Tim Sweeney on EGS' Impact

A lengthy series of tweets from Tim Sweeney looks to address some of the concerns gamers have expressed over Epic Games Store exclusives and other issues:
This question gets to the core of Epic’s strategy for competing with dominant storefronts. We believe exclusives are the only strategy that will change the 70/30 status quo at a large enough scale to permanently affect the whole game industry.

For example, after years of great work by independent stores (excluding big publishers like EA-Activision-Ubi), none seem to have reached 5% of Steam’s scale. Nearly all have more features than Epic; and the ability to discount games is limited by various external pressures.

This leads to the strategy of exclusives which, though unpopular with dedicated Steam gamers, do work, as established by the major publisher storefronts and by the key Epic Games store releases compared to their former Steam revenue projections and their actual console sales.

In judging whether a disruptive move like this is reasonable in gaming, I suggest considering two questions: Is the solution proportionate to the problem it addresses, and are gamers likely benefit from the end goal if it’s ultimately achieved?

The 30% store tax usually exceeds the entire profits of the developer who built the game that’s sold. This is a disastrous situation for developers and publishers alike, so I believe the strategy of exclusives is proportionate to the problem.

If the Epic strategy either succeeds in building a second major storefront for PC games with an 88/12 revenue split, or even just leads other stores to significantly improve their terms, the result will be a major wave of reinvestment in game development and a lowering of costs.

Will the resulting 18% increase in developer and publisher revenue benefit gamers? Such gains are generally split among (1) reinvestment, (2) profit, and (3) price reduction. The more games are competing with each other, the more likely the proceeds are to go to (1) and (3).

So I believe this approach passes the test of ultimately benefitting gamers after game storefronts have rebalanced and developers have reinvested more of their fruits of their labor into creation rather than taxation.

Of course, there are LOTS of challenges along the way, and Epic is fully committed to solving all problems that arise for gamers are for our partners as the Epic Games store grows.
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144.
 
Re: Tim Sweeney on EGS' Impact
Jun 27, 2019, 09:33
Re: Tim Sweeney on EGS' Impact Jun 27, 2019, 09:33
Jun 27, 2019, 09:33
 
Verno wrote on Jun 27, 2019, 09:09:
Numinar wrote on Jun 27, 2019, 08:30:
People seem to care a whole lot about this though, it's not like my usual tirade in a thread with six posts nobody cares about. Maybe I have trouble expressing incredulity and I suppose I should let these dumb boycotts go uncommented

I don't really get this attitude though. EGS is a shitty client, everyone acknowledges that. It has no unique or innovative features to attract users. Quite the opposite its far worse than competing clients from EA, Ubisoft and Valve. So of course people are exasperated when their answer instead is to just buy up exclusivity rights. That's garbage shit from consoleland, in fact several of the users defending it here I've seen trashing the consoles for those practices. Why is "dumb" that people just exercise some willpower and not support practices that they don't like? And quite frankly there are many, many more posts from the people here who claim they don't care so hard yet keep spending hours trying to convince others to buy games on there. "It doesn't matter where you buy games" after all as we've been told countless times - so it shouldn't matter if people just wait and get those games elsewhere.

When EGS had their sale and was providing a consumer benefit by taking a subsidized hit, I rewarded them. When they do shitty things like buying exclusives, I don't. When EA, Ubisoft and Valve do things that annoy me, they get the same treatment. Epic doesn't get the kid glove treatment just because they're a new player in the industry. Seems pretty rational to me. I'm not sure why people are so obsessed over what others do their money either.

The thing is, EGS can't do sales and take a subsidized hit. No publisher will give them pricing control. So if they decide that everything is 10% cheaper on their site, publishers will pull off. Even though it's EGS doing it, they're taking pricing out of the hands of the publishers, which potentially puts those publishers in violation of agreements elsewhere.

Again, when Steam runs a sale, Steam is not cutting the pricing, publishers are. It's the same with EGS.

There's only one lever EGS has. And, thus far, I can't think of a single thing anyone has truly lost here, other than the "choice," but in the past our choice was just Steam, so...

EGS doesn't have keys on key sites... yet. I'll acknowledge that's a loss, but I don't think it's been a tangible one yet.

EGS doesn't have a cart. Who cares? We don't pay by transaction.

EGS doesn't have mod support, but it hasn't yet released a game that would be a candidate for modding.

