers?! I am shocked I tell you, these gamers are upset and out of control!

When they did their recent sale I applauded it. They actually took a subsidized hit on many of the games which was to the benefit of customers. That kind of behavior is good for consumers. Buying exclusives? Not good for consumers. This isn't that complicated.
Playing: Xenoblade Chronicles DE, Ys IX, God of War
Watching: Lupin, You me and the Apocalypse, Days of Thunder
Avatar 51617
100.
 
Re: Tim Sweeney on EGS' Impact
Jun 26, 2019, 22:49
Kxmode
 
Re: Tim Sweeney on EGS' Impact Jun 26, 2019, 22:49
Jun 26, 2019, 22:49
 Kxmode
 
100! Thanks, Tim Sweeney!
"Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times." - Those Who Remain by G. Michael Hopf
Avatar 18786
99.
 
Re: Tim Sweeney on EGS' Impact
Jun 26, 2019, 22:48
99.
Re: Tim Sweeney on EGS' Impact Jun 26, 2019, 22:48
Jun 26, 2019, 22:48
 
I dunno, maybe it's just me, but I don't need to be told WHY Epic is paying for exclusives. I get that part.

The part I don't get is why being upset about it isn't seen as reasonable. Or how it's somehow a "good thing" for consumers.

Another competitive store? Yeah that's a good thing for consumers for sure.
A store that pays to remove choices from the consumers? Nah.

Doesn't seem complicated to me.

Avatar 17249
98.
 
Re: Tim Sweeney on EGS' Impact
Jun 26, 2019, 22:45
98.
Re: Tim Sweeney on EGS' Impact Jun 26, 2019, 22:45
Jun 26, 2019, 22:45
 
Verno wrote on Jun 26, 2019, 22:44:
Sepharo wrote on Jun 26, 2019, 19:07:
I prefer to go to Kroger over Walmart personally. And if something I was expecting to buy at Kroger recently became exclusive to Walmart, I'd be kind of upset about that.
Seems like a normal reaction.

This is totally unreasonable. Everything is widgets and it doesn't matter where you buy them. CONFORM

Preferring to shop at Walmart is absolutely totally unreasonable. Also, couldn't figure out which word in that sentence to emphasize to make it funnier.
97.
 
Re: Re: Tim Sweeney on EGS' Impact
Jun 26, 2019, 22:45
97.
Re: Re: Tim Sweeney on EGS' Impact Jun 26, 2019, 22:45
Jun 26, 2019, 22:45
 
Kxmode wrote on Jun 26, 2019, 22:29:
Beamer wrote on Jun 26, 2019, 21:43:
Kxmode wrote on Jun 26, 2019, 21:09:
Beamer wrote on Jun 26, 2019, 18:19:
HorrorScope wrote on Jun 26, 2019, 18:09:
...

If you talk to anyone that's met Tim, he's not at all driven by money. He never was.

Was that before or after Fortnite?

What part of Fortnite is greedy? I've only played it a bit, but it never asked me for money, unless I wanted a dance or something, but why would I want a dance or something?

Regardless, do you think he's making the decisions on Fortnite?

Oh please. Stop automatically implying I meant greed. The meaning behind the question is simple. Before Fortnite, Epic made X-amount annually. After, they made significantly more. The EGS empire is birthed off the Fortnite profits. To imply that Tim isn't driven by money is foolish. He's a CEO. He has ONE job. Drive growth and profit for his company.

I think it is cool that Tim is huge into conservation. "Sweeney has bought large tracts of land in different parks, largely in North Carolina; such as Mount Mitchell State Park, and Box Creek Wilderness and other large tracts of land to connect national parks and stop development into commercial areas. He has also donated millions on conservation projects in North Carolina and has made statements about his intent to turn a majority of the land into permanent nature conservation. He has also detailed his future plan is to protect a large amount of rare plant and wildlife species in the area, and to connect South Mountains State Park to Chimney Rock, by purchasing land and donating conservation easements to the US Fish and Wildlife Service." Source

That's noble. I wish he was more noble with EGS.

You realize that Epic is privately held, right? Privately held CEOs do not have the same fiduciary duty.

And the big windfall they got was selling to Tencent, more than Fortnite. Fortnite has given them a lot, and but the bulk of the wealth is on paper. Tencent made their shareholders legitimately rich (hence why so few remained.)

