Worldwide digital game spending dips on every platform. Consumers spent $8.7 billion digitally on games across console, PC and mobile in May, down 4% from the same month last year. This was driven by a 6% decline in Mobile, which continues to be a larger contributor than console and PC combined. The drop off in Fortnite also continues to drag both console and PC.
Top Grossing Titles by Category Worldwide, ranked by May 2019 earnings |
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PC | CONSOLE | MOBILE | |
1 | League of Legends | Fortnite | Honour of Kings |
2 | Dungeon Fighter Online | FIFA 19 | Perfect World |
3 | Fantasy Westward Online II | Mortal Kombat 11 | Candy Crush Saga |
4 | Crossfire | NBA 2K19 | Clash of Clans |
5 | Fortnite | Call of Duty: Black Ops IIII | Monster Strike |
6 | Total War: Three Kingdoms | Devil May Cry 5 | Pokémon GO |
7 | World of Tanks | MLB The Show 19 | Fate/Grand Order |
8 | Tom Clancy's The Division 2 | Days Gone | Homescapes |
9 | Overwatch | Tom Clancy's The Division 2 | Mafia City |
10 | Dota 2 | Grand Theft Auto V | Clash Royale |
Source: SuperData Arcade. Please
visit
http://bit.ly/sdarcade
for more info. © 2019 SuperData. A Nielsen Company. All Rights Reserved |
★
SUPERDATA A NIELSEN COMPANY |
Fortnite gets a boost from Season 9 but is still far off from its peak. Fortnite made $203 million across console, PC and mobile, up significantly from April but down 38% from May 2018. Console continues to contribute the largest share of players and revenue.
FIFA Ultimate Team revenue declines year-over-year. We estimate that FIFA in-game spending generated $93 million across console and PC in May, down from the same month last year, partly due to a tough comparison against the initial strength of the World Cup mode last May. However, we note that World Cup performance weakened over time and will likely lead to more favorable comparisons in the coming months.
Total War: Three Kingdoms breaks one million units at launch. Sega’s latest strategy game led the top rankings on PC this month with $62 million in digital revenue.
PlayerUnknown’s Battlegrounds quietly continues to sell millions of units. We estimate that PUBG has sold 4.7 million digital units across PC and console year-to-date through May, maintaining its position as one of the best selling shooter titles on any platform despite losing much of the spotlight to EA’s Apex Legends and Fortnite.
Beamer wrote on Jun 25, 2019, 09:02:Kxmode wrote on Jun 25, 2019, 03:54:
"SUPERDATA. A NIELSEN COMPANY." If you don't know who they are well, you're in for a rude awakening.
Also, Nielsen is not infallible. I've worked with them extensively. Last in 2017, so I'm sure they've built up capabilities, but their estimates were generally 30% off from my actuality. It still made them useful, as I was using them for market sizing and competitive monitoring, and they were a data point for me, not gospel, but it always amazed me how much they were charging me for access to their data, then gave me estimates about my business that were so far off, making me realize how far off they must be for everyone else.
Beamer wrote on Jun 25, 2019, 09:00:Kxmode wrote on Jun 23, 2019, 01:56:
...
1) They ARE pushing their store up to par. But until it is up to par, they're trying to ensure it has a user base
Beamer wrote on Jun 25, 2019, 09:00:
2) You can't waive a magic wand and make something up to par. Part of what is required is resources. Resources are hard. Getting good people isn't easy, despite what all the people not in hiring positions here keep saying. You want smart people, that fit your culture, know what they're doing, and hit the ground running. This isn't easy. And yes, Epic has quite a few, but they can't pull their best people off of Fortnite without accelerating the decline of Fortnite
Beamer wrote on Jun 25, 2019, 09:00:
3) It also takes time. There's a finite limit. A coding problem doesn't necessarily move faster with 1000 coders than 100. It almost definitely doesn't move faster with 10,000 than 1,000, and especially 100,000 than 10,000. At some point, people need other people to finish things, and some pieces aren't modular enough to be built by multiple people. Some modules can't be started until others are finished
Beamer wrote on Jun 25, 2019, 09:00:
What they're doing is a stop-gap. If they waited until the store was fully finished, they'd never get it out. If they didn't have exclusives, they wouldn't have customers.
Beamer wrote on Jun 25, 2019, 09:00:
I literally don't understand what you want them to do. What's your solution? One that makes sense in a business world.
Kxmode wrote on Jun 25, 2019, 03:54:Osc8r wrote on Jun 23, 2019, 18:31:Kxmode wrote on Jun 22, 2019, 20:31:Osc8r wrote on Jun 22, 2019, 17:32:Kxmode wrote on Jun 22, 2019, 15:21:
The only actual Epic Game Store exclusive is Fortnite on PC.