EGS has really weak multiplayer pieces, but hasn't yet released a game where this matters, either.

I've been doing a lot of XCOM 2 lately, and the XCOM subreddit is absolutely batshit over the possibility that XCOM3, a game not even announced yet, may be an EGS exclusive, and EGS doesn't have the modding or cloud features that makes it so easy on Steam. This is lunacy to me. The game isn't announced, its exclusivity is hypothetical at best, EGS has shown a roadmap that shows these things should be in place before an XCOM3 announcement, and there's little to no chance XCOM3 would go to EGS if EGS was lacking key features that it virtually required on Steam. But hey, panic all you want. I'll wait for something to actually be either meaningful, or the eventuality of it being meaningful is guaranteed, before I panic.
143.
 
Re: Tim Sweeney on EGS' Impact
Jun 27, 2019, 09:09
Verno
 
Re: Tim Sweeney on EGS' Impact Jun 27, 2019, 09:09
Jun 27, 2019, 09:09
 Verno
 
Numinar wrote on Jun 27, 2019, 08:30:
People seem to care a whole lot about this though, it's not like my usual tirade in a thread with six posts nobody cares about. Maybe I have trouble expressing incredulity and I suppose I should let these dumb boycotts go uncommented

I don't really get this attitude though. EGS is a shitty client, everyone acknowledges that. It has no unique or innovative features to attract users. Quite the opposite its far worse than competing clients from EA, Ubisoft and Valve. So of course people are exasperated when their answer instead is to just buy up exclusivity rights. That's garbage shit from consoleland, in fact several of the users defending it here I've seen trashing the consoles for those practices. Why is "dumb" that people just exercise some willpower and not support practices that they don't like? And quite frankly there are many, many more posts from the people here who claim they don't care so hard yet keep spending hours trying to convince others to buy games on there. "It doesn't matter where you buy games" after all as we've been told countless times - so it shouldn't matter if people just wait and get those games elsewhere.

When EGS had their sale and was providing a consumer benefit by taking a subsidized hit, I rewarded them. When they do shitty things like buying exclusives, I don't. When EA, Ubisoft and Valve do things that annoy me, they get the same treatment. Epic doesn't get the kid glove treatment just because they're a new player in the industry. Seems pretty rational to me. I'm not sure why people are so obsessed over what others do their money either.
Playing: Xenoblade Chronicles DE, Ys IX, God of War
Watching: Lupin, You me and the Apocalypse, Days of Thunder
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142.
 
Re: Tim Sweeney on EGS' Impact
Jun 27, 2019, 08:59
Re: Tim Sweeney on EGS' Impact Jun 27, 2019, 08:59
Jun 27, 2019, 08:59
 
jdreyer wrote on Jun 27, 2019, 04:00:

Threads like these and comments like yours are providing me with endless entertainment. Laugh2

Is it because you consider yourself an unwilling participant in the free market?
Violence, naked force, has settled more issues in history than any other factor, and the contrary opinion is wishfull thinking at its worst. Breeds that forget this basic truth have always paid for it with their lives and freedoms.
-Robert Heinlein
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141.
 
Re: Tim Sweeney on EGS' Impact
Jun 27, 2019, 08:41
Re: Tim Sweeney on EGS' Impact Jun 27, 2019, 08:41
Jun 27, 2019, 08:41
 
grudgebearer wrote on Jun 27, 2019, 00:30:
CJ_Parker wrote on Jun 26, 2019, 23:47:

If you are very short-sighted then you might arrive at such a simple conclusion, yes.

First, the self-publishing devs obviously get the full 88% or even 93% if their game uses the Unreal engine. More income for a self-publishing dev could definitely result in growth, thus in higher quality games and/or allow a dev to maintain their independent status instead of being forced to seek external funding.

The dev could also be a selfish asshole and buy a yacht but that's hardly in Epic's hands to decide. All that Epic can do and *are* doing is create the opportunity for devs to earn more which equals the opportunity for a developer to invest in their future because that is what profits are for in classic 101 economics: Profits -> investment -> growth -> more profit -> more investments -> more growth and so on.

Secondly, in a classic dev/publisher relationship the publisher could increase the budget for games due to a higher income. The publisher could also fund the development of more games in parallel which would help them diversify their risks which is always good, both for the publisher as well as all developers depending on a certain publisher's funding.

