Worldwide digital game spending dips on every platform. Consumers spent $8.7 billion digitally on games across console, PC and mobile in May, down 4% from the same month last year. This was driven by a 6% decline in Mobile, which continues to be a larger contributor than console and PC combined. The drop off in Fortnite also continues to drag both console and PC.
Top Grossing Titles by Category Worldwide, ranked by May 2019 earnings |
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PC | CONSOLE | MOBILE | |
1 | League of Legends | Fortnite | Honour of Kings |
2 | Dungeon Fighter Online | FIFA 19 | Perfect World |
3 | Fantasy Westward Online II | Mortal Kombat 11 | Candy Crush Saga |
4 | Crossfire | NBA 2K19 | Clash of Clans |
5 | Fortnite | Call of Duty: Black Ops IIII | Monster Strike |
6 | Total War: Three Kingdoms | Devil May Cry 5 | Pokémon GO |
7 | World of Tanks | MLB The Show 19 | Fate/Grand Order |
8 | Tom Clancy's The Division 2 | Days Gone | Homescapes |
9 | Overwatch | Tom Clancy's The Division 2 | Mafia City |
10 | Dota 2 | Grand Theft Auto V | Clash Royale |
Source: SuperData Arcade. Please
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Fortnite gets a boost from Season 9 but is still far off from its peak. Fortnite made $203 million across console, PC and mobile, up significantly from April but down 38% from May 2018. Console continues to contribute the largest share of players and revenue.
FIFA Ultimate Team revenue declines year-over-year. We estimate that FIFA in-game spending generated $93 million across console and PC in May, down from the same month last year, partly due to a tough comparison against the initial strength of the World Cup mode last May. However, we note that World Cup performance weakened over time and will likely lead to more favorable comparisons in the coming months.
Total War: Three Kingdoms breaks one million units at launch. Sega’s latest strategy game led the top rankings on PC this month with $62 million in digital revenue.
PlayerUnknown’s Battlegrounds quietly continues to sell millions of units. We estimate that PUBG has sold 4.7 million digital units across PC and console year-to-date through May, maintaining its position as one of the best selling shooter titles on any platform despite losing much of the spotlight to EA’s Apex Legends and Fortnite.
Kxmode wrote on Jun 23, 2019, 01:56:StingingVelvet wrote on Jun 23, 2019, 01:43:Kxmode wrote on Jun 22, 2019, 20:31:Osc8r wrote on Jun 22, 2019, 17:32:Kxmode wrote on Jun 22, 2019, 15:21:
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They are absolutely in a race to get the Epic Store turned into a real competitor before their money bag runs out. Their client improvements seem to be coming too slow for how fast Fortnite might be fading, but they've got a ways to go yet.
I have a feeling Borderlands 3 will make or break their chances. Not only how well it sells compared to 2, but also how much more casual players hate the client they're forced to use (if they hate it).
The problem with their race is they're astroturfing loyalty by forcing people to buy from them instead of wanting to buy. This is all on Epic for blowing their money on exclusives instead of pushing hard to bring their store up to par with other platforms and then make it better than them. I want Steam to have good competition (still do) because it would force Valve to get off their laurels and do something. Competition is good. It drives innovation and so much more. But I don't like the kind of anti-consumer choice nonsense Epic is engaging in. All they do is incite contempt.
Time is not on Epic's side. In the end, they will lose and I won't shed a tear when their store implodes.
Something else worth noting. The footnote included this: "Console continues to contribute the largest share of players and revenue." In other words, the money isn't coming from PC but consoles. Consoles go through generations. What happens when current gen consoles get replaced by new ones? Is Fortnite still going to be as popular? Will gamers be turned off because the graphics look "old gen?"