Beamer wrote on Jun 25, 2019, 09:02:
Kxmode wrote on Jun 25, 2019, 03:54:
"SUPERDATA. A NIELSEN COMPANY." If you don't know who they are well, you're in for a rude awakening.
Also, Nielsen is not infallible. I've worked with them extensively. Last in 2017, so I'm sure they've built up capabilities, but their estimates were generally 30% off from my actuality. It still made them useful, as I was using them for market sizing and competitive monitoring, and they were a data point for me, not gospel, but it always amazed me how much they were charging me for access to their data, then gave me estimates about my business that were so far off, making me realize how far off they must be for everyone else.
Well, since you worked with them and know their inner workings, I'll give that to you.
However, do realize that according to other industry analytical firms, Steam has a profitable trajectory. Statista has a report
showing that in 2017, Valve made 4.3 billion. Forbes reports
in 2018, Epic reportedly earned $3 billion. So even if you factor in some loss on Steam's side to EGS exclusives, numbers-wise Steam still made likely around a billion more than Epic. Steam has more concurrent and active monthly users than EGS. And, by far, Steam has more registered users than all the modern consoles combined include the Epic Games Store.
What I am saying is Epic is not going to meet or defeat Steam on numbers alone. Mathematically they can't. The ONLY way they will is if they go full-bore on hiring talent to the degree that allows them to get their store up to Steam's level within a year or two, and then push to make the store better than Steam. Epic has the funds so they can spare no expense. However, if they're focusing on exclusives, their store will ultimately fail.
Anyhow, that's my take of the situation. Thank you for your point of view.
"Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times." - Those Who Remain by G. Michael Hopf