Similarly, the developer could negotiate a better deal if they know that the publisher is getting to keep a higher cut. It gives the devs more leverage in negotiations. They could even demand that the publisher at least co-publishes the game on EGS in addition to other storefronts in order to maximize profits which would result in receiving royalties sooner.
Re royalties: Due to the common royalties against advance model, the dev would definitely always benefit from maximized publisher profits because the sooner the publisher breaks even, the sooner the royalties begin to flow.

You don't seem to have a very good understanding of the imbalance of the publisher/developer relationship in the gaming industry.

Most devs are paid up font on royalties in a prepay structure from the publisher, and quite often royalty payments from the actual game sales are nonexistent until the publisher recoups all of their advance on royalties to the developer.

Um, I know that and that's pretty much exactly what I said. The "recoup" part obviously happens a lot SOONER if the publisher gets a HIGHER cut, i.e. if LESS money goes to the middle man.
So, the SOONER the publisher breaks even, the sooner the dev sees royalty money so, yeah, the developer benefits from EGS' lower cut even in a classic dev/publisher relationship.

The EGS 88/12 split, unless a dev is acting as their own publisher is not guaranteed to aid the developers in any way. Not even Sweeney has been so stupid as to claim that publishers through their benevolent altruism have restructured their agreements with developers to give them more money because the publisher has a better revenue split on the Epic store. The publisher has literally zero incentive to renegotiate an already in place contract with the developer, it's actual terrible business to do so.

I never talked about "renegotiating" deals so it'd be great to not put words in my mouth. I talked about negotiating deals, i.e. when a developer finds a publisher and they negotiate a deal.

If the EGS split (either due to EGS' rising popularity or other stores matching EGS) becomes more common it gives devs an OPPORTUNITY (my exact words) to maybe use that as leverage in negotiations. There are no guarantees in life for nothing except death.

The EGS is creating opportunities for developers, e.g. the opportunity to get royalties faster because the publisher will lose less money to the middle man or an opportunity to negotiate better contracts.

The first part is "guaranteed" by the way. Less money lost to middle man = faster recoup for publisher = royalties get paid to dev sooner is all but guaranteed if the publisher plays honest.
140.
 
Re: Tim Sweeney on EGS' Impact
Jun 27, 2019, 08:30
Re: Tim Sweeney on EGS' Impact Jun 27, 2019, 08:30
Jun 27, 2019, 08:30
 
Verno wrote on Jun 27, 2019, 07:59:
Numinar wrote on Jun 27, 2019, 02:01:
Wow, when did monopolies become a good thing?

All I know is a lot of idiots refuse to play phenomenal stuff like The Outer Wilds because they are sooky sooks who can't enjoy their games unless they have a white supremacist forum to shitpost on directly baked into the UI of their launcher.

And I love Steam. It's made plenty of money over the last decade and a half for making our amazing digital future a reality. But whatever other bullshit Tim is spewing, he is right that nobody else has really made a dent in Steam's market share playing fair. Let him throw money around at Devs. They can take it or not take it, whatever they need to keep a roof over their kid's heads. Making games is hard, I want them to have options. Exclusivity sucks but so do monopolies and all sorts of other industry shenanigans. It's like the Bible, it's full of insane nonsense but everyone gets hung up on the gays instead of the important shit like why can't we sell our children into slavery or quarantine menstruating women. Selective outrage at it's finest.

Also EGS is way better than Steam was for like what, the first 3 years? It was a garbage piece of bloatware that we installed because of a certain beloved exclusive. Fuck off with the moral highground.

The bible, nazis, "the gays", and slavery in the same post about...videogame stores. I hope this is drunkposting or something because uh wow

Trust me dude, no one cares that much


Tomorrow night is drunk posting night! Previous comment was 100% wow. Honestly though, I don't know where you live but Nazis, bible thumpers and cancel culture are all huge IRL at the moment down here and have obviously infested my mind.

People seem to care a whole lot about this though, it's not like my usual tirade in a thread with six posts nobody cares about. Maybe I have trouble expressing incredulity and I suppose I should let these dumb boycotts go uncommented, nobody stupid enough to get in on it is going to change their mind or even think slightly differently because some internet asshole (me) says anything. No matter how good I think Outer Wilds is, it's not for everybody. Maybe it will help the discourse of that game if nobody with trash brain plays it. Hopefully Mobius/Annapurna got more $ out of Epic than they lost in sales.
139.
 
