Here we made a mistake when leaving the Challenging mode as the default difficulty level. In addition, many players haven’t noticed the small screen of difficulty level that appears on the Missions screen and are not aware that you can change the level of difficulty at any time.
Improvement 1: Now the default mode is Accessible, which maintains a good level of challenge and is more progressive than the Challenging. Also, now when playing the first mission you will see the difficulty window explaining this functionality.
Improvement 2: The general difficulty of the first missions has been lowered a bit so that it is something more accessible, especially for first-time players
Time Limit in Misiones
Some missions have a time limit because the challenge lies in getting a colony of certain characteristics within that time frame. It seems that this limit has taken many people by surprise or is simply too short for less experienced players.
Improvement: So, we have removed the limit in the first missions and expanded generously in all the others. It should no longer be a problem, but we will continue to listen to your feedback and make further adjustments if necessary.
FloorPie wrote on Jun 24, 2019, 14:54:
I cant get motivated to try the campaign from what I've seen and read. Its one thing to have no saves, iron-man on survival mode of the game but to do the same for the campaign is just trying to extend the life of the game. Which makes little sense as the life of the game is going to be in the survival mode and mod support along with the weekly challenges stuff they have for the hardcore players who really are masochists looking for the challenge.
The tech tree limitations where you have to basically restart the whole campaign (no save scumming) if it turns out you made a bad choice is not in any way fun or hard. It is just tedious.
This is from someone who bought the game a year ago, has 20 hours in the surivial mode, no map wins and I still like that part of the game for when I'm in the mood for a rts challenge.
Right now, its worth $20 tops and really only if you want the survival mode and not the campaign.
jdreyer wrote on Jun 24, 2019, 16:12:I haven't, I'm still thinking about it.
Did you get a VR headset? E:D especially benefits from it.
jdreyer wrote on Jun 24, 2019, 16:18:
Does TAB have a speed setting option? I like to play my RTSs slower than default these days. Lets me lose due to poor tactical decisions instead of because something I didn't notice was happening on the other side of the map.
FloorPie wrote on Jun 24, 2019, 14:54:
The tech tree limitations where you have to basically restart the whole campaign (no save scumming) if it turns out you made a bad choice is not in any way fun or hard. It is just tedious.
Mr. Tact wrote on Jun 24, 2019, 13:34:jdreyer wrote on Jun 24, 2019, 13:03:Good memory, JD. I am retired now. However, I restarted playing Elite Dangerous about two weeks ago and it is filling all my game time at the moment. I think in two weeks I've probably put in 60-70 hours.Mr. Tact wrote on Jun 24, 2019, 06:34:
I watched a couple of Let's Play videos of this a while back and thought the difficulty looked like it might be a bit rough. If I can find some time maybe I'll give it a chance...
"If I can find some time?" I thought you were retired?![]()
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FloorPie wrote on Jun 24, 2019, 14:54:
The tech tree limitations where you have to basically restart the whole campaign (no save scumming) if it turns out you made a bad choice is not in any way fun or hard. It is just tedious.
jdreyer wrote on Jun 24, 2019, 13:03:Good memory, JD. I am retired now. However, I restarted playing Elite Dangerous about two weeks ago and it is filling all my game time at the moment. I think in two weeks I've probably put in 60-70 hours.Mr. Tact wrote on Jun 24, 2019, 06:34:
I watched a couple of Let's Play videos of this a while back and thought the difficulty looked like it might be a bit rough. If I can find some time maybe I'll give it a chance...
"If I can find some time?" I thought you were retired?![]()
Mr. Tact wrote on Jun 24, 2019, 06:34:
I watched a couple of Let's Play videos of this a while back and thought the difficulty looked like it might be a bit rough. If I can find some time maybe I'll give it a chance...
jacobvandy wrote on Jun 24, 2019, 11:14:
Yep, I played a good bit of survival mode in EA, so getting started in the significantly easier campaign was no problem for me at all. However, there was never any "struggling through the un-fun to get to the fun" involved. I really enjoyed the game right from the beginning, even when I lost. You either enjoy games that aren't afraid to knock you on your ass or you don't, it's that simple. I really don't think these devs at interested in "fixing" that aspect of the game.
jacobvandy wrote on Jun 23, 2019, 22:59:
I'm 10 or 12 missions in to the campaign so far (about the same number of hours), it seems I've barely scratched the surface based on my progress with the tech tree and across the world map, but it's pretty awesome! I love the blend of base-building and tactical missions, and the overall progression is satisfying. It's a great introduction to the game, too, because you start out with only basic units and buildings, then unlock new stuff slowly as you go. I'm sure that's a lot easier to swallow for newcomers compared to survival mode, where everything is thrown at you at once.
I'd recommend ignoring the bitching and moaning on Steam reviews and forums, though. Most complaints are about the forced 'iron man' mode in regards to saving, as well as the difficulty. These are not new things introduced with the campaign, it's been that way throughout early access and they've been very straightforward in that it's not going to change. This is an intentionally old-school kind of RTS, and it's not going to appeal to everyone. But if that's what you like, GET IT, because it's really good.
I, for one, wholeheartedly support these guys for making a game that is actually challenging and doesn't allow you to save-scum to undo every little mistake. Sure, you will fuck up while learning the game and you will fail some missions... But apparently that's not okay for a lot of people. They can't stand "wasting their time," as if playing the game itself is no fun at all if it ends in a loss. And yet they also refuse to lower the difficulty (and reduce their meaningless score) out of some weird sense of pride. So it's a catch-22 of modern gamer idiocy.
jacobvandy wrote on Jun 23, 2019, 22:59:
I'm 10 or 12 missions in to the campaign so far (about the same number of hours), it seems I've barely scratched the surface based on my progress with the tech tree and across the world map, but it's pretty awesome! I love the blend of base-building and tactical missions, and the overall progression is satisfying. It's a great introduction to the game, too, because you start out with only basic units and buildings, then unlock new stuff slowly as you go. I'm sure that's a lot easier to swallow for newcomers compared to survival mode, where everything is thrown at you at once.
I'd recommend ignoring the bitching and moaning on Steam reviews and forums, though. Most complaints are about the forced 'iron man' mode in regards to saving, as well as the difficulty. These are not new things introduced with the campaign, it's been that way throughout early access and they've been very straightforward in that it's not going to change. This is an intentionally old-school kind of RTS, and it's not going to appeal to everyone. But if that's what you like, GET IT, because it's really good.
I, for one, wholeheartedly support these guys for making a game that is actually challenging and doesn't allow you to save-scum to undo every little mistake. Sure, you will fuck up while learning the game and you will fail some missions... But apparently that's not okay for a lot of people. They can't stand "wasting their time," as if playing the game itself is no fun at all if it ends in a loss. And yet they also refuse to lower the difficulty (and reduce their meaningless score) out of some weird sense of pride. So it's a catch-22 of modern gamer idiocy.