May 2019 Digital Game Sales

SuperData Research offers a summary report on the worldwide digital games market for May 2019. Word is this is down 4% compared to last May, and they place blame on a decline in mobile and a falloff for Fortnite:
Worldwide digital game spending dips on every platform. Consumers spent $8.7 billion digitally on games across console, PC and mobile in May, down 4% from the same month last year. This was driven by a 6% decline in Mobile, which continues to be a larger contributor than console and PC combined. The drop off in Fortnite also continues to drag both console and PC.

Top Grossing Titles by Category
Worldwide, ranked by May 2019 earnings
PC CONSOLE MOBILE
1 League of Legends Fortnite Honour of Kings
2 Dungeon Fighter Online FIFA 19 Perfect World
3 Fantasy Westward Online II Mortal Kombat 11 Candy Crush Saga
4 Crossfire NBA 2K19 Clash of Clans
5 Fortnite Call of Duty: Black Ops IIII Monster Strike
6 Total War: Three Kingdoms Devil May Cry 5 Pokémon GO
7 World of Tanks MLB The Show 19 Fate/Grand Order
8 Tom Clancy's The Division 2 Days Gone Homescapes
9 Overwatch Tom Clancy's The Division 2 Mafia City
10 Dota 2 Grand Theft Auto V Clash Royale
Source: SuperData Arcade. Please visit http://bit.ly/sdarcade for more info.
© 2019 SuperData. A Nielsen Company. All Rights Reserved
SUPERDATA
A NIELSEN COMPANY

Fortnite gets a boost from Season 9 but is still far off from its peak. Fortnite made $203 million across console, PC and mobile, up significantly from April but down 38% from May 2018. Console continues to contribute the largest share of players and revenue.

FIFA Ultimate Team revenue declines year-over-year. We estimate that FIFA in-game spending generated $93 million across console and PC in May, down from the same month last year, partly due to a tough comparison against the initial strength of the World Cup mode last May. However, we note that World Cup performance weakened over time and will likely lead to more favorable comparisons in the coming months.

Total War: Three Kingdoms breaks one million units at launch. Sega’s latest strategy game led the top rankings on PC this month with $62 million in digital revenue.

PlayerUnknown’s Battlegrounds quietly continues to sell millions of units. We estimate that PUBG has sold 4.7 million digital units across PC and console year-to-date through May, maintaining its position as one of the best selling shooter titles on any platform despite losing much of the spotlight to EA’s Apex Legends and Fortnite.
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27.
 
Re: Re: May 2019 Digital Game Sales
Jun 25, 2019, 16:51
Kxmode
 
27.
Re: Re: May 2019 Digital Game Sales Jun 25, 2019, 16:51
Jun 25, 2019, 16:51
 Kxmode
 
Beamer wrote on Jun 25, 2019, 09:02:
Kxmode wrote on Jun 25, 2019, 03:54:
"SUPERDATA. A NIELSEN COMPANY." If you don't know who they are well, you're in for a rude awakening.

Also, Nielsen is not infallible. I've worked with them extensively. Last in 2017, so I'm sure they've built up capabilities, but their estimates were generally 30% off from my actuality. It still made them useful, as I was using them for market sizing and competitive monitoring, and they were a data point for me, not gospel, but it always amazed me how much they were charging me for access to their data, then gave me estimates about my business that were so far off, making me realize how far off they must be for everyone else.

Well, since you worked with them and know their inner workings, I'll give that to you.

However, do realize that according to other industry analytical firms, Steam has a profitable trajectory. Statista has a report showing that in 2017, Valve made 4.3 billion. Forbes reports in 2018, Epic reportedly earned $3 billion. So even if you factor in some loss on Steam's side to EGS exclusives, numbers-wise Steam still made likely around a billion more than Epic. Steam has more concurrent and active monthly users than EGS. And, by far, Steam has more registered users than all the modern consoles combined include the Epic Games Store.

What I am saying is Epic is not going to meet or defeat Steam on numbers alone. Mathematically they can't. The ONLY way they will is if they go full-bore on hiring talent to the degree that allows them to get their store up to Steam's level within a year or two, and then push to make the store better than Steam. Epic has the funds so they can spare no expense. However, if they're focusing on exclusives, their store will ultimately fail.

Anyhow, that's my take of the situation. Thank you for your point of view.
"Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times." - Those Who Remain by G. Michael Hopf
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