Re: Tim Sweeney on EGS' Impact
Jun 27, 2019, 08:17
Re: Tim Sweeney on EGS' Impact Jun 27, 2019, 08:17
Jun 27, 2019, 08:17
 
God. Damn. I lose power for six hours and I come back to this.

What amazes me is how many people have shown that they are willing to give up their freedom of choice to one particular party and then become slavishly devoted to that particular party in order to defend their relinquishment of that choice.

This thread has turned in to the text equivalent of the remake of The Wicker Man.

Now all we need is someone to punch an old lady while wearing a bear costume and then scream "NOT THE BEES!"

Because then it might start to make any sort of irrational sense.
"No matter where you go, there you are." Buckaroo Banzai

There are two types of computer users: Masochists and Linux users.

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138.
 
Re: Tim Sweeney on EGS' Impact
Jun 27, 2019, 07:59
Verno
 
Re: Tim Sweeney on EGS' Impact Jun 27, 2019, 07:59
Jun 27, 2019, 07:59
 Verno
 
Numinar wrote on Jun 27, 2019, 02:01:
Wow, when did monopolies become a good thing?

All I know is a lot of idiots refuse to play phenomenal stuff like The Outer Wilds because they are sooky sooks who can't enjoy their games unless they have a white supremacist forum to shitpost on directly baked into the UI of their launcher.

And I love Steam. It's made plenty of money over the last decade and a half for making our amazing digital future a reality. But whatever other bullshit Tim is spewing, he is right that nobody else has really made a dent in Steam's market share playing fair. Let him throw money around at Devs. They can take it or not take it, whatever they need to keep a roof over their kid's heads. Making games is hard, I want them to have options. Exclusivity sucks but so do monopolies and all sorts of other industry shenanigans. It's like the Bible, it's full of insane nonsense but everyone gets hung up on the gays instead of the important shit like why can't we sell our children into slavery or quarantine menstruating women. Selective outrage at it's finest.

Also EGS is way better than Steam was for like what, the first 3 years? It was a garbage piece of bloatware that we installed because of a certain beloved exclusive. Fuck off with the moral highground.

The bible, nazis, "the gays", and slavery in the same post about...videogame stores. I hope this is drunkposting or something because uh wow

Trust me dude, no one cares that much

Playing: Xenoblade Chronicles DE, Ys IX, God of War
Watching: Lupin, You me and the Apocalypse, Days of Thunder
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137.
 
Re: Tim Sweeney on EGS' Impact
Jun 27, 2019, 05:11
Re: Tim Sweeney on EGS' Impact Jun 27, 2019, 05:11
Jun 27, 2019, 05:11
 
jdreyer wrote on Jun 27, 2019, 04:12:
Sepharo wrote on Jun 26, 2019, 19:07:
I prefer to go to Kroger over Walmart personally.
And if something I was expecting to buy at Kroger recently became exclusive to Walmart, I'd be kind of upset about that.
Seems like a normal reaction.

The vast majority of EGS exclusives were never on Steam to begin with.

K
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136.
 
Re: Tim Sweeney on EGS' Impact
Jun 27, 2019, 04:41
Re: Tim Sweeney on EGS' Impact Jun 27, 2019, 04:41
Jun 27, 2019, 04:41
 
Red886 wrote on Jun 27, 2019, 00:55:
there was once a time where you can buy games directly from the game publishers website, and download directly from their own server, for a AMAZING share of 100%.

But Sweeney would get 0% of these sales, no that is a big no-no

or you know, Sweeney could just provide the back end for selling games, and leave the sales, promo and processing of payment to the game's actual publishers. The split would then be 99.5-0.5%.

AMAZING for game developers. AMAZING !




Um, you can still do that. All over the place. I bought Samarost 3 last year directly from Amanita Design. To say nothing of EA, Ubi, ActiBlizz, CDPR, etc. etc. And, in fact, none of these publisher's games are on EGS.
"Even after you've had the COVID-19 vaccine, you still need to wash hands, watch distance and wear a mask because you can still transmit the virus even though you're not going to get sick." - NIH Director Dr. Francis Collins
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135.
 