"Fortnite gets a boost from Season 9 but is still far off from its peak. Fortnite made $203 million across console, PC and mobile, up significantly from April but down 38% from May 2018. Console continues to contribute the largest share of players and revenue."
So that fad is coming to an inevitable end and with it Epic's ability to lock down exclusives. They should be focusing all the Fortnite cash on making their platform as good as if not better than Steam.
Almost 2 years of been the most profitable/popular game on the planet? That's some 'fad' :P
Perhaps you missed the part where it read "but down 38% from May 2018." A 38% drop isn't trivial. If Epic were a publicly traded company, a 38% drop from a previous year would cause investors to sell off shares, especially considering Fortnite is Epic's golden cash cow and primary source of profitable income.
I didn't, because even if it had a 100% drop tomorrow it wouldn't change the facts or the past eg:
"Fortnite earned record $2.4bn in 2018, the 'most annual revenue of any game in history."
But i guess you missed the part where the game is still topping the highest grossing game lists, and that they are still making over 200 million dollars a month from ONE GAME. One game that has broken pretty much all records and made the company a fkn mint - enough to single handedly fund all their other projects including their store.
Most AAA games are popular for a month or two at best... Fortnite has been killing it for 2 years straight now.
Any AAA dev would kill to have this 'fad' as you call it.
"SUPERDATA. A NIELSEN COMPANY." If you don't know who they are well, you're in for a rude awakening.
Kxmode wrote on Jun 23, 2019, 01:56:StingingVelvet wrote on Jun 23, 2019, 01:43:Kxmode wrote on Jun 22, 2019, 20:31:Osc8r wrote on Jun 22, 2019, 17:32:Kxmode wrote on Jun 22, 2019, 15:21:
...
...
...
They are absolutely in a race to get the Epic Store turned into a real competitor before their money bag runs out. Their client improvements seem to be coming too slow for how fast Fortnite might be fading, but they've got a ways to go yet.
I have a feeling Borderlands 3 will make or break their chances. Not only how well it sells compared to 2, but also how much more casual players hate the client they're forced to use (if they hate it).
The problem with their race is they're astroturfing loyalty by forcing people to buy from them instead of wanting to buy. This is all on Epic for blowing their money on exclusives instead of pushing hard to bring their store up to par with other platforms and then make it better than them. I want Steam to have good competition (still do) because it would force Valve to get off their laurels and do something. Competition is good. It drives innovation and so much more. But I don't like the kind of anti-consumer choice nonsense Epic is engaging in. All they do is incite contempt.
Time is not on Epic's side. In the end, they will lose and I won't shed a tear when their store implodes.
Something else worth noting. The footnote included this: "Console continues to contribute the largest share of players and revenue." In other words, the money isn't coming from PC but consoles. Consoles go through generations. What happens when current gen consoles get replaced by new ones? Is Fortnite still going to be as popular? Will gamers be turned off because the graphics look "old gen?"
Osc8r wrote on Jun 23, 2019, 18:31:Kxmode wrote on Jun 22, 2019, 20:31:Osc8r wrote on Jun 22, 2019, 17:32:Kxmode wrote on Jun 22, 2019, 15:21:
The only actual Epic Game Store exclusive is Fortnite on PC.
"Fortnite gets a boost from Season 9 but is still far off from its peak. Fortnite made $203 million across console, PC and mobile, up significantly from April but down 38% from May 2018. Console continues to contribute the largest share of players and revenue."
So that fad is coming to an inevitable end and with it Epic's ability to lock down exclusives. They should be focusing all the Fortnite cash on making their platform as good as if not better than Steam.
Almost 2 years of been the most profitable/popular game on the planet? That's some 'fad' :P
Perhaps you missed the part where it read "but down 38% from May 2018." A 38% drop isn't trivial. If Epic were a publicly traded company, a 38% drop from a previous year would cause investors to sell off shares, especially considering Fortnite is Epic's golden cash cow and primary source of profitable income.
I didn't, because even if it had a 100% drop tomorrow it wouldn't change the facts or the past eg:
"Fortnite earned record $2.4bn in 2018, the 'most annual revenue of any game in history."
But i guess you missed the part where the game is still topping the highest grossing game lists, and that they are still making over 200 million dollars a month from ONE GAME. One game that has broken pretty much all records and made the company a fkn mint - enough to single handedly fund all their other projects including their store.
Most AAA games are popular for a month or two at best... Fortnite has been killing it for 2 years straight now.
Any AAA dev would kill to have this 'fad' as you call it.
Jerykk wrote on Jun 23, 2019, 05:17:StingingVelvet wrote on Jun 23, 2019, 01:43:
I have a feeling Borderlands 3 will make or break their chances. Not only how well it sells compared to 2, but also how much more casual players hate the client they're forced to use (if they hate it).