You're always angry. I don't think you always understand the issues you're angry at. You certainly don't understand the people involved. Thinking that everything Epic does is the brainchild of the CEO seems foolish.
96.
 
Re: Tim Sweeney on EGS' Impact
Jun 26, 2019, 22:44
Verno
 
96.
Re: Tim Sweeney on EGS' Impact Jun 26, 2019, 22:44
Jun 26, 2019, 22:44
 Verno
 
Sepharo wrote on Jun 26, 2019, 19:07:
I prefer to go to Kroger over Walmart personally. And if something I was expecting to buy at Kroger recently became exclusive to Walmart, I'd be kind of upset about that.
Seems like a normal reaction.

This is totally unreasonable. Everything is widgets and it doesn't matter where you buy them. CONFORM

You don't launch a competing airline by buying all the fuel and forcing people to fly on your airliner that doesn't have basic amenities like bathrooms.

Normally people have terrible car analogies in these threads but uh wow, that's a pretty good one man kudos. Seriously that's funny and it works
Playing: Xenoblade Chronicles DE, Ys IX, God of War
Watching: Lupin, You me and the Apocalypse, Days of Thunder
Avatar 51617
95.
 
Re: Tim Sweeney on EGS' Impact
Jun 26, 2019, 22:43
95.
Re: Tim Sweeney on EGS' Impact Jun 26, 2019, 22:43
Jun 26, 2019, 22:43
 
grudgebearer wrote on Jun 26, 2019, 21:41:
MyRealName wrote on Jun 26, 2019, 21:22:
Glad to see a few rational voices have stepped forward to balance this ongoing spectacle with a bit of sanity. I'll only add that anyone (and there have been several) who boldly states "I don't care what the dev gets!" or similar is, with respect, rather shortsighted and selfish. It's not about compassion, but you do at least love games, don't you? That is why you're here, right? Rethink your asserted stance on a developer's cut and I'm sure the problem will become clear--even for you.

Where has Sweeney or anyone at Epic confirmed that the savings from the 88/12 split were going directly to the developer rather than the publisher (excluding indie devs of course)?


Any entity that publishes a product on a digital storefront is a "publisher" by definition even if they developed the product themselves and even if they are a one man show. Size has nothing to do with whether you are an "indie" or not.

Self-publishing developers are publishers of their own product. A one man dev like Cleve Blakemore is the developer and (Steam) publisher of Grimoire. Simple as that.

The 88% goes to whoever is officially the "publisher" on the storefront, i.e. the EGS' registered sales partner.
94.
 
Re: Tim Sweeney on EGS' Impact
Jun 26, 2019, 22:42
Kxmode
 
94.
Re: Tim Sweeney on EGS' Impact Jun 26, 2019, 22:42
Jun 26, 2019, 22:42
 Kxmode
 
RedEye9 wrote on Jun 26, 2019, 22:10:
Beamer wrote on Jun 26, 2019, 21:43:
What part of Fortnite is greedy?
Obviously it's the part where they give money to devs and publishers so that they can grow the store.
That's greedy shady good business sense.

Even a blind dog get's a squirrel every once in a while --- Derek Smart
They're using their financial war chest to get exclusives in order to seed their store.

You don't launch a competing airline by buying all the fuel and forcing people to fly on your airliner that doesn't have basic amenities like bathrooms.

RedEye9 wrote on Jun 26, 2019, 22:10:
The full version here.
There is absolutely NOTHING unique about the Steam v EGS fiasco because that's how competition works. And no matter how many times Tim Sweeney has to go on the record outlining *precisely* what their goal is, very few give a sh*t because of tribalism.

Yeah, because that's what this is all about: "tribalism." What a bunch of overgeneralized BS.

Derek has a history of exhibiting obnoxious behavior towards his customers on Steam's community-based ecosystem. He routinely deletes reviews to silence negativity and prop up the score. Of the few, I read, most offered legitimate criticisms of the game in question.

For Derek, putting his game on a platform that doesn't have a community component is just fine.
"Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times." - Those Who Remain by G. Michael Hopf
Avatar 18786
93.
 
Re: Re: Tim Sweeney on EGS' Impact
Jun 26, 2019, 22:35
Verno
 
93.
Re: Re: Tim Sweeney on EGS' Impact Jun 26, 2019, 22:35
Jun 26, 2019, 22:35
 Verno
 
Kxmode wrote on Jun 26, 2019, 22:29:
That's noble. I wish he was more noble with EGS.