Re: Tim Sweeney on EGS' Impact
Jun 27, 2019, 04:35
Re: Tim Sweeney on EGS' Impact Jun 27, 2019, 04:35
Jun 27, 2019, 04:35
 
Sepharo wrote on Jun 26, 2019, 23:13:
CJ_Parker wrote on Jun 26, 2019, 23:01:
Sepharo wrote on Jun 26, 2019, 22:48:
Another competitive store? Yeah that's a good thing for consumers for sure.
A store that pays to remove choices from the consumers? Nah.

Doesn't seem complicated to me.

You mean a store that makes publishers an exclusivity OFFER, of course.

What is removing the choice from consumers is NOT the offer or the payment per se but the greedy as fuck publishers who ACCEPT the offer, fully well knowing that consumer choice will be (time) limited.

It is 100% the publisher's fault. THEY are the only ones who determine when, where, how, why a product of theirs gets published. If THEY take money from anyone for limited exclusivity then that's on them and their fucking unlimited greed. THEY are making the final anti-consumer decision, not EGS. THEY could say 'no' but they don't.

Yeah, as I said the last time someone wanted to point this out to me... I don't exclude them from the blame.

Yet, no one is talking about them. Just Epic.
"Even after you've had the COVID-19 vaccine, you still need to wash hands, watch distance and wear a mask because you can still transmit the virus even though you're not going to get sick." - NIH Director Dr. Francis Collins
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134.
 
Re: Tim Sweeney on EGS' Impact
Jun 27, 2019, 04:35
Re: Tim Sweeney on EGS' Impact Jun 27, 2019, 04:35
Jun 27, 2019, 04:35
 
CJ_Parker wrote on Jun 26, 2019, 23:01:
Sepharo wrote on Jun 26, 2019, 22:48:
Another competitive store? Yeah that's a good thing for consumers for sure.
A store that pays to remove choices from the consumers? Nah.

Doesn't seem complicated to me.

You mean a store that makes publishers an exclusivity OFFER, of course.

What is removing the choice from consumers is NOT the offer or the payment per se but the greedy as fuck publishers who ACCEPT the offer, fully well knowing that consumer choice will be (time) limited.

It is 100% the publisher's fault. THEY are the only ones who determine when, where, how, why a product of theirs gets published. If THEY take money from anyone for limited exclusivity then that's on them and their fucking unlimited greed. THEY are making the final anti-consumer decision, not EGS. THEY could say 'no' but they don't.

Hey man, we want ONE bad guy. ONE. And we want it to be Epic. Stop with your logic. You're ruining the party, CJ.
"Even after you've had the COVID-19 vaccine, you still need to wash hands, watch distance and wear a mask because you can still transmit the virus even though you're not going to get sick." - NIH Director Dr. Francis Collins
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133.
 
Re: Tim Sweeney on EGS' Impact
Jun 27, 2019, 04:29
Re: Tim Sweeney on EGS' Impact Jun 27, 2019, 04:29
Jun 27, 2019, 04:29
 
Verno wrote on Jun 26, 2019, 22:44:
Sepharo wrote on Jun 26, 2019, 19:07:
I prefer to go to Kroger over Walmart personally. And if something I was expecting to buy at Kroger recently became exclusive to Walmart, I'd be kind of upset about that.
Seems like a normal reaction.

This is totally unreasonable. Everything is widgets and it doesn't matter where you buy them. CONFORM

You don't launch a competing airline by buying all the fuel and forcing people to fly on your airliner that doesn't have basic amenities like bathrooms.

Normally people have terrible car analogies in these threads but uh wow, that's a pretty good one man kudos. Seriously that's funny and it works

It's not a very good analogy. Epic isn't buying "all the fuel." They are buying up one type of aircraft, say 767s. If you want to fly on a 767, you fly on Epic Air. The aircraft is not gimped at all, it's fully complete. It would be the same aircraft if flown by any other carrier. The difference is that you're not getting the first class lounge in the terminal.
"Even after you've had the COVID-19 vaccine, you still need to wash hands, watch distance and wear a mask because you can still transmit the virus even though you're not going to get sick." - NIH Director Dr. Francis Collins
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132.
 
Re: Re: Tim Sweeney on EGS' Impact
Jun 27, 2019, 04:21
Re: Re: Tim Sweeney on EGS' Impact Jun 27, 2019, 04:21
Jun 27, 2019, 04:21
 
Sepharo wrote on Jun 26, 2019, 22:18:
RedEye9 wrote on Jun 26, 2019, 22:10:
Even a blind dog get's a squirrel every once in a while --- Derek Smart
They're using their financial war chest to get exclusives in order to seed their store.