I don't think Borderlands 3 will really prove anything. It's a highly-anticipated sequel in a popular franchise. It's going to sell well regardless of where it's sold.
The real question is whether or not games that aren't exclusive to EGS can still sell well on EGS. If the answer is no, then EGS will not be sustainable.
Kxmode wrote on Jun 22, 2019, 20:31:Osc8r wrote on Jun 22, 2019, 17:32:Kxmode wrote on Jun 22, 2019, 15:21:
The only actual Epic Game Store exclusive is Fortnite on PC.
"Fortnite gets a boost from Season 9 but is still far off from its peak. Fortnite made $203 million across console, PC and mobile, up significantly from April but down 38% from May 2018. Console continues to contribute the largest share of players and revenue."
So that fad is coming to an inevitable end and with it Epic's ability to lock down exclusives. They should be focusing all the Fortnite cash on making their platform as good as if not better than Steam.
Almost 2 years of been the most profitable/popular game on the planet? That's some 'fad' :P
Perhaps you missed the part where it read "but down 38% from May 2018." A 38% drop isn't trivial. If Epic were a publicly traded company, a 38% drop from a previous year would cause investors to sell off shares, especially considering Fortnite is Epic's golden cash cow and primary source of profitable income.
Kxmode wrote on Jun 22, 2019, 21:02:Verno wrote on Jun 22, 2019, 20:52:
Total War Three Kingdoms totally deserves it, fucking GREAT game. Creative Assembly nailed it, great campaign mode and the battles are still fun as hell. Haven't had this much fun with a CA title since Rome 2.
How's the story? Is it engrossing? I'm not much for the Total War side of the game, but if the story is awesome I'll play.
StingingVelvet wrote on Jun 23, 2019, 01:43:
I have a feeling Borderlands 3 will make or break their chances. Not only how well it sells compared to 2, but also how much more casual players hate the client they're forced to use (if they hate it).
StingingVelvet wrote on Jun 23, 2019, 01:43:Kxmode wrote on Jun 22, 2019, 20:31:Osc8r wrote on Jun 22, 2019, 17:32:Kxmode wrote on Jun 22, 2019, 15:21:
...
...
...
They are absolutely in a race to get the Epic Store turned into a real competitor before their money bag runs out. Their client improvements seem to be coming too slow for how fast Fortnite might be fading, but they've got a ways to go yet.
I have a feeling Borderlands 3 will make or break their chances. Not only how well it sells compared to 2, but also how much more casual players hate the client they're forced to use (if they hate it).
Kxmode wrote on Jun 22, 2019, 20:31:Osc8r wrote on Jun 22, 2019, 17:32:Kxmode wrote on Jun 22, 2019, 15:21:
The only actual Epic Game Store exclusive is Fortnite on PC.
"Fortnite gets a boost from Season 9 but is still far off from its peak. Fortnite made $203 million across console, PC and mobile, up significantly from April but down 38% from May 2018. Console continues to contribute the largest share of players and revenue."
So that fad is coming to an inevitable end and with it Epic's ability to lock down exclusives. They should be focusing all the Fortnite cash on making their platform as good as if not better than Steam.
Almost 2 years of been the most profitable/popular game on the planet? That's some 'fad' :P
Perhaps you missed the part where it read "but down 38% from May 2018." A 38% drop isn't trivial. If Epic were a publicly traded company, a 38% drop from a previous year would cause investors to sell off shares, especially considering Fortnite is Epic's golden cash cow and primary source of profitable income.
Verno wrote on Jun 22, 2019, 20:52:
Total War Three Kingdoms totally deserves it, fucking GREAT game. Creative Assembly nailed it, great campaign mode and the battles are still fun as hell. Haven't had this much fun with a CA title since Rome 2.
Osc8r wrote on Jun 22, 2019, 17:32:Kxmode wrote on Jun 22, 2019, 15:21:
The only actual Epic Game Store exclusive is Fortnite on PC.
"Fortnite gets a boost from Season 9 but is still far off from its peak. Fortnite made $203 million across console, PC and mobile, up significantly from April but down 38% from May 2018. Console continues to contribute the largest share of players and revenue."
So that fad is coming to an inevitable end and with it Epic's ability to lock down exclusives. They should be focusing all the Fortnite cash on making their platform as good as if not better than Steam.
Almost 2 years of been the most profitable/popular game on the planet? That's some 'fad' :P
Kxmode wrote on Jun 22, 2019, 15:21:
The only actual Epic Game Store exclusive is Fortnite on PC.
"Fortnite gets a boost from Season 9 but is still far off from its peak. Fortnite made $203 million across console, PC and mobile, up significantly from April but down 38% from May 2018. Console continues to contribute the largest share of players and revenue."
So that fad is coming to an inevitable end and with it Epic's ability to lock down exclusives. They should be focusing all the Fortnite cash on making their platform as good as if not better than Steam.