He doesn't need to be noble, he just needs to make a competitive product that people actually want. When you're throwing money around like its going out of style and people aren't thrilled you're probably fucking up somewhere.
Playing: Xenoblade Chronicles DE, Ys IX, God of War
Watching: Lupin, You me and the Apocalypse, Days of Thunder
Avatar 51617
92.
 
Re: Tim Sweeney on EGS' Impact
Jun 26, 2019, 22:30
92.
Re: Tim Sweeney on EGS' Impact Jun 26, 2019, 22:30
Jun 26, 2019, 22:30
 
Talisorn wrote on Jun 26, 2019, 22:26:
I don't give a fuck how unpopular the opinion may be, but I actually agree with him. The only way to break Steam's status-quo is though market disruption. Steam's dominance needs to be broken; people get pissy at Microsoft, Apple and Google but they tolerant and even encourage Steam's virtual monopoly. It boggles my mind sometimes how blinkered gamers can be.
Prepare for incoming "itz not a momopnly" (sic). I'd suggest taking shelter.
Avatar 58135
91.
 
Re: Tim Sweeney on EGS' Impact
Jun 26, 2019, 22:29
Kxmode
 
91.
Re: Tim Sweeney on EGS' Impact Jun 26, 2019, 22:29
Jun 26, 2019, 22:29
 Kxmode
 
Beamer wrote on Jun 26, 2019, 21:43:
Kxmode wrote on Jun 26, 2019, 21:09:
Beamer wrote on Jun 26, 2019, 18:19:
HorrorScope wrote on Jun 26, 2019, 18:09:
...

If you talk to anyone that's met Tim, he's not at all driven by money. He never was.

Was that before or after Fortnite?

What part of Fortnite is greedy? I've only played it a bit, but it never asked me for money, unless I wanted a dance or something, but why would I want a dance or something?

Regardless, do you think he's making the decisions on Fortnite?

Oh please. Stop automatically implying I meant greed. The meaning behind the question is simple. Before Fortnite, Epic made X-amount annually. After, they made significantly more. The EGS empire is birthed off the Fortnite profits. To imply that Tim isn't driven by money is foolish. He's a CEO. He has ONE job. Drive growth and profit for his company.

I think it is cool that Tim is huge into conservation. "Sweeney has bought large tracts of land in different parks, largely in North Carolina; such as Mount Mitchell State Park, and Box Creek Wilderness and other large tracts of land to connect national parks and stop development into commercial areas. He has also donated millions on conservation projects in North Carolina and has made statements about his intent to turn a majority of the land into permanent nature conservation. He has also detailed his future plan is to protect a large amount of rare plant and wildlife species in the area, and to connect South Mountains State Park to Chimney Rock, by purchasing land and donating conservation easements to the US Fish and Wildlife Service." Source

That's noble. I wish he was more noble with EGS.
"Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times." - Those Who Remain by G. Michael Hopf
Avatar 18786
90.
 
Re: Tim Sweeney on EGS' Impact
Jun 26, 2019, 22:27
Verno
 
90.
Re: Tim Sweeney on EGS' Impact Jun 26, 2019, 22:27
Jun 26, 2019, 22:27
 Verno
 
grudgebearer wrote on Jun 26, 2019, 21:41:
Where has Sweeney or anyone at Epic confirmed that the savings from the 88/12 split were going directly to the developer rather than the publisher (excluding indie devs of course)?

He hasn't, quite the opposite he won't even fully commit to the 88/12 split in the future. This is a market share grab and they've brainwashed some with silly PR and trickle down economic arguments that I've seen the same people argue fervently against. I'm sure Take Two and Randy Pitchford will be just rushing out to send bonus checks to their overworked staff, you can take that one to the bank bahaha. Not like we have plenty of documented history about where extra money goes in the gaming industry or anything.

And the whole "the storefront where u buy stuff doesnt matter!!!" is both wrong and hilarious, an argument that defeats itself with its very premise. If it doesn't matter where you buy a product then I guess people can't be blamed for not giving a fuck about EGS and its retarded market share battle. It's just another store after all.

The only way to break Steam's status-quo is though market disruption.