Yeah and he also says:
Gamers should be upset at the devs; especially at the Phoenix Point devs because that game was crowd-funded (47K people) with the promise that it would be coming to two stores; and now it's not.

So he definitely understands what people are mad about.

Yup. Gollop absolutely made a poor choice there.
"Even after you've had the COVID-19 vaccine, you still need to wash hands, watch distance and wear a mask because you can still transmit the virus even though you're not going to get sick." - NIH Director Dr. Francis Collins
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131.
 
Re: Re: Tim Sweeney on EGS' Impact
Jun 27, 2019, 04:20
Re: Re: Tim Sweeney on EGS' Impact Jun 27, 2019, 04:20
Jun 27, 2019, 04:20
 
RedEye9 wrote on Jun 26, 2019, 22:10:
Beamer wrote on Jun 26, 2019, 21:43:
What part of Fortnite is greedy?
Obviously it's the part where they give money to devs and publishers so that they can grow the store.
That's greedy shady good business sense.

Even a blind dog get's a squirrel every once in a while --- Derek Smart
They're using their financial war chest to get exclusives in order to seed their store.

The full version here.
There is absolutely NOTHING unique about the Steam v EGS fiasco because that's how competition works. And no matter how many times Tim Sweeney has to go on the record outlining *precisely* what their goal is, very few give a sh*t because of tribalism.

That's because it's a standard and well-documented economic concept called differentiation.
"Even after you've had the COVID-19 vaccine, you still need to wash hands, watch distance and wear a mask because you can still transmit the virus even though you're not going to get sick." - NIH Director Dr. Francis Collins
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130.
 
Re: Tim Sweeney on EGS' Impact
Jun 27, 2019, 04:12
Re: Tim Sweeney on EGS' Impact Jun 27, 2019, 04:12
Jun 27, 2019, 04:12
 
jdreyer wrote on Jun 27, 2019, 04:02:
RedEye9 wrote on Jun 26, 2019, 17:40:
jdreyer wrote on Jun 26, 2019, 17:17:
grudgebearer wrote on Jun 26, 2019, 15:45:
RedEye9 wrote on Jun 26, 2019, 15:11:
Competition is good for the industry including consumers like us.

What demonstrable benefits are consumers receiving from EGS exclusivity?

We've already seen one Steam change: increased revenue sharing by sales numbers. That change doesn't happen without EGS. As EGS improves and gains market share, we'll see further changes. The exclusive thing won't last forever, but will get EGS strong enough so they can compete.
Quoting facts won't make you any friends around these here parts.

Hey man, I just got my bank transfer from Epic today. $99.99!!1 For 30 mins of work!! Also, got a coupon for 3 (THREE) free games from the Epic Game Store! How about you?
Add a 9 and free games for life. Twas really a sweet deal.
The kicker, it's tax free.
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129.
 
Re: Tim Sweeney on EGS' Impact
Jun 27, 2019, 04:12
Re: Tim Sweeney on EGS' Impact Jun 27, 2019, 04:12
Jun 27, 2019, 04:12
 
Sepharo wrote on Jun 26, 2019, 19:07:
I prefer to go to Kroger over Walmart personally.
And if something I was expecting to buy at Kroger recently became exclusive to Walmart, I'd be kind of upset about that.
Seems like a normal reaction.

The vast majority of EGS exclusives were never on Steam to begin with.
"Even after you've had the COVID-19 vaccine, you still need to wash hands, watch distance and wear a mask because you can still transmit the virus even though you're not going to get sick." - NIH Director Dr. Francis Collins
Avatar 22024
128.
 
Re: Tim Sweeney on EGS' Impact
Jun 27, 2019, 04:10
Re: Tim Sweeney on EGS' Impact Jun 27, 2019, 04:10
Jun 27, 2019, 04:10
 
Beamer wrote on Jun 26, 2019, 18:19:
HorrorScope wrote on Jun 26, 2019, 18:09:
I give Tim this, he's up to date.

Take care of the supply side business, we as a corporation can control the paying public, we now have that down.

Went from customer is always right, to here's all we offer you and it's the same as the other guy... you have no choice in the matter other than not partake at all.

If you talk to anyone that's met Tim, he's not at all driven by money. He never was. I'm certain he believes all of this. At this point, he has more than enough money, and he's the type to feel there is a such thing as enough money.

You haven't, though, heard from Mark Rein at all. In truth, he really stepped back from the public this decade.

So you're saying that Tim is the anti-GabeN? I KNEW THEY WERE PAYING YOU OFF BEAMER!!
"Even after you've had the COVID-19 vaccine, you still need to wash hands, watch distance and wear a mask because you can still transmit the virus even though you're not going to get sick." - NIH Director Dr. Francis Collins
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127.
 
Re: Tim Sweeney on EGS' Impact
Jun 27, 2019, 04:08
Re: Tim Sweeney on EGS' Impact Jun 27, 2019, 04:08
Jun 27, 2019, 04:08
 
Slick wrote on Jun 26, 2019, 18:10:
Think of how many games we've all played that have run on the Unreal Engine. Epic has contributed to the ecosystem. That and their engine licencing deals are quite generous to studios, I think it's like 5% only after you've made X amount of profit, and nothing before that. Pretty good to developers.

And then they undercut the ludicrous store tax so that studios can hope to make more money from THEIR FUCKING PRODUCT than the goddamn payment processor does.

There's an easy rubric to remember:

A) Epic has been directly responsible for thousands of games actually being made by indy to AAA studios.

B) Steam has middleman profited from the hard work of thousands of games by indy to AAA studios.

Now tell me which you're mad at again sheep?

BTW, I should have an RSS feed notification for whenever a member in this forum starts getting called a shill, as it probably means they actually have something intelligent to say in light of the ignorant reception this board usually provides.

My favorite Indie Epic game engine game. It's fucking epic.
"Even after you've had the COVID-19 vaccine, you still need to wash hands, watch distance and wear a mask because you can still transmit the virus even though you're not going to get sick." - NIH Director Dr. Francis Collins
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126.
 
Re: Tim Sweeney on EGS' Impact
Jun 27, 2019, 04:05
Re: Tim Sweeney on EGS' Impact Jun 27, 2019, 04:05
Jun 27, 2019, 04:05
 
MattyC wrote on Jun 26, 2019, 17:56:
This seems plenty transparent and honest to me. I’m not sure what you expect. To come out and say they haven’t yet come close to stream and they suck? People who want to stay employed don’t make those kind of announcements. I don’t even think think Epic does suck really. They have to balance the fact that hey are an engine and asset store while Valve doesn’t and EA... well no one wants Frostbyte anyway. For that? I think they have done the best to be expected. Their customer service is the big problem but that was 100% Steam and Origins issue at their launch.

Now they are taking longer to get on the ball there than the other two and they can’t continue to have that being the third... or 5th if you count blizzard and galaxy.

Valve *used* to be an engine and asset store. And make actual games.

Frostbyte? Just ask the Anthem team how good it is.
"Even after you've had the COVID-19 vaccine, you still need to wash hands, watch distance and wear a mask because you can still transmit the virus even though you're not going to get sick." - NIH Director Dr. Francis Collins
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125.
 
Re: Tim Sweeney on EGS' Impact
Jun 27, 2019, 04:02
Re: Tim Sweeney on EGS' Impact Jun 27, 2019, 04:02
Jun 27, 2019, 04:02
 
RedEye9 wrote on Jun 26, 2019, 17:40:
jdreyer wrote on Jun 26, 2019, 17:17:
grudgebearer wrote on Jun 26, 2019, 15:45:
RedEye9 wrote on Jun 26, 2019, 15:11:
Competition is good for the industry including consumers like us.

What demonstrable benefits are consumers receiving from EGS exclusivity?

We've already seen one Steam change: increased revenue sharing by sales numbers. That change doesn't happen without EGS. As EGS improves and gains market share, we'll see further changes. The exclusive thing won't last forever, but will get EGS strong enough so they can compete.
Quoting facts won't make you any friends around these here parts.

Hey man, I just got my bank transfer from Epic today. $99.99!!1 For 30 mins of work!! Also, got a coupon for 3 (THREE) free games from the Epic Game Store! How about you?
"Even after you've had the COVID-19 vaccine, you still need to wash hands, watch distance and wear a mask because you can still transmit the virus even though you're not going to get sick." - NIH Director Dr. Francis Collins
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