Apple is the only place to buy products on its platform. On the PC gaming side of things I can buy products from Steam, GOG, EGS, Fanatical, uPlay, Origin and the list goes on. Doesn't seem like market dominance anymore to me. Steam was first and has the best platform so of course they're the big player but it's not a monopoly by any stretch. Maybe 5 years ago but certainly not anymore.
Playing: Xenoblade Chronicles DE, Ys IX, God of War
Watching: Lupin, You me and the Apocalypse, Days of Thunder
Avatar 51617
89.
 
Re: Tim Sweeney on EGS' Impact
Jun 26, 2019, 22:26
89.
Re: Tim Sweeney on EGS' Impact Jun 26, 2019, 22:26
Jun 26, 2019, 22:26
 
I don't give a fuck how unpopular the opinion may be, but I actually agree with him. The only way to break Steam's status-quo is though market disruption. Steam's dominance needs to be broken; people get pissy at Microsoft, Apple and Google but they tolerant and even encourage Steam's virtual monopoly. It boggles my mind sometimes how blinkered gamers can be.
Avatar 19028
88.
 
Re: Re: Tim Sweeney on EGS' Impact
Jun 26, 2019, 22:22
88.
Re: Re: Tim Sweeney on EGS' Impact Jun 26, 2019, 22:22
Jun 26, 2019, 22:22
 
Sepharo wrote on Jun 26, 2019, 22:18:
RedEye9 wrote on Jun 26, 2019, 22:10:
Even a blind dog get's a squirrel every once in a while --- Derek Smart
They're using their financial war chest to get exclusives in order to seed their store.

Yeah and he also says:
Gamers should be upset at the devs; especially at the Phoenix Point devs because that game was crowd-funded (47K people) with the promise that it would be coming to two stores; and now it's not.

So he definitely understands what people are mad about.
I see more peeps tweaked about Epic than devs in this thread. But I'm just a shill and may be seeing things wrong.

sorry again Slick

Edit
Almost forgot Popcorn
Avatar 58135
87.
 
Re: Re: Tim Sweeney on EGS' Impact
Jun 26, 2019, 22:18
87.
Re: Re: Tim Sweeney on EGS' Impact Jun 26, 2019, 22:18
Jun 26, 2019, 22:18
 
RedEye9 wrote on Jun 26, 2019, 22:10:
Even a blind dog get's a squirrel every once in a while --- Derek Smart
They're using their financial war chest to get exclusives in order to seed their store.

Yeah and he also says:
Gamers should be upset at the devs; especially at the Phoenix Point devs because that game was crowd-funded (47K people) with the promise that it would be coming to two stores; and now it's not.

So he definitely understands what people are mad about.
Avatar 17249
86.
 
Re: Tim Sweeney on EGS' Impact
Jun 26, 2019, 22:17
Kxmode
 
86.
Re: Tim Sweeney on EGS' Impact Jun 26, 2019, 22:17
Jun 26, 2019, 22:17
 Kxmode
 
jacobvandy wrote on Jun 26, 2019, 21:33:
Slick wrote on Jun 26, 2019, 20:17:
No other community cares about what store they buy a product from more than the product itself. The discussion on the games is practically nil. The threads that blow up are faffing competition between which faceless multinational billion-dollar DRM software they want to click "buy" from.

Yes, community is the key word here. I don't know how many people care more about it than the games themselves, but plenty of people care a lot about the community they're a part of on Steam. It's not just a store like Epic is right now, it's forums and profiles and social feeds and reviews and guides and achievements and media sharing and workshop mods and streaming and fully-featured chat... Maybe you don't involve yourself with much of that, but there are millions who do and some have been at it for a decade or more. They want to buy their games there not because they're lazy or because they're corporate sheep or whatever other little insults people make. It's because the games on Steam are integrated into this huge ecosystem that people like living in, the closest thing PC has to Xbox Live or PlayStation Network.

So you're right in that it's not just about the games. But it's not just about the stores, either.

Yup. Setting aside the anti-consumer and artificial delays exclusivity brings, the store itself lacks a Community component. In other words, Blues News has better community features than EGS.
"Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times." - Those Who Remain by G. Michael Hopf
Avatar 18786
85.
 
Re: Re: Tim Sweeney on EGS' Impact
Jun 26, 2019, 22:10
85.
Re: Re: Tim Sweeney on EGS' Impact Jun 26, 2019, 22:10
Jun 26, 2019, 22:10
184 Replies. 10 pages. Viewing page 5.
Newer [  1  2  3  4  5  6  7  8  9  10  